fix: glTF instancing when loaded via buffer

This commit is contained in:
Nick Fisher
2025-01-02 15:16:12 +08:00
parent 3e39aa3630
commit 8e0ba8ac4e
6 changed files with 9 additions and 6 deletions

View File

@@ -495,7 +495,7 @@ extern "C"
std::packaged_task<void()> lambda(
[=]() mutable
{
auto *asset = SceneManager_loadGlbFromBuffer(sceneManager, data, length, keepData, priority, layer, loadResourcesAsync);
auto *asset = SceneManager_loadGlbFromBuffer(sceneManager, data, length, numInstances, keepData, priority, layer, loadResourcesAsync);
callback(asset);
});
auto fut = _rl->add_task(lambda);