fix: glTF instancing when loaded via buffer
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@@ -495,7 +495,7 @@ extern "C"
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std::packaged_task<void()> lambda(
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[=]() mutable
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{
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auto *asset = SceneManager_loadGlbFromBuffer(sceneManager, data, length, keepData, priority, layer, loadResourcesAsync);
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auto *asset = SceneManager_loadGlbFromBuffer(sceneManager, data, length, numInstances, keepData, priority, layer, loadResourcesAsync);
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callback(asset);
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});
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auto fut = _rl->add_task(lambda);
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