fix: glTF instancing when loaded via buffer

This commit is contained in:
Nick Fisher
2025-01-02 15:16:12 +08:00
parent 3e39aa3630
commit 8e0ba8ac4e
6 changed files with 9 additions and 6 deletions

View File

@@ -369,7 +369,7 @@ namespace thermion
FilamentAsset *asset = _assetLoader->createInstancedAsset((const uint8_t *)data, length, instances.data(), numInstances);
Log("Created instanced asset.");
Log("Created glTF asset with %d instances.", numInstances);
if (!asset)
{