fix: glTF instancing when loaded via buffer
This commit is contained in:
@@ -369,7 +369,7 @@ namespace thermion
|
||||
|
||||
FilamentAsset *asset = _assetLoader->createInstancedAsset((const uint8_t *)data, length, instances.data(), numInstances);
|
||||
|
||||
Log("Created instanced asset.");
|
||||
Log("Created glTF asset with %d instances.", numInstances);
|
||||
|
||||
if (!asset)
|
||||
{
|
||||
|
||||
Reference in New Issue
Block a user