re-add morph animation
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@@ -32,7 +32,7 @@ interface FilamentInterop : Library {
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fun load_gltf(viewer:Pointer, uri:String, relativeResourcePath:String) : Pointer;
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fun set_camera(viewer:Pointer, nodeName:String) : Pointer;
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fun set_camera(viewer:Pointer, nodeName:String) : Boolean;
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fun render(viewer:Pointer);
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@@ -52,9 +52,11 @@ interface FilamentInterop : Library {
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fun apply_weights(viewer:Pointer, weights:FloatArray, size:Int);
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fun animate_weights(viewer:Pointer, frames:FloatArray, numWeights:Int, numFrames:Int, frameRate:Float);
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fun get_target_names(viewer:Pointer, meshName:String, outPtr:PointerByReference, outLen:IntByReference);
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fun free_pointer(ptr:Pointer, size:Int)
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fun free_pointer(ptr:PointerByReference, size:Int)
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fun release_source_assets(viewer:Pointer)
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