initial work to split into dart_filament and flutter_filament
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CHANGELOG.md
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CHANGELOG.md
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## 0.7.0
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* `removeAsset` & `clearAssets` have been renamed `removeEntity` and `clearEntities`
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* added support for parenting one entity to another
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* added basic collision detection + callbacks
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* added keyboard/mouse widgets + controls
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* `createViewer` now `awaits` the insertion of `FilamentWidget` so you no longer need to manually defer calling until after FilamentWidget has been rendered
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* `setCameraRotation` now accepts a quaternion instead of an axis/angle
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* instancing is now supported.
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* `setBoneTransform` has been removed. To set the transform for a bone, just `addBoneAnimation` with a single frame.
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* the Dart library has been restructured to expose a cleaner API surface. Import `package:flutter_filament/flutter_filament.dart`
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* created a separate `Scene` class to hold lights/entities. For now, this is simply a singleton that holds all `getScene`
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* `getChildEntities` now returns the actual entities. The previous method has been renamed to `getChildEntityNames`.
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## 0.6.0
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* `createViewer` is no longer called by `FilamentWidget` and must be called manually at least one frame after a FilamentWidget has been inserted into the widget hierarchy.
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## 0.5.0
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* Replaced `isReadyForScene` Future in `FilamentController` with the `Stream<bool>` `hasViewer`.
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* Rendering is set to false when the app is hidden, inactive or paused; on resume, this will be set to the value it held prior to being hidden/inactive/paused.
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