initial work to split into dart_filament and flutter_filament

This commit is contained in:
Nick Fisher
2024-04-30 12:07:26 +08:00
parent b81f34cd29
commit 8f9e309c34
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# Flight Helmet
## Screenshot
![screenshot](screenshot/screenshot.jpg)
## License Information
Donated by Microsoft for glTF testing
[![CC0](http://i.creativecommons.org/p/zero/1.0/88x31.png)](http://creativecommons.org/publicdomain/zero/1.0/)
To the extent possible under law, Microsoft has waived all copyright and related or neighboring rights to this asset.
Draco compression was done via Cesium tools on 27-03-2020 as follows.
gltf-pipeline -i FlightHelmet.gltf -o FlightHelmet.gltf -d -s --keep-unused-elements

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material {
name : SolidColor,
shadingModel : unlit,
culling : none,
featureLevel : 1,
vertexDomain: object
}
fragment {
void material(inout MaterialInputs material) {
prepareMaterial(material);
material.baseColor = vec4(0.1f, 0.5f, 0.9f, 1.0f);
}
}