initial work to split into dart_filament and flutter_filament
This commit is contained in:
@@ -0,0 +1,93 @@
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import 'dart:io';
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import 'package:flutter/foundation.dart';
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import 'package:flutter/material.dart';
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import 'package:flutter_filament/filament/flutter_filament_plugin.dart';
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import 'package:flutter_filament/filament/widgets/camera/gestures/filament_gesture_detector_desktop.dart';
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import 'package:flutter_filament/filament/widgets/camera/gestures/filament_gesture_detector_mobile.dart';
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enum GestureType { rotateCamera, panCamera, panBackground }
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///
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/// A widget that translates finger/mouse gestures to zoom/pan/rotate actions.
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///
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class FilamentGestureDetector extends StatelessWidget {
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///
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/// The content to display below the gesture detector/listener widget.
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/// This will usually be a FilamentWidget (so you can navigate by directly interacting with the viewport), but this is not necessary.
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/// It is equally possible to render the viewport/gesture controls elsewhere in the widget hierarchy. The only requirement is that they share the same [FilamentController].
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///
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final Widget? child;
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///
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/// The [controller] attached to the [FilamentWidget] you wish to control.
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///
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final FlutterFilamentPlugin controller;
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///
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/// If true, an overlay will be shown with buttons to toggle whether pointer movements are interpreted as:
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/// 1) rotate or a pan (mobile only),
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/// 2) moving the camera or the background image (TODO).
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///
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final bool showControlOverlay;
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///
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/// If false, gestures will not manipulate the active camera.
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///
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final bool enableCamera;
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///
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/// If false, pointer down events will not trigger hit-testing (picking).
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///
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final bool enablePicking;
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final void Function(ScaleStartDetails)? onScaleStart;
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final void Function(ScaleUpdateDetails)? onScaleUpdate;
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final void Function(ScaleEndDetails)? onScaleEnd;
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const FilamentGestureDetector(
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{Key? key,
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required this.controller,
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this.child,
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this.showControlOverlay = false,
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this.enableCamera = true,
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this.enablePicking = true,
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this.onScaleStart,
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this.onScaleUpdate,
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this.onScaleEnd})
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: super(key: key);
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@override
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Widget build(BuildContext context) {
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return FutureBuilder(
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future: controller.initialized,
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builder: (_, initialized) {
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if (initialized.data != true) {
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return Container();
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}
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if (kIsWeb) {
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throw Exception("TODO");
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} else if (Platform.isLinux ||
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Platform.isWindows ||
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Platform.isMacOS) {
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return FilamentGestureDetectorDesktop(
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controller: controller,
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child: child,
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showControlOverlay: showControlOverlay,
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enableCamera: enableCamera,
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enablePicking: enablePicking,
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);
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} else {
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return FilamentGestureDetectorMobile(
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controller: controller,
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child: child,
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showControlOverlay: showControlOverlay,
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enableCamera: enableCamera,
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enablePicking: enablePicking,
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onScaleStart: onScaleStart,
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onScaleUpdate: onScaleUpdate,
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onScaleEnd: onScaleEnd);
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}
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});
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}
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}
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@@ -0,0 +1,192 @@
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import 'dart:async';
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import 'package:dart_filament/dart_filament/entities/gizmo.dart';
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import 'package:flutter/gestures.dart';
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import 'package:flutter/material.dart';
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import 'package:flutter_filament/filament/flutter_filament_plugin.dart';
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///
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/// A widget that translates finger/mouse gestures to zoom/pan/rotate actions.
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///
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class FilamentGestureDetectorDesktop extends StatefulWidget {
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///
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/// The content to display below the gesture detector/listener widget.
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/// This will usually be a FilamentWidget (so you can navigate by directly interacting with the viewport), but this is not necessary.
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/// It is equally possible to render the viewport/gesture controls elsewhere in the widget hierarchy. The only requirement is that they share the same [FilamentController].
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///
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final Widget? child;
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///
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/// The [controller] attached to the [FilamentWidget] you wish to control.
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///
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final FlutterFilamentPlugin controller;
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///
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/// If true, an overlay will be shown with buttons to toggle whether pointer movements are interpreted as:
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/// 1) rotate or a pan (mobile only),
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/// 2) moving the camera or the background image (TODO).
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///
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final bool showControlOverlay;
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///
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/// If false, gestures will not manipulate the active camera.
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///
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final bool enableCamera;
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///
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/// If false, pointer down events will not trigger hit-testing (picking).
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///
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final bool enablePicking;
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const FilamentGestureDetectorDesktop(
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{Key? key,
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required this.controller,
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this.child,
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this.showControlOverlay = false,
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this.enableCamera = true,
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this.enablePicking = true})
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: super(key: key);
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@override
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State<StatefulWidget> createState() => _FilamentGestureDetectorDesktopState();
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}
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class _FilamentGestureDetectorDesktopState
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extends State<FilamentGestureDetectorDesktop> {
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///
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///
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///
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// ignore: unused_field
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final bool _scaling = false;
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bool _pointerMoving = false;
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Gizmo? _gizmo;
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@override
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void initState() {
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super.initState();
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widget.controller.scene.gizmo.then((g) {
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_gizmo = g;
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setState(() {});
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});
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}
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@override
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void didUpdateWidget(FilamentGestureDetectorDesktop oldWidget) {
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if (widget.showControlOverlay != oldWidget.showControlOverlay ||
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widget.enableCamera != oldWidget.enableCamera ||
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widget.enablePicking != oldWidget.enablePicking) {
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setState(() {});
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}
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super.didUpdateWidget(oldWidget);
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}
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Timer? _scrollTimer;
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///
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/// Scroll-wheel on desktop, interpreted as zoom
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///
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void _zoom(PointerScrollEvent pointerSignal) async {
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_scrollTimer?.cancel();
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await widget.controller.zoomBegin();
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await widget.controller.zoomUpdate(
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pointerSignal.localPosition.dx,
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pointerSignal.localPosition.dy,
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pointerSignal.scrollDelta.dy > 0 ? 1 : -1);
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// we don't want to end the zoom in the same frame, because this will destroy the camera manipulator (and cancel the zoom update).
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// here, we just defer calling [zoomEnd] for 100ms to ensure the update is propagated through.
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_scrollTimer = Timer(const Duration(milliseconds: 100), () async {
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await widget.controller.zoomEnd();
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});
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}
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Timer? _pickTimer;
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@override
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Widget build(BuildContext context) {
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if (_gizmo == null) {
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return Container();
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}
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return Listener(
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// onPointerHover: (event) async {
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// if (_gizmo.isActive) {
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// return;
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// }
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// _pickTimer?.cancel();
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// _pickTimer = Timer(const Duration(milliseconds: 100), () async {
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// widget.controller
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// .pick(event.position.dx.toInt(), event.position.dy.toInt());
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// });
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// },
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onPointerSignal: (PointerSignalEvent pointerSignal) async {
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if (pointerSignal is PointerScrollEvent) {
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if (widget.enableCamera) {
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_zoom(pointerSignal);
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}
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} else {
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throw Exception("TODO");
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}
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},
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onPointerPanZoomStart: (pzs) {
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throw Exception("TODO - is this a pinch zoom on laptop trackpad?");
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},
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onPointerDown: (d) async {
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if (_gizmo!.isActive) {
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return;
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}
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if (d.buttons != kTertiaryButton && widget.enablePicking) {
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widget.controller
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.pick(d.localPosition.dx.toInt(), d.localPosition.dy.toInt());
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}
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_pointerMoving = false;
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},
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// holding/moving the left mouse button is interpreted as a pan, middle mouse button as a rotate
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onPointerMove: (PointerMoveEvent d) async {
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if (_gizmo!.isActive) {
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_gizmo!.translate(d.delta.dx, d.delta.dy);
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return;
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}
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// if this is the first move event, we need to call rotateStart/panStart to set the first coordinates
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if (!_pointerMoving) {
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if (d.buttons == kTertiaryButton && widget.enableCamera) {
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widget.controller
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.rotateStart(d.localPosition.dx, d.localPosition.dy);
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} else if (widget.enableCamera) {
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widget.controller
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.panStart(d.localPosition.dx, d.localPosition.dy);
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}
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}
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// set the _pointerMoving flag so we don't call rotateStart/panStart on future move events
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_pointerMoving = true;
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if (d.buttons == kTertiaryButton && widget.enableCamera) {
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widget.controller
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.rotateUpdate(d.localPosition.dx, d.localPosition.dy);
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} else if (widget.enableCamera) {
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widget.controller.panUpdate(d.localPosition.dx, d.localPosition.dy);
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}
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},
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// when the left mouse button is released:
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// 1) if _pointerMoving is true, this completes the pan
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// 2) if _pointerMoving is false, this is interpreted as a pick
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// same applies to middle mouse button, but this is ignored as a pick
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onPointerUp: (PointerUpEvent d) async {
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if (_gizmo!.isActive) {
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_gizmo!.reset();
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return;
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}
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if (d.buttons == kTertiaryButton && widget.enableCamera) {
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widget.controller.rotateEnd();
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} else {
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if (_pointerMoving && widget.enableCamera) {
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widget.controller.panEnd();
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}
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}
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_pointerMoving = false;
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},
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child: widget.child);
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}
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}
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@@ -0,0 +1,234 @@
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import 'dart:async';
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import 'package:flutter/material.dart';
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import 'package:flutter_filament/filament/flutter_filament_plugin.dart';
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enum GestureType { rotateCamera, panCamera, panBackground }
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///
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/// A widget that translates finger/mouse gestures to zoom/pan/rotate actions.
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///
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class FilamentGestureDetectorMobile extends StatefulWidget {
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///
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/// The content to display below the gesture detector/listener widget.
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/// This will usually be a FilamentWidget (so you can navigate by directly interacting with the viewport), but this is not necessary.
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/// It is equally possible to render the viewport/gesture controls elsewhere in the widget hierarchy. The only requirement is that they share the same [FilamentController].
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///
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final Widget? child;
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///
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/// The [controller] attached to the [FilamentWidget] you wish to control.
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///
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final FlutterFilamentPlugin controller;
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///
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/// If true, an overlay will be shown with buttons to toggle whether pointer movements are interpreted as:
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/// 1) rotate or a pan (mobile only),
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/// 2) moving the camera or the background image (TODO).
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///
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final bool showControlOverlay;
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///
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/// If false, gestures will not manipulate the active camera.
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///
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final bool enableCamera;
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///
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/// If false, pointer down events will not trigger hit-testing (picking).
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///
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final bool enablePicking;
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final double zoomDelta;
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final void Function(ScaleStartDetails)? onScaleStart;
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final void Function(ScaleUpdateDetails)? onScaleUpdate;
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final void Function(ScaleEndDetails)? onScaleEnd;
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const FilamentGestureDetectorMobile(
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{Key? key,
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required this.controller,
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this.child,
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this.showControlOverlay = false,
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this.enableCamera = true,
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this.enablePicking = true,
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this.onScaleStart,
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this.onScaleUpdate,
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this.onScaleEnd,
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this.zoomDelta = 1})
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: super(key: key);
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@override
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State<StatefulWidget> createState() => _FilamentGestureDetectorMobileState();
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}
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class _FilamentGestureDetectorMobileState
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extends State<FilamentGestureDetectorMobile> {
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GestureType gestureType = GestureType.panCamera;
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final _icons = {
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GestureType.panBackground: Icons.image,
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GestureType.panCamera: Icons.pan_tool,
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GestureType.rotateCamera: Icons.rotate_90_degrees_ccw
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};
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// on mobile, we can't differentiate between pointer down events like we do on desktop with primary/secondary/tertiary buttons
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// we allow the user to toggle between panning and rotating by double-tapping the widget
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bool _rotateOnPointerMove = false;
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//
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//
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//
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bool _scaling = false;
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// to avoid duplicating code for pan/rotate (panStart, panUpdate, panEnd, rotateStart, rotateUpdate etc)
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// we have only a single function for start/update/end.
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// when the gesture type is changed, these properties are updated to point to the correct function.
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// ignore: unused_field
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late Function(double x, double y) _functionStart;
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// ignore: unused_field
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late Function(double x, double y) _functionUpdate;
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// ignore: unused_field
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late Function() _functionEnd;
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@override
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void initState() {
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_setFunction();
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super.initState();
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}
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void _setFunction() {
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switch (gestureType) {
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case GestureType.rotateCamera:
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_functionStart = widget.controller.rotateStart;
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_functionUpdate = widget.controller.rotateUpdate;
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_functionEnd = widget.controller.rotateEnd;
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break;
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case GestureType.panCamera:
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_functionStart = widget.controller.panStart;
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_functionUpdate = widget.controller.panUpdate;
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_functionEnd = widget.controller.panEnd;
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break;
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// TODO
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case GestureType.panBackground:
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_functionStart = (x, y) async {};
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_functionUpdate = (x, y) async {};
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_functionEnd = () async {};
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}
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}
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@override
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void didUpdateWidget(FilamentGestureDetectorMobile oldWidget) {
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if (widget.showControlOverlay != oldWidget.showControlOverlay ||
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widget.enableCamera != oldWidget.enableCamera ||
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widget.enablePicking != oldWidget.enablePicking) {
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setState(() {});
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}
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super.didUpdateWidget(oldWidget);
|
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}
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// ignore: unused_field
|
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Timer? _scrollTimer;
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double _lastScale = 0;
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// pinch zoom on mobile
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||||
// couldn't find any equivalent for pointerCount in Listener (?) so we use a GestureDetector
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@override
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Widget build(BuildContext context) {
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return Stack(children: [
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Positioned.fill(
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child: GestureDetector(
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behavior: HitTestBehavior.translucent,
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onTapDown: (d) {
|
||||
if (!widget.enablePicking) {
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return;
|
||||
}
|
||||
|
||||
widget.controller.pick(
|
||||
d.globalPosition.dx.toInt(), d.globalPosition.dy.toInt());
|
||||
},
|
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onDoubleTap: () {
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setState(() {
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_rotateOnPointerMove = !_rotateOnPointerMove;
|
||||
});
|
||||
},
|
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onScaleStart: (d) async {
|
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if (widget.onScaleStart != null) {
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widget.onScaleStart!.call(d);
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return;
|
||||
}
|
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if (d.pointerCount == 2 && widget.enableCamera) {
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_scaling = true;
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await widget.controller.zoomBegin();
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} else if (!_scaling && widget.enableCamera) {
|
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if (_rotateOnPointerMove) {
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widget.controller.rotateStart(
|
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d.localFocalPoint.dx, d.localFocalPoint.dy);
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} else {
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widget.controller
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.panStart(d.localFocalPoint.dx, d.localFocalPoint.dy);
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||||
}
|
||||
}
|
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},
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onScaleUpdate: (ScaleUpdateDetails d) async {
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if (widget.onScaleUpdate != null) {
|
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widget.onScaleUpdate!.call(d);
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return;
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||||
}
|
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if (d.pointerCount == 2 && widget.enableCamera) {
|
||||
if (d.horizontalScale != _lastScale) {
|
||||
widget.controller.zoomUpdate(
|
||||
d.localFocalPoint.dx,
|
||||
d.localFocalPoint.dy,
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||||
d.horizontalScale > _lastScale ? 0.1 : -0.1);
|
||||
_lastScale = d.horizontalScale;
|
||||
}
|
||||
} else if (!_scaling && widget.enableCamera) {
|
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if (_rotateOnPointerMove) {
|
||||
widget.controller
|
||||
.rotateUpdate(d.focalPoint.dx, d.focalPoint.dy);
|
||||
} else {
|
||||
widget.controller
|
||||
.panUpdate(d.focalPoint.dx, d.focalPoint.dy);
|
||||
}
|
||||
}
|
||||
},
|
||||
onScaleEnd: (d) async {
|
||||
if (widget.onScaleEnd != null) {
|
||||
widget.onScaleEnd!.call(d);
|
||||
return;
|
||||
}
|
||||
|
||||
if (d.pointerCount == 2 && widget.enableCamera) {
|
||||
widget.controller.zoomEnd();
|
||||
} else if (!_scaling && widget.enableCamera) {
|
||||
if (_rotateOnPointerMove) {
|
||||
widget.controller.rotateEnd();
|
||||
} else {
|
||||
widget.controller.panEnd();
|
||||
}
|
||||
}
|
||||
_scaling = false;
|
||||
},
|
||||
child: widget.child)),
|
||||
widget.showControlOverlay
|
||||
? Align(
|
||||
alignment: Alignment.bottomRight,
|
||||
child: GestureDetector(
|
||||
onTap: () {
|
||||
setState(() {
|
||||
var curIdx = GestureType.values.indexOf(gestureType);
|
||||
var nextIdx = curIdx == GestureType.values.length - 1
|
||||
? 0
|
||||
: curIdx + 1;
|
||||
gestureType = GestureType.values[nextIdx];
|
||||
_setFunction();
|
||||
});
|
||||
},
|
||||
child: Container(
|
||||
padding: const EdgeInsets.all(50),
|
||||
child: Icon(_icons[gestureType], color: Colors.green)),
|
||||
))
|
||||
: Container()
|
||||
]);
|
||||
}
|
||||
}
|
||||
Reference in New Issue
Block a user