initial work to split into dart_filament and flutter_filament
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flutter_filament/windows/egl_context.cpp
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200
flutter_filament/windows/egl_context.cpp
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#include "egl_context.h"
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#define FILAMENT_USE_EXTERNAL_GLES3
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#include <gl_headers.h>
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#pragma comment(lib, "dwmapi.lib")
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#pragma comment(lib, "comctl32.lib")
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namespace flutter_filament {
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FlutterEGLContext::FlutterEGLContext(
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flutter::PluginRegistrarWindows* pluginRegistrar,
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flutter::TextureRegistrar* textureRegistrar) : FlutterRenderContext(pluginRegistrar, textureRegistrar) {
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_platform = new filament::backend::PlatformEGL();
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// D3D starts here
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IDXGIAdapter *adapter_ = nullptr;
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// first, we need to initialize the D3D device and create the backing texture
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// this has been taken from
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// https://github.com/alexmercerind/flutter-windows-ANGLE-OpenGL-ES/blob/master/windows/angle_surface_manager.cc
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auto feature_levels = {
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D3D_FEATURE_LEVEL_11_0,
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D3D_FEATURE_LEVEL_10_1,
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D3D_FEATURE_LEVEL_10_0,
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D3D_FEATURE_LEVEL_9_3,
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};
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// NOTE: Not enabling DirectX 12.
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// |D3D11CreateDevice| crashes directly on Windows 7.
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// D3D_FEATURE_LEVEL_12_2, D3D_FEATURE_LEVEL_12_1, D3D_FEATURE_LEVEL_12_0,
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// D3D_FEATURE_LEVEL_11_1, D3D_FEATURE_LEVEL_11_0, D3D_FEATURE_LEVEL_10_1,
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// D3D_FEATURE_LEVEL_10_0, D3D_FEATURE_LEVEL_9_3,
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IDXGIFactory *dxgi = nullptr;
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::CreateDXGIFactory(__uuidof(IDXGIFactory), (void **)&dxgi);
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// Manually selecting adapter. As far as my experience goes, this is the
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// safest approach. Passing NULL (so-called default) seems to cause issues
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// on Windows 7 or maybe some older graphics drivers.
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// First adapter is the default.
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// |D3D_DRIVER_TYPE_UNKNOWN| must be passed with manual adapter selection.
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dxgi->EnumAdapters(0, &adapter_);
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dxgi->Release();
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if (!adapter_) {
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std::cout << "Failed to locate default D3D adapter" << std::endl;
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return;
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}
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DXGI_ADAPTER_DESC adapter_desc_;
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adapter_->GetDesc(&adapter_desc_);
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std::wcout << L"D3D adapter description: " << adapter_desc_.Description
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<< std::endl;
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auto hr = ::D3D11CreateDevice(
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adapter_, D3D_DRIVER_TYPE_UNKNOWN, 0, 0, feature_levels.begin(),
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static_cast<UINT>(feature_levels.size()), D3D11_SDK_VERSION,
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&_D3D11Device, 0, &_D3D11DeviceContext);
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if (FAILED(hr)) {
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std::cout << "Failed to create D3D device" << std::endl;
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return;
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}
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Microsoft::WRL::ComPtr<IDXGIDevice> dxgi_device = nullptr;
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auto dxgi_device_success = _D3D11Device->QueryInterface(
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__uuidof(IDXGIDevice), (void **)&dxgi_device);
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if (SUCCEEDED(dxgi_device_success) && dxgi_device != nullptr) {
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dxgi_device->SetGPUThreadPriority(5); // Must be in interval [-7, 7].
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}
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auto level = _D3D11Device->GetFeatureLevel();
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std::cout << "media_kit: ANGLESurfaceManager: Direct3D Feature Level: "
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<< (((unsigned)level) >> 12) << "_"
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<< ((((unsigned)level) >> 8) & 0xf) << std::endl;
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// *******************
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// * *
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// * *
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// * EGL starts here *
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// * *
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// * *
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// * *
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// *******************
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EGLBoolean bindAPI = eglBindAPI(EGL_OPENGL_ES_API);
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if (UTILS_UNLIKELY(!bindAPI)) {
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std::cout << "eglBindAPI EGL_OPENGL_ES_API failed" << std::endl;
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return;
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}
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_eglDisplay = eglGetDisplay(EGL_DEFAULT_DISPLAY);
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assert_invariant(_eglDisplay != EGL_NO_DISPLAY);
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EGLint major, minor;
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EGLBoolean initialized = false;
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EGLDeviceEXT eglDevice;
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EGLint numDevices;
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if (auto *getPlatformDisplay =
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reinterpret_cast<PFNEGLGETPLATFORMDISPLAYEXTPROC>(
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eglGetProcAddress("eglGetPlatformDisplayEXT"))) {
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EGLint kD3D11DisplayAttributes[] = {
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EGL_PLATFORM_ANGLE_TYPE_ANGLE,
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EGL_PLATFORM_ANGLE_TYPE_D3D11_ANGLE,
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EGL_PLATFORM_ANGLE_ENABLE_AUTOMATIC_TRIM_ANGLE,
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EGL_TRUE,
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EGL_NONE,
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};
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_eglDisplay = getPlatformDisplay(
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EGL_PLATFORM_ANGLE_ANGLE, EGL_DEFAULT_DISPLAY, kD3D11DisplayAttributes);
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initialized = eglInitialize(_eglDisplay, &major, &minor);
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}
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std::cout << "Got major " << major << " and minor " << minor << std::endl;
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if (UTILS_UNLIKELY(!initialized)) {
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std::cout << "eglInitialize failed" << std::endl;
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return;
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}
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glext::importGLESExtensionsEntryPoints();
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EGLint configsCount;
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EGLint configAttribs[] = {EGL_RED_SIZE, 8, EGL_GREEN_SIZE, 8,
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EGL_BLUE_SIZE, 8, EGL_DEPTH_SIZE, 24,
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EGL_STENCIL_SIZE, 8, EGL_ALPHA_SIZE, 8,
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EGL_NONE};
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EGLint contextAttribs[] = {
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EGL_CONTEXT_CLIENT_VERSION, 3, EGL_NONE,
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EGL_NONE, // reserved for EGL_CONTEXT_OPENGL_NO_ERROR_KHR below
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EGL_NONE};
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// find an opaque config
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if (!eglChooseConfig(_eglDisplay, configAttribs, &_eglConfig, 1,
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&configsCount)) {
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std::cout << "Failed to find EGL config" << std::endl;
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return;
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}
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auto ctx = eglCreateContext(_eglDisplay, _eglConfig, EGL_NO_CONTEXT,contextAttribs);
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_context = (void*)ctx;
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if (UTILS_UNLIKELY(_context == EGL_NO_CONTEXT)) {
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return;
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}
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}
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void FlutterEGLContext::CreateRenderingSurface(
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uint32_t width, uint32_t height,
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std::unique_ptr<flutter::MethodResult<flutter::EncodableValue>> result,
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uint32_t left, uint32_t top
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) {
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glext::importGLESExtensionsEntryPoints();
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if(left != 0 || top != 0) {
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result->Error("ERROR",
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"Rendering with EGL uses a Texture render target/Flutter widget and does not need a window offset.");
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return;
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}
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if (_active.get()) {
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result->Error("ERROR",
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"Texture already exists. You must call destroyTexture before "
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"attempting to create a new one.");
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return;
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}
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std::unique_ptr<FlutterTextureBuffer> active = std::make_unique<FlutterAngleTexture>(
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_pluginRegistrar, _textureRegistrar, std::move(result), width, height,
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_D3D11Device, _D3D11DeviceContext, _eglConfig, _eglDisplay, _context,
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[=](size_t width, size_t height) {
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std::cout << "RESIZE" << std::endl;
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std::vector<int64_t> list;
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list.push_back((int64_t)width);
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list.push_back((int64_t)height);
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// auto val = std::make_unique<flutter::EncodableValue>(list);
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// this->_channel->InvokeMethod("resize", std::move(val), nullptr);
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});
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_active = std::move(active);
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}
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void FlutterEGLContext::RenderCallback() {
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if(_active.get()) {
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((FlutterAngleTexture*)_active.get())->RenderCallback();
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}
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}
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void* FlutterEGLContext::GetSharedContext() {
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return (void*)_context;
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}
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void* FlutterEGLContext::GetPlatform() {
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return (void*)_platform;
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}
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}
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