initial work to split into dart_filament and flutter_filament
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80
flutter_filament/windows/flutter_angle_texture.h
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80
flutter_filament/windows/flutter_angle_texture.h
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#pragma once
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#ifndef _FLUTTER_ANGLE_TEXTURE_H
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#define _FLUTTER_ANGLE_TEXTURE_H
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#include <mutex>
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#include <flutter/texture_registrar.h>
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#include <flutter/method_channel.h>
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#include <flutter/plugin_registrar_windows.h>
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#include <d3d.h>
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#include <d3d11.h>
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#include "EGL/egl.h"
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#include "EGL/eglext.h"
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#include "EGL/eglplatform.h"
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#include "GLES2/gl2.h"
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#include "GLES2/gl2ext.h"
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#include <GLES3/gl31.h>
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#include <Windows.h>
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#include <wrl.h>
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#include "flutter_texture_buffer.h"
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typedef uint32_t GLuint;
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namespace flutter_filament {
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class FlutterAngleTexture : public FlutterTextureBuffer {
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public:
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FlutterAngleTexture(
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flutter::PluginRegistrarWindows* pluginRegistrar,
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flutter::TextureRegistrar* textureRegistrar,
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std::unique_ptr<flutter::MethodResult<flutter::EncodableValue>> result,
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uint32_t width,
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uint32_t height,
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ID3D11Device* D3D11Device,
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ID3D11DeviceContext* D3D11DeviceContext,
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EGLConfig eglConfig,
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EGLDisplay eglDisplay,
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EGLContext eglContext,
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std::function<void(size_t, size_t)> onResizeRequested
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);
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~FlutterAngleTexture();
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void RenderCallback();
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GLuint glTextureId = 0;
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std::unique_ptr<flutter::TextureVariant> texture;
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private:
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flutter::PluginRegistrarWindows* _pluginRegistrar;
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flutter::TextureRegistrar* _textureRegistrar;
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uint32_t _width = 0;
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uint32_t _height = 0;
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bool logged = false;
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std::function<void(size_t, size_t)> _onResizeRequested;
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// Device
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ID3D11Device* _D3D11Device = nullptr;
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ID3D11DeviceContext* _D3D11DeviceContext = nullptr;
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// Texture objects/shared handles
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Microsoft::WRL::ComPtr<ID3D11Texture2D> _externalD3DTexture2D;
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Microsoft::WRL::ComPtr<ID3D11Texture2D> _internalD3DTexture2D;
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HANDLE _externalD3DTextureHandle = nullptr;
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HANDLE _internalD3DTextureHandle = nullptr;
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EGLDisplay _eglDisplay = EGL_NO_DISPLAY;
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EGLContext _eglContext = EGL_NO_CONTEXT;
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EGLConfig _eglConfig = EGL_NO_CONFIG_KHR;
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EGLSurface _eglSurface = EGL_NO_SURFACE;
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std::unique_ptr<FlutterDesktopGpuSurfaceDescriptor> _textureDescriptor = nullptr;
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};
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}
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#endif // _FLUTTER_ANGLE_TEXTURE
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