initial work to split into dart_filament and flutter_filament
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86
flutter_filament/windows/include/filament/backend/Platform.h
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86
flutter_filament/windows/include/filament/backend/Platform.h
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/*
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* Copyright (C) 2015 The Android Open Source Project
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*/
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//! \file
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#ifndef TNT_FILAMENT_BACKEND_PLATFORM_H
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#define TNT_FILAMENT_BACKEND_PLATFORM_H
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#include <backend/DriverEnums.h>
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#include <utils/compiler.h>
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namespace filament::backend {
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class Driver;
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/**
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* Platform is an interface that abstracts how the backend (also referred to as Driver) is
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* created. The backend provides several common Platform concrete implementations, which are
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* selected automatically. It is possible however to provide a custom Platform when creating
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* the filament Engine.
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*/
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class UTILS_PUBLIC Platform {
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public:
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struct SwapChain {};
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struct Fence {};
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struct Stream {};
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struct DriverConfig {
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/*
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* size of handle arena in bytes. Setting to 0 indicates default value is to be used.
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* Driver clamps to valid values.
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*/
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size_t handleArenaSize = 0;
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};
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virtual ~Platform() noexcept;
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/**
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* Queries the underlying OS version.
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* @return The OS version.
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*/
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virtual int getOSVersion() const noexcept = 0;
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/**
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* Creates and initializes the low-level API (e.g. an OpenGL context or Vulkan instance),
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* then creates the concrete Driver.
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* The caller takes ownership of the returned Driver* and must destroy it with delete.
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*
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* @param sharedContext an optional shared context. This is not meaningful with all graphic
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* APIs and platforms.
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* For EGL platforms, this is an EGLContext.
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*
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* @param driverConfig specifies driver initialization parameters
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*
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* @return nullptr on failure, or a pointer to the newly created driver.
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*/
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virtual backend::Driver* createDriver(void* sharedContext,
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const DriverConfig& driverConfig) noexcept = 0;
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/**
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* Processes the platform's event queue when called from its primary event-handling thread.
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*
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* Internally, Filament might need to call this when waiting on a fence. It is only implemented
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* on platforms that need it, such as macOS + OpenGL. Returns false if this is not the main
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* thread, or if the platform does not need to perform any special processing.
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*/
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virtual bool pumpEvents() noexcept;
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};
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} // namespace filament
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#endif // TNT_FILAMENT_BACKEND_PLATFORM_H
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