initial work to split into dart_filament and flutter_filament
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@@ -1,40 +1,3 @@
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material {
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name : Gizmo,
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parameters : [
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{
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type : mat4,
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name : transform,
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precision : high
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},
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{
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type : float3,
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name : color,
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precision : low
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}
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],
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depthWrite : true,
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depthCulling : false,
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shadingModel : unlit,
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variantFilter : [ skinning, shadowReceiver, vsm ],
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culling: none,
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instanced: false,
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vertexDomain: object
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}
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vertex {
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void materialVertex(inout MaterialVertexInputs material) {
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vec4 modelSpace = getPosition();
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vec4 worldSpace = getWorldFromModelMatrix() * modelSpace;
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vec4 clipSpace = getClipFromWorldMatrix() * worldSpace;
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clipSpace.z = 0.99f;
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material.worldPosition = getWorldFromClipMatrix() * clipSpace;
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}
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}
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fragment {
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void material(inout MaterialInputs material) {
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prepareMaterial(material);
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material.baseColor = float4(materialParams.color, 1.0f);
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}
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}
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version https://git-lfs.github.com/spec/v1
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oid sha256:3158461d081f058dcb9582ce19cc2daedc73abbe758ba5094c94df89028d8c4d
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size 981
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