expose setParameterInt/setParameterFloat4, rename to getScreenSpaceBoundingBox, and expose method for getting renderable bounding box

This commit is contained in:
Nick Fisher
2024-11-02 10:13:33 +08:00
parent 08c02c1590
commit 902f67e97d
4 changed files with 80 additions and 3 deletions

View File

@@ -105,6 +105,17 @@ extern "C"
typedef struct Aabb2 Aabb2;
struct Aabb3 {
float centerX;
float centerY;
float centerZ;
float halfExtentX;
float halfExtentY;
float halfExtentZ;
};
typedef struct Aabb3 Aabb3;
#ifdef __cplusplus
}
#endif

View File

@@ -277,6 +277,7 @@ extern "C"
EMSCRIPTEN_KEEPALIVE void test_collisions(TSceneManager *sceneManager, EntityId entity);
EMSCRIPTEN_KEEPALIVE void set_priority(TSceneManager *sceneManager, EntityId entityId, int priority);
EMSCRIPTEN_KEEPALIVE Aabb3 SceneManager_getRenderableBoundingBox(TSceneManager *sceneManager, EntityId entity);
EMSCRIPTEN_KEEPALIVE Aabb2 get_bounding_box(TSceneManager *sceneManager, TView *view, EntityId entity);
EMSCRIPTEN_KEEPALIVE void get_bounding_box_to_out(TSceneManager *sceneManager, TView *view, EntityId entity, float *minX, float *minY, float *maxX, float *maxY);
@@ -296,8 +297,10 @@ extern "C"
EMSCRIPTEN_KEEPALIVE void MaterialInstance_setDepthWrite(TMaterialInstance* materialInstance, bool enabled);
EMSCRIPTEN_KEEPALIVE void MaterialInstance_setDepthCulling(TMaterialInstance* materialInstance, bool enabled);
EMSCRIPTEN_KEEPALIVE void MaterialInstance_setParameterFloat4(TMaterialInstance* materialInstance, const char* name, double x, double y, double w, double z);
EMSCRIPTEN_KEEPALIVE void MaterialInstance_setParameterFloat2(TMaterialInstance* materialInstance, const char* name, double x, double y);
EMSCRIPTEN_KEEPALIVE void MaterialInstance_setParameterFloat(TMaterialInstance* materialInstance, const char* name, double value);
EMSCRIPTEN_KEEPALIVE void MaterialInstance_setParameterInt(TMaterialInstance* materialInstance, const char* name, int value);
#ifdef __cplusplus