add method to retrieve rest local transforms
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@@ -117,6 +117,8 @@ namespace flutter_filament
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const float *const frameData,
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int numFrames,
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float frameLengthInMs);
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std::unique_ptr<std::vector<math::mat4f>> getBoneRestTranforms(EntityId entityId, int skinIndex);
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void resetBones(EntityId entityId);
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bool setTransform(EntityId entityId, math::mat4f transform);
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bool updateBoneMatrices(EntityId entityId);
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