refactor: continual refactor to support multiple render targets
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@@ -132,6 +132,14 @@ namespace thermion
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return (SceneManager *const)_sceneManager;
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}
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SwapChain* getSwapChainAt(int index) {
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if(index < _swapChains.size()) {
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return _swapChains[index];
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}
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Log("Error: index %d is greater than available swapchains", index);
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return nullptr;
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}
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void unprojectTexture(EntityId entity, uint8_t* input, uint32_t inputWidth, uint32_t inputHeight, uint8_t* out, uint32_t outWidth, uint32_t outHeight);
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private:
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