refactoring
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@@ -4,6 +4,16 @@
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namespace thermion {
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// Helper function to convert double* to filament::math::mat4f
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static filament::math::mat4f convert_double_to_mat4f(double* data)
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{
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return filament::math::mat4f {
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filament::math::float4{static_cast<float>(data[0]), static_cast<float>(data[1]), static_cast<float>(data[2]), static_cast<float>(data[3])},
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filament::math::float4{static_cast<float>(data[4]), static_cast<float>(data[5]), static_cast<float>(data[6]), static_cast<float>(data[7])},
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filament::math::float4{static_cast<float>(data[8]), static_cast<float>(data[9]), static_cast<float>(data[10]), static_cast<float>(data[11])},
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filament::math::float4{static_cast<float>(data[12]), static_cast<float>(data[13]), static_cast<float>(data[14]), static_cast<float>(data[15])}};
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}
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// Helper function to convert filament::math::mat4 to double4x4
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static double4x4 convert_mat4_to_double4x4(const filament::math::mat4 &mat)
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{
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@@ -82,6 +82,7 @@ extern "C"
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EMSCRIPTEN_KEEPALIVE void MaterialInstance_setParameterFloat3(TMaterialInstance *materialInstance, const char *propertyName, double x, double y, double z);
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EMSCRIPTEN_KEEPALIVE void MaterialInstance_setParameterFloat3Array(TMaterialInstance *tMaterialInstance, const char *propertyName, double *raw, uint32_t length);
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EMSCRIPTEN_KEEPALIVE void MaterialInstance_setParameterFloat4(TMaterialInstance *materialInstance, const char *propertyName, double x, double y, double w, double z);
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EMSCRIPTEN_KEEPALIVE void MaterialInstance_setParameterMat4(TMaterialInstance *materialInstance, const char *propertyName, double *matrix);
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EMSCRIPTEN_KEEPALIVE void MaterialInstance_setParameterInt(TMaterialInstance *materialInstance, const char *propertyName, int value);
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EMSCRIPTEN_KEEPALIVE void MaterialInstance_setParameterBool(TMaterialInstance *materialInstance, const char *propertyName, bool value);
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EMSCRIPTEN_KEEPALIVE void MaterialInstance_setParameterTexture(TMaterialInstance *materialInstance, const char *propertyName, TTexture *texture, TTextureSampler *sampler);
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@@ -18,7 +18,7 @@ namespace thermion
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EMSCRIPTEN_KEEPALIVE void RenderLoop_destroy();
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EMSCRIPTEN_KEEPALIVE void RenderLoop_requestAnimationFrame(void (*onComplete)());
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EMSCRIPTEN_KEEPALIVE void RenderTicker_renderRenderThread(TRenderTicker *tRenderTicker, uint64_t frameTimeInNanos, void (*onComplete)());
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// EMSCRIPTEN_KEEPALIVE void RenderLoop_addTask(TRenderLoop* tRenderLoop, void (*task)());
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EMSCRIPTEN_KEEPALIVE void RenderLoop_addTask(void (*task)());
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EMSCRIPTEN_KEEPALIVE void AnimationManager_createRenderThread(TEngine *tEngine, TScene *tScene, void (*onComplete)(TAnimationManager *));
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