add flag for affectsCollidingTransform, add setParent method for transforms

This commit is contained in:
Nick Fisher
2024-02-15 14:50:14 +08:00
parent 023900bb99
commit 935b876ce9
7 changed files with 87 additions and 46 deletions

View File

@@ -13,57 +13,63 @@ namespace polyvox
{
typedef void(*CollisionCallback)(int32_t entityId) ;
class CollisionComponentManager : public utils::SingleInstanceComponentManager<filament::Aabb, CollisionCallback> {
class CollisionComponentManager : public utils::SingleInstanceComponentManager<filament::Aabb, CollisionCallback, bool> {
const filament::TransformManager& _transformManager;
public:
CollisionComponentManager(const filament::TransformManager& transformManager) : _transformManager(transformManager) {}
std::vector<filament::math::float3> collides(filament::Aabb sourceBox, filament::math::float3 direction) {
std::vector<filament::math::float3> collides(filament::Aabb sourceBox) {
auto sourceCorners = sourceBox.getCorners();
std::vector<filament::math::float3> collision_axes;
std::vector<filament::math::float3> collisionAxes;
for(auto it = begin(); it < end(); it++) {
auto entity = getEntity(it);
auto targetXformInstance = _transformManager.getInstance(entity);
auto targetXform = _transformManager.getWorldTransform(targetXformInstance);
auto targetBox = elementAt<0>(it).transform(targetXform);
bool collided = false;
// iterate over every vertex in the source AABB
for(int i = 0; i < 8; i++) {
// if the vertex has insersected with the target AABB
if(targetBox.contains(sourceCorners.vertices[i]) < 0) {
collided = true;
auto affectsCollidingTransform = elementAt<2>(it);
if(affectsCollidingTransform) {
auto intersecting = sourceCorners.vertices[i];
auto min = targetBox.min;
auto max = targetBox.max;
auto intersecting = sourceCorners.vertices[i];
auto min = targetBox.min;
auto max = targetBox.max;
float xmin = min.x - intersecting.x;
float ymin = min.y - intersecting.y;
float zmin = min.z - intersecting.z;
float xmax = intersecting.x - max.x;
float ymax = intersecting.y - max.y;
float zmax = intersecting.z - max.z;
float xmin = min.x - intersecting.x;
float ymin = min.y - intersecting.y;
float zmin = min.z - intersecting.z;
float xmax = intersecting.x - max.x;
float ymax = intersecting.y - max.y;
float zmax = intersecting.z - max.z;
auto maxD = std::max(xmin,std::max(ymin,std::max(zmin,std::max(xmax,std::max(ymax,zmax)))));
filament::math::float3 axis;
if(maxD == xmin) {
axis = {-1.0f,0.0f, 0.0f};
} else if(maxD == ymin) {
axis = {0.0f,-1.0f, 0.0f};
} else if(maxD == zmin) {
axis = {0.0f,0.0f, -1.0f};
} else if(maxD == xmax) {
axis = {1.0f,0.0f, 0.0f};
} else if(maxD == ymax) {
axis = {0.0f,1.0f, 0.0f};
} else {
axis = { 0.0f, 0.0f, 1.0f};
auto maxD = std::max(xmin,std::max(ymin,std::max(zmin,std::max(xmax,std::max(ymax,zmax)))));
filament::math::float3 axis;
if(maxD == xmin) {
axis = {-1.0f,0.0f, 0.0f};
} else if(maxD == ymin) {
axis = {0.0f,-1.0f, 0.0f};
} else if(maxD == zmin) {
axis = {0.0f,0.0f, -1.0f};
} else if(maxD == xmax) {
axis = {1.0f,0.0f, 0.0f};
} else if(maxD == ymax) {
axis = {0.0f,1.0f, 0.0f};
} else {
axis = { 0.0f, 0.0f, 1.0f};
}
collisionAxes.push_back(axis);
}
collision_axes.push_back(axis);
break;
}
}
if(collision_axes.size() > 0) {
if(collided) {
auto callback = elementAt<1>(it);
if(callback) {
callback(utils::Entity::smuggle(entity));
@@ -71,7 +77,7 @@ class CollisionComponentManager : public utils::SingleInstanceComponentManager<f
}
}
return collision_axes;
return collisionAxes;
}
};