Texture improvements: generateMipmaps(), add levels to createTexture, tests to check auto mip level selection

This commit is contained in:
Nick Fisher
2025-05-29 18:38:57 +08:00
parent 11f7ac459b
commit 94eacec27e
14 changed files with 517 additions and 855 deletions

View File

@@ -32,150 +32,160 @@ void main() async {
}, bg: kRed);
});
test('create 2D texture and set image from raw buffer', () async {
await testHelper.withViewer((viewer) async {
var imageData = File(
"${testHelper.testDir}/assets/cube_texture_512x512.png",
).readAsBytesSync();
final image = await FilamentApp.instance!.decodeImage(imageData);
expect(await image.getChannels(), 4);
expect(await image.getWidth(), 512);
expect(await image.getHeight(), 512);
test('generate mipmaps', () async {
await testHelper.withViewer((viewer) async {
var imageData = File(
"${testHelper.testDir}/assets/cube_texture_512x512.png",
).readAsBytesSync();
final texture = await LinearImage.decodeToTexture(imageData, levels: 4);
expect(await texture.getLevels(), 4);
await texture.generateMipmaps();
await texture.dispose();
}, bg: kRed);
});
final texture = await FilamentApp.instance!.createTexture(
await image.getWidth(),
await image.getHeight(),
textureFormat: TextureFormat.RGBA32F,
);
var data = await image.getData();
test('create 2D texture and set image from raw buffer', () async {
await testHelper.withViewer((viewer) async {
var imageData = File(
"${testHelper.testDir}/assets/cube_texture_512x512.png",
).readAsBytesSync();
final image = await FilamentApp.instance!.decodeImage(imageData);
expect(await image.getChannels(), 4);
expect(await image.getWidth(), 512);
expect(await image.getHeight(), 512);
await texture.setImage(
final texture = await FilamentApp.instance!.createTexture(
await image.getWidth(),
await image.getHeight(),
textureFormat: TextureFormat.RGBA32F,
);
var data = await image.getData();
await texture.setImage(
0,
data.buffer.asUint8List(data.offsetInBytes),
512,
512,
4,
PixelDataFormat.RGBA,
PixelDataType.FLOAT,
);
await texture.dispose();
}, bg: kRed);
});
test('create 3D texture and set image from buffers', () async {
await testHelper.withViewer((viewer) async {
final width = 128;
final height = 128;
final channels = 4;
final depth = 5;
final texture = await FilamentApp.instance!.createTexture(
width,
height,
depth: depth,
textureSamplerType: TextureSamplerType.SAMPLER_3D,
textureFormat: TextureFormat.RGBA32F,
);
for (int i = 0; i < depth; i++) {
final buffer = Uint8List(width * height * channels * sizeOf<Float>());
await texture.setImage3D(
0,
data.buffer.asUint8List(data.offsetInBytes),
512,
512,
4,
0,
0,
i,
width,
height,
channels,
1,
buffer,
PixelDataFormat.RGBA,
PixelDataType.FLOAT,
);
await texture.dispose();
}, bg: kRed);
});
test('create 3D texture and set image from buffers', () async {
await testHelper.withViewer((viewer) async {
final width = 128;
final height = 128;
final channels = 4;
final depth = 5;
final texture = await FilamentApp.instance!.createTexture(
width,
height,
depth: depth,
textureSamplerType: TextureSamplerType.SAMPLER_3D,
textureFormat: TextureFormat.RGBA32F,
);
for (int i = 0; i < depth; i++) {
final buffer = Uint8List(width * height * channels * sizeOf<Float>());
await texture.setImage3D(
0,
0,
0,
i,
width,
height,
channels,
1,
buffer,
PixelDataFormat.RGBA,
PixelDataType.FLOAT,
);
}
await texture.dispose();
}, bg: kRed);
});
test('apply 3D texture material ', () async {
await testHelper.withViewer((viewer) async {
final material = await FilamentApp.instance!.createMaterial(
File(
"/Users/nickfisher/Documents/thermion/materials/texture_array.filamat",
).readAsBytesSync(),
);
final materialInstance = await material.createInstance();
final sampler = await FilamentApp.instance!.createTextureSampler();
final cube = await viewer.createGeometry(
GeometryHelper.cube(),
materialInstances: [materialInstance],
);
final width = 1;
final height = 1;
final channels = 4;
final numTextures = 2;
final texture = await FilamentApp.instance!.createTexture(
width,
height,
depth: numTextures,
textureSamplerType: TextureSamplerType.SAMPLER_3D,
textureFormat: TextureFormat.RGBA32F,
);
for (int i = 0; i < numTextures; i++) {
var pixelBuffer = Float32List.fromList([
i == 0 ? 1.0 : 0.0,
i == 1 ? 1.0 : 0.0,
0.0,
1.0,
]);
var byteBuffer = pixelBuffer.buffer.asUint8List(
pixelBuffer.offsetInBytes,
);
await texture.setImage3D(
0,
0,
0,
i,
width,
height,
channels,
1,
byteBuffer,
PixelDataFormat.RGBA,
PixelDataType.FLOAT,
);
}
await materialInstance.setParameterTexture(
"textures",
texture,
sampler,
);
await materialInstance.setParameterInt("activeTexture", 0);
await testHelper.capture(viewer.view, "3d_texture_0");
await materialInstance.setParameterInt("activeTexture", 1);
await testHelper.capture(viewer.view, "3d_texture_1");
await viewer.destroyAsset(cube);
await materialInstance.destroy();
await material.destroy();
await texture.dispose();
});
});
}
await texture.dispose();
}, bg: kRed);
});
group("sampler", () {
test('create sampler', () async {
await testHelper.withViewer((viewer) async {
final sampler = FilamentApp.instance!.createTextureSampler();
}, bg: kRed);
test('apply 3D texture material ', () async {
await testHelper.withViewer((viewer) async {
final material = await FilamentApp.instance!.createMaterial(
File(
"/Users/nickfisher/Documents/thermion/materials/texture_array.filamat",
).readAsBytesSync(),
);
final materialInstance = await material.createInstance();
final sampler = await FilamentApp.instance!.createTextureSampler();
final cube = await viewer.createGeometry(
GeometryHelper.cube(),
materialInstances: [materialInstance],
);
final width = 1;
final height = 1;
final channels = 4;
final numTextures = 2;
final texture = await FilamentApp.instance!.createTexture(
width,
height,
depth: numTextures,
textureSamplerType: TextureSamplerType.SAMPLER_3D,
textureFormat: TextureFormat.RGBA32F,
);
for (int i = 0; i < numTextures; i++) {
var pixelBuffer = Float32List.fromList([
i == 0 ? 1.0 : 0.0,
i == 1 ? 1.0 : 0.0,
0.0,
1.0,
]);
var byteBuffer = pixelBuffer.buffer.asUint8List(
pixelBuffer.offsetInBytes,
);
await texture.setImage3D(
0,
0,
0,
i,
width,
height,
channels,
1,
byteBuffer,
PixelDataFormat.RGBA,
PixelDataType.FLOAT,
);
}
await materialInstance.setParameterTexture(
"textures",
texture,
sampler,
);
await materialInstance.setParameterInt("activeTexture", 0);
await testHelper.capture(viewer.view, "3d_texture_0");
await materialInstance.setParameterInt("activeTexture", 1);
await testHelper.capture(viewer.view, "3d_texture_1");
await viewer.destroyAsset(cube);
await materialInstance.destroy();
await material.destroy();
await texture.dispose();
});
});
});
group("sampler", () {
test('create sampler', () async {
await testHelper.withViewer((viewer) async {
final sampler = FilamentApp.instance!.createTextureSampler();
}, bg: kRed);
});
});
}

View File

@@ -4,595 +4,113 @@ import 'package:thermion_dart/thermion_dart.dart';
import 'package:test/test.dart';
import 'helpers.dart';
Future<
({
ThermionAsset blueCube,
MaterialInstance blueMaterialInstance,
ThermionAsset greenCube,
MaterialInstance greenMaterialInstance
})> setup(ThermionViewer viewer) async {
var blueMaterialInstance =
await FilamentApp.instance!.createUnlitMaterialInstance();
final blueCube = await viewer.createGeometry(GeometryHelper.cube(),
materialInstances: [blueMaterialInstance]);
await blueMaterialInstance.setParameterFloat4(
"baseColorFactor", 0.0, 0.0, 1.0, 1.0);
// Position blue cube slightly behind and to the right
await blueCube.setTransform(Matrix4.translation(Vector3(1.0, 0.0, -1.0)));
var greenMaterialInstance =
await FilamentApp.instance!.createUnlitMaterialInstance();
final greenCube = await viewer.createGeometry(GeometryHelper.cube(),
materialInstances: [greenMaterialInstance]);
await greenMaterialInstance.setParameterFloat4(
"baseColorFactor", 0.0, 1.0, 0.0, 1.0);
return (
blueCube: blueCube,
blueMaterialInstance: blueMaterialInstance,
greenCube: greenCube,
greenMaterialInstance: greenMaterialInstance
);
}
void main() async {
final testHelper = TestHelper("material");
await testHelper.setup();
group("ubershader material tests", () {
test('ubershader material with color only', () async {
await testHelper.withViewer((viewer) async {
var materialInstance =
await FilamentApp.instance!.createUbershaderMaterialInstance();
await viewer
.loadIbl("file://${testHelper.testDir}/assets/default_env_ibl.ktx");
var cube = await viewer.createGeometry(
GeometryHelper.cube(normals: true, uvs: true),
materialInstances: [materialInstance]);
await materialInstance.setParameterFloat4(
"baseColorFactor", 0.0, 1.0, 0.0, 1.0);
await materialInstance.setParameterInt("baseColorIndex", -1);
await testHelper.capture(viewer.view, "ubershader_material_base_color");
await materialInstance.destroy();
}, bg: kRed, postProcessing: true);
});
test('ubershader + baseColorMap texture', () async {
await testHelper.withViewer((viewer) async {
var materialInstance = await FilamentApp.instance!
.createUbershaderMaterialInstance(unlit: true);
final cube = await viewer.createGeometry(GeometryHelper.cube(),
materialInstances: [materialInstance]);
var data = File(
"${testHelper.testDir}/assets/cube_texture_512x512_flipped.png")
.readAsBytesSync();
final image = await FilamentApp.instance!.decodeImage(data);
final texture = await FilamentApp.instance!.createTexture(
await image.getWidth(), await image.getHeight(),
textureFormat: TextureFormat.RGBA32F);
await texture.setLinearImage(
image, PixelDataFormat.RGBA, PixelDataType.FLOAT);
final sampler = await FilamentApp.instance!.createTextureSampler();
await materialInstance.setParameterFloat4(
"baseColorFactor", 1.0, 1.0, 1.0, 0.0);
await materialInstance.setParameterInt("baseColorIndex", 0);
await materialInstance.setParameterTexture(
"baseColorMap", texture, sampler);
await testHelper.capture(viewer.view,
"geometry_cube_with_custom_material_ubershader_texture");
await viewer.destroyAsset(cube);
await materialInstance.destroy();
await texture.dispose();
});
});
test('create cube with custom material instance (unlit)', () async {
var viewer = await testHelper.createViewer();
await viewer.setCameraPosition(0, 2, 6);
await viewer
.setCameraRotation(Quaternion.axisAngle(Vector3(1, 0, 0), -pi / 8));
await viewer.setBackgroundColor(1.0, 0.0, 0.0, 1.0);
await viewer.setPostProcessing(true);
await viewer.setToneMapping(ToneMapper.LINEAR);
test('ubershader material with color only', () async {
await testHelper.withViewer((viewer) async {
var materialInstance =
await FilamentApp.instance!.createUnlitMaterialInstance();
var cube = await viewer.createGeometry(GeometryHelper.cube(),
await FilamentApp.instance!.createUbershaderMaterialInstance();
await viewer
.loadIbl("file://${testHelper.testDir}/assets/default_env_ibl.ktx");
var cube = await viewer.createGeometry(
GeometryHelper.cube(normals: true, uvs: true),
materialInstances: [materialInstance]);
var textureData =
File("${testHelper.testDir}/assets/cube_texture_512x512.png")
await materialInstance.setParameterFloat4(
"baseColorFactor", 0.0, 1.0, 0.0, 1.0);
await materialInstance.setParameterInt("baseColorIndex", -1);
await testHelper.capture(viewer.view, "ubershader_material_base_color");
await materialInstance.destroy();
}, bg: kRed, postProcessing: true);
});
test('ubershader + baseColorMap texture', () async {
await testHelper.withViewer((viewer) async {
var materialInstance = await FilamentApp.instance!
.createUbershaderMaterialInstance(unlit: true);
final cube = await viewer.createGeometry(GeometryHelper.cube(),
materialInstances: [materialInstance]);
var data =
File("${testHelper.testDir}/assets/cube_texture_512x512_flipped.png")
.readAsBytesSync();
throw UnimplementedError();
// var texture = await FilamentApp.instance!.createTexture(textureData);
// await viewer.applyTexture(texture, cube.entity);
// await testHelper.capture(
// viewer, "geometry_cube_with_custom_material_unlit_texture_only");
// await viewer.destroyAsset(cube);
final image = await FilamentApp.instance!.decodeImage(data);
final texture = await FilamentApp.instance!.createTexture(
await image.getWidth(), await image.getHeight(),
textureFormat: TextureFormat.RGBA32F);
await texture.setLinearImage(
image, PixelDataFormat.RGBA, PixelDataType.FLOAT);
final sampler = await FilamentApp.instance!.createTextureSampler();
await materialInstance.setParameterFloat4(
"baseColorFactor", 1.0, 1.0, 1.0, 0.0);
await materialInstance.setParameterInt("baseColorIndex", 0);
await materialInstance.setParameterTexture(
"baseColorMap", texture, sampler);
// cube = await viewer.createGeometry(GeometryHelper.cube(),
// materialInstances: [materialInstance]);
// // reusing same material instance, so set baseColorIndex to -1 to disable the texture
// await materialInstance.setParameterInt("baseColorIndex", -1);
// await materialInstance.setParameterFloat4(
// "baseColorFactor", 0.0, 1.0, 0.0, 1.0);
// await testHelper.capture(
// viewer, "geometry_cube_with_custom_material_unlit_color_only");
// await viewer.destroyAsset(cube);
// cube = await viewer.createGeometry(GeometryHelper.cube(),
// materialInstances: [materialInstance]);
// // now set baseColorIndex to 0 to enable the texture and the base color
// await materialInstance.setParameterInt("baseColorIndex", 0);
// await materialInstance.setParameterFloat4(
// "baseColorFactor", 0.0, 1.0, 0.0, 0.5);
// await viewer.applyTexture(texture, cube.entity);
// await testHelper.capture(
// viewer, "geometry_cube_with_custom_material_unlit_color_and_texture");
// await viewer.destroyAsset(cube);
// await viewer.destroyTexture(texture);
// await materialInstance.destroy();
// await viewer.dispose();
await testHelper.capture(
viewer.view, "geometry_cube_with_custom_material_ubershader_texture");
await viewer.destroyAsset(cube);
await materialInstance.destroy();
await texture.dispose();
});
});
group('depth & stencil', () {
test('set depth func to always', () async {
await testHelper.withViewer((viewer) async {
final (
:blueCube,
:blueMaterialInstance,
:greenCube,
:greenMaterialInstance
) = await setup(viewer);
// with default depth func, blue cube renders behind the green cube
await testHelper.capture(
viewer.view, "material_instance_depth_func_default");
test('baseColorMap texture with mip levels', () async {
await testHelper.withViewer((viewer) async {
var materialInstance = await FilamentApp.instance!
.createUbershaderMaterialInstance(unlit: true);
final cube = await viewer.createGeometry(GeometryHelper.cube(),
materialInstances: [materialInstance]);
await greenMaterialInstance.setDepthFunc(SamplerCompareFunction.A);
final red = await FilamentApp.instance!.decodeImage(
File("${testHelper.testDir}/assets/red_24x24.png").readAsBytesSync());
final green = await FilamentApp.instance!.decodeImage(
File("${testHelper.testDir}/assets/green_12x12.png").readAsBytesSync());
// with green material depth func set to always pass, green cube will render in front of blue cube
await testHelper.capture(
viewer.view, "material_instance_depth_func_always");
});
});
final texture = await FilamentApp.instance!
.createTexture(24, 24, levels: 2, textureFormat: TextureFormat.RGB32F);
test('disable depth write', () async {
await testHelper.withViewer((viewer) async {
final (
:blueCube,
:blueMaterialInstance,
:greenCube,
:greenMaterialInstance
) = await setup(viewer);
expect(await texture.getLevels(), 2);
// With depth write enabled on both materials, green cube renders behind the blue cube
await testHelper.capture(
viewer.view, "material_instance_depth_write_enabled");
final redF32 = await red.getData();
final greenF32 = await green.getData();
// Disable depth write on green cube, blue cube will always appear in front (green cube renders behind everything, including the image material, so not it's not visible at all)
await greenMaterialInstance.setDepthWriteEnabled(false);
await testHelper.capture(
viewer.view, "material_instance_depth_write_disabled");
await texture.setImage(
0,
redF32.buffer.asUint8List(redF32.offsetInBytes),
24,
24,
await red.getChannels(),
PixelDataFormat.RGB,
PixelDataType.FLOAT);
await texture.setImage(
1,
greenF32.buffer.asUint8List(greenF32.offsetInBytes),
12,
12,
await green.getChannels(),
PixelDataFormat.RGB,
PixelDataType.FLOAT);
// Set priority for greenCube to render last, making it appear in front
await viewer.setPriority(greenCube.entity, 7);
await testHelper.capture(viewer.view,
"material_instance_depth_write_disabled_with_priority");
});
});
final sampler = await FilamentApp.instance!.createTextureSampler(minFilter: TextureMinFilter.NEAREST_MIPMAP_LINEAR);
test('enable stencil write', () async {
await testHelper.withViewer((viewer) async {
final (
:blueCube,
:blueMaterialInstance,
:greenCube,
:greenMaterialInstance
) = await setup(viewer);
await materialInstance.setParameterFloat4(
"baseColorFactor", 1.0, 1.0, 1.0, 0.0);
await materialInstance.setParameterInt("baseColorIndex", 0);
await materialInstance.setParameterTexture(
"baseColorMap", texture, sampler);
// force depth to always pass so we're just comparing stencil test
await greenMaterialInstance.setDepthFunc(SamplerCompareFunction.A);
await blueMaterialInstance.setDepthFunc(SamplerCompareFunction.A);
await testHelper.capture(viewer.view, "mip_level_0");
await testHelper.capture(
viewer.view, "material_instance_depth_pass_stencil_disabled");
assert(await greenMaterialInstance.isStencilWriteEnabled() == false);
assert(await blueMaterialInstance.isStencilWriteEnabled() == false);
await greenMaterialInstance.setStencilWriteEnabled(true);
await blueMaterialInstance.setStencilWriteEnabled(true);
assert(await greenMaterialInstance.isStencilWriteEnabled() == true);
assert(await blueMaterialInstance.isStencilWriteEnabled() == true);
// just a sanity check, no difference from the last
await testHelper.capture(
viewer.view, "material_instance_depth_pass_stencil_enabled");
}, postProcessing: true, bg: null);
});
test('stencil always fail', () async {
await testHelper.withViewer((viewer) async {
final (
:blueCube,
:blueMaterialInstance,
:greenCube,
:greenMaterialInstance
) = await setup(viewer);
// force depth to always pass so we're just comparing stencil test
await greenMaterialInstance.setDepthFunc(SamplerCompareFunction.A);
await blueMaterialInstance.setDepthFunc(SamplerCompareFunction.A);
await greenMaterialInstance.setStencilWriteEnabled(true);
assert(await greenMaterialInstance.isStencilWriteEnabled() == true);
await greenMaterialInstance
.setStencilCompareFunction(SamplerCompareFunction.N);
// green cube isn't rendered
await testHelper.capture(
viewer.view, "material_instance_stencil_always_fail");
}, postProcessing: true, bg: null);
});
test('fail stencil not equal', () async {
await testHelper.withViewer((viewer) async {
final (
:blueCube,
:blueMaterialInstance,
:greenCube,
:greenMaterialInstance
) = await setup(viewer);
// this ensures the blue cube is rendered before the green cube
await viewer.setPriority(blueCube.entity, 0);
await viewer.setPriority(greenCube.entity, 1);
await blueMaterialInstance.setStencilWriteEnabled(true);
await blueMaterialInstance.setStencilReferenceValue(1);
await blueMaterialInstance
.setStencilCompareFunction(SamplerCompareFunction.A);
await blueMaterialInstance
.setStencilOpDepthStencilPass(StencilOperation.REPLACE);
await greenMaterialInstance.setStencilReferenceValue(1);
await greenMaterialInstance
.setStencilCompareFunction(SamplerCompareFunction.E);
// green cube is only rendered where it intersects with the blue cube
await testHelper.capture(viewer.view, "fail_stencil_ne");
}, postProcessing: true);
final camera = await viewer.getActiveCamera();
await viewer.view.setFrustumCullingEnabled(false);
await camera.lookAt(Vector3(0, 0, 600));
await testHelper.capture(viewer.view, "mip_level_1");
await viewer.destroyAsset(cube);
await materialInstance.destroy();
await texture.dispose();
});
});
}
Float32List unprojectTexture({
required Float32List renderTarget,
required Float32List uvCoordinates,
required int renderTargetWidth,
required int renderTargetHeight,
required int renderTargetChannels,
required int uvWidth,
required int uvHeight,
required int uvChannels,
required int outputWidth,
required int outputHeight,
int uChannel = 0,
int vChannel = 1,
}) {
// Create output texture (initially transparent/zero)
final outputSize = outputWidth * outputHeight * renderTargetChannels;
final outputTexture = Float32List(outputSize);
// Make sure the input dimensions match
assert(renderTargetWidth == uvWidth && renderTargetHeight == uvHeight,
'Render target and UV texture dimensions must match');
// For each pixel in the render target
for (int y = 0; y < renderTargetHeight; y++) {
for (int x = 0; x < renderTargetWidth; x++) {
// Calculate index in the source textures
final srcIndex = (y * renderTargetWidth + x);
final renderPixelIndex = srcIndex * renderTargetChannels;
final uvPixelIndex = srcIndex * uvChannels;
// Read UV coordinates directly from UV texture
// Since we're using Float32List, values should already be in 0-1 range
final u = uvCoordinates[uvPixelIndex + uChannel];
final v = uvCoordinates[uvPixelIndex + vChannel];
// Skip invalid UVs (e.g., background or out of bounds)
if (u < 0.0 || u > 1.0 || v < 0.0 || v > 1.0) {
continue;
}
// final u = x / renderTargetWidth;
// final v = y / renderTargetHeight;
// Convert UV to output texture coordinates
final outX = (u * (outputWidth - 1)).round();
final outY = (v * (outputHeight - 1)).round();
// Calculate the destination index in the output texture
final outIndex = (outY * outputWidth + outX) * renderTargetChannels;
// Copy color data from render target to output at the UV position
for (int c = 0; c < renderTargetChannels; c++) {
outputTexture[outIndex + c] = renderTarget[renderPixelIndex + c];
}
}
}
return outputTexture;
}
// // Rotate the camera in 30-degree increments and capture at each position
// for (int i = 0; i <= 180; i += 30) {
// final angle = i * (pi / 180); // Convert to radians
// // Calculate camera position
// // Start at (0, 1, 5) (facing the sphere from +z) and rotate around to (-5, 1, 0)
// final radius = 5.0;
// final x = -radius * sin(angle);
// final z = radius * cos(angle);
// // Create view matrix for this camera position
// final matrix = makeViewMatrix(
// Vector3(x, 1, z),
// Vector3.zero(), // Looking at origin
// Vector3(0, 1, 0) // Up vector
// )
// ..invert();
// await viewer.setCameraModelMatrix4(matrix);
// // Take a snapshot at this position
// await testHelper.capture(viewer.view, "projection_${i}deg");
// }
// group("MaterialInstance", () {
// test('disable depth write', () async {
// var viewer = await testHelper.createViewer();
// await viewer.setBackgroundColor(1.0, 0.0, 0.0, 1.0);
// await viewer.setCameraPosition(0, 0, 6);
// await viewer.addDirectLight(
// DirectLight.sun(direction: Vector3(0, 0, -1)..normalize()));
// final cube1 = await viewer.createGeometry(GeometryHelper.cube());
// var materialInstance = await viewer.getMaterialInstanceAt(cube1, 0);
// final cube2 = await viewer.createGeometry(GeometryHelper.cube());
// await viewer.setMaterialPropertyFloat4(
// cube2, "baseColorFactor", 0, 0, 1, 0, 1);
// await viewer.setPosition(cube2, 1.0, 0.0, -1.0);
// expect(materialInstance, isNotNull);
// // with depth write enabled on both materials, cube2 renders behind the white cube
// await testHelper.capture(viewer.view, "material_instance_depth_write_enabled");
// // if we disable depth write on cube1, then cube2 will always appear in front
// // (relying on insertion order)
// materialInstance!.setDepthWriteEnabled(false);
// await testHelper.capture(
// viewer, "material_instance_depth_write_disabled");
// // set priority for the cube1 cube to 7 (render) last, cube1 renders in front
// await viewer.setPriority(cube1, 7);
// await testHelper.capture(
// viewer, "material_instance_depth_write_disabled_with_priority");
// await viewer.dispose();
// });
// test('set uv scaling (unlit)', () async {
// var viewer = await testHelper.createViewer();
// await viewer.setBackgroundColor(1.0, 0.0, 0.0, 1.0);
// await viewer.setCameraPosition(0, 0, 6);
// await viewer.addDirectLight(
// DirectLight.sun(direction: Vector3(0, 0, -1)..normalize()));
// final unlitMaterialInstance = await FilamentApp.instance!.createUnlitMaterialInstance();
// final cube = await viewer.createGeometry(GeometryHelper.cube(),
// materialInstance: unlitMaterialInstance);
// await viewer.setMaterialPropertyFloat4(
// cube, 'baseColorFactor', 0, 1, 1, 1, 1);
// await viewer.setMaterialPropertyInt(cube, 'baseColorIndex', 0, 1);
// unlitMaterialInstance.setParameterFloat2("uvScale", 2.0, 4.0);
// var textureData =
// File("${testHelper.testDir}/assets/cube_texture_512x512.png")
// .readAsBytesSync();
// var texture = await FilamentApp.instance!.createTexture(textureData);
// await viewer.applyTexture(texture, cube);
// await testHelper.capture(viewer.view, "set_uv_scaling");
// await viewer.dispose();
// });
// });
// group("texture", () {
// test("create/apply/dispose texture", () async {
// var viewer = await testHelper.createViewer();
// var textureData =
// File("${testHelper.testDir}/assets/cube_texture_512x512.png")
// .readAsBytesSync();
// var texture = await FilamentApp.instance!.createTexture(textureData);
// await viewer.setBackgroundColor(0.0, 0.0, 0.0, 1.0);
// await viewer.addDirectLight(
// DirectLight.sun(direction: Vector3(0, -10, -1)..normalize()));
// await viewer.addDirectLight(DirectLight.spot(
// intensity: 1000000,
// position: Vector3(0, 0, 1.5),
// direction: Vector3(0, 0, -1)..normalize(),
// falloffRadius: 10,
// spotLightConeInner: 1,
// spotLightConeOuter: 1));
// await viewer.setCameraPosition(0, 2, 6);
// await viewer
// .setCameraRotation(Quaternion.axisAngle(Vector3(1, 0, 0), -pi / 8));
// var materialInstance =
// await FilamentApp.instance!.createUbershaderMaterialInstance(unlit: true);
// var cube = await viewer.createGeometry(GeometryHelper.cube(),
// materialInstances: [materialInstance]);
// await viewer.setPostProcessing(true);
// await viewer.setToneMapping(ToneMapper.LINEAR);
// await viewer.applyTexture(texture, cube,
// materialIndex: 0, parameterName: "baseColorMap");
// await testHelper.capture(viewer.view, "texture_applied_to_geometry");
// await viewer.destroyAsset(cube);
// await viewer.destroyTexture(texture);
// await viewer.dispose();
// });
// });
// group("unproject", () {
// test("unproject", () async {
// final dimensions = (width: 1280, height: 768);
// var viewer = await testHelper.createViewer(viewportDimensions: dimensions);
// await viewer.setPostProcessing(false);
// // await viewer.setToneMapping(ToneMapper.LINEAR);
// await viewer.setBackgroundColor(1.0, 1.0, 1.0, 1.0);
// // await viewer.createIbl(1.0, 1.0, 1.0, 100000);
// await viewer.addLight(LightType.SUN, 6500, 100000, -2, 0, 0, 1, -1, 0);
// await viewer.addLight(LightType.SPOT, 6500, 500000, 0, 0, 2, 0, 0, -1,
// falloffRadius: 10, spotLightConeInner: 1.0, spotLightConeOuter: 2.0);
// await viewer.setCameraPosition(-3, 4, 6);
// await viewer.setCameraRotation(
// Quaternion.axisAngle(Vector3(0, 1, 0), -pi / 8) *
// Quaternion.axisAngle(Vector3(1, 0, 0), -pi / 6));
// var cube =
// await viewer.createGeometry(GeometryHelper.cube(), keepData: true);
// await viewer.setMaterialPropertyFloat4(
// cube, "baseColorFactor", 0, 1.0, 1.0, 1.0, 1.0);
// var textureData =
// File("${testHelper.testDir}/assets/cube_texture_512x512.png").readAsBytesSync();
// var texture = await FilamentApp.instance!.createTexture(textureData);
// await viewer.applyTexture(texture, cube,
// materialIndex: 0, parameterName: "baseColorMap");
// var numFrames = 60;
// // first do the render
// for (int i = 0; i < numFrames; i++) {
// await viewer.setCameraPosition(-3 + (i / numFrames * 2), 4, 6);
// await viewer.setCameraRotation(
// Quaternion.axisAngle(Vector3(0, 1, 0), -pi / 8) *
// Quaternion.axisAngle(
// Vector3(1, 0, 0), -pi / 6 - (i / numFrames * pi / 6)));
// var rendered = await testHelper.capture(viewer.view, "unproject_render$i");
// var renderPng =
// await pixelsToPng(rendered, dimensions.width, dimensions.height);
// File("${outDir.path}/unproject_render${i}.png")
// .writeAsBytesSync(renderPng);
// }
// // then go off and convert the video
// // now unproject the render back onto the geometry
// final textureSize = (width: 1280, height: 768);
// var pixels = <Uint8List>[];
// // note we skip the first frame
// for (int i = 0; i < numFrames; i++) {
// await viewer.setCameraPosition(-3 + (i / numFrames * 2), 4, 6);
// await viewer.setCameraRotation(
// Quaternion.axisAngle(Vector3(0, 1, 0), -pi / 8) *
// Quaternion.axisAngle(
// Vector3(1, 0, 0), -pi / 6 - (i / numFrames * pi / 6)));
// var input = pngToPixelBuffer(File(
// "${outDir.path}/a8c317af-6081-4848-8a06-f6b69bc57664_${i + 1}.png")
// .readAsBytesSync());
// var pixelBuffer = await (await viewer as ThermionViewerFFI).unproject(
// cube,
// input,
// dimensions.width,
// dimensions.height,
// textureSize.width,
// textureSize.height);
// // var png = await pixelsToPng(Uint8List.fromList(pixelBuffer),
// // dimensions.width, dimensions.height);
// await savePixelBufferToBmp(
// pixelBuffer,
// textureSize.width,
// textureSize.height,
// p.join(outDir.path, "unprojected_texture${i}.bmp"));
// pixels.add(pixelBuffer);
// if (i > 10) {
// break;
// }
// }
// // }
// final aggregatePixelBuffer = medianImages(pixels);
// await savePixelBufferToBmp(aggregatePixelBuffer, textureSize.width,
// textureSize.height, "unproject_texture.bmp");
// var pixelBufferPng = await pixelsToPng(
// Uint8List.fromList(aggregatePixelBuffer),
// dimensions.width,
// dimensions.height);
// File("${outDir.path}/unproject_texture.png")
// .writeAsBytesSync(pixelBufferPng);
// await viewer.setPostProcessing(true);
// await viewer.setToneMapping(ToneMapper.LINEAR);
// final unlit = await FilamentApp.instance!.createUnlitMaterialInstance();
// await viewer.destroyAsset(cube);
// cube = await viewer.createGeometry(GeometryHelper.cube(),
// materialInstance: unlit);
// var reconstructedTexture = await FilamentApp.instance!.createTexture(pixelBufferPng);
// await viewer.applyTexture(reconstructedTexture, cube);
// await viewer.setCameraRotation(
// Quaternion.axisAngle(Vector3(0, 1, 0), -pi / 8) *
// Quaternion.axisAngle(Vector3(1, 0, 0), -pi / 6));
// await testHelper.capture(viewer.view, "unproject_reconstruct");
// // now re-render
// for (int i = 0; i < numFrames; i++) {
// await viewer.setCameraPosition(-3 + (i / numFrames * 2), 4, 6);
// await viewer.setCameraRotation(
// Quaternion.axisAngle(Vector3(0, 1, 0), -pi / 8) *
// Quaternion.axisAngle(
// Vector3(1, 0, 0), -pi / 6 - (i / numFrames * pi / 6)));
// var rendered = await testHelper.capture(viewer.view, "unproject_rerender$i");
// var renderPng =
// await pixelsToPng(rendered, dimensions.width, dimensions.height);
// File("${outDir.path}/unproject_rerender${i}.png")
// .writeAsBytesSync(renderPng);
// }
// }, timeout: Timeout(Duration(minutes: 2)));
// });
// }