more refactoring
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@@ -1,4 +1,10 @@
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#include <gltfio/AssetLoader.h>
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#include <gltfio/ResourceLoader.h>
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#include <utils/NameComponentManager.h>
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#include "c_api/TGltfAssetLoader.h"
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#include "c_api/TSceneAsset.h"
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#include "scene/SceneAsset.hpp"
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#include "scene/GltfSceneAsset.hpp"
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@@ -59,12 +65,43 @@ extern "C"
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}
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EMSCRIPTEN_KEEPALIVE TSceneAsset *SceneAsset_loadGlb(
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TGltfAssetLoader *tAssetLoader,
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TGltfResourceLoader *tResourceLoader,
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TEngine *tEngine,
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TNameComponentManager *tNameComponentManager,
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uint8_t *data,
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size_t length,
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size_t numInstances
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) {
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auto *engine = reinterpret_cast<filament::Engine *>(tEngine);
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auto *nameComponentManager = reinterpret_cast<utils::NameComponentManager *>(tNameComponentManager);
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auto *tFilamentAsset = GltfAssetLoader_load(tAssetLoader, tResourceLoader, data, length, numInstances);
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auto *filamentAsset = reinterpret_cast<filament::gltfio::FilamentAsset *>(tFilamentAsset);
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auto *assetLoader = reinterpret_cast<filament::gltfio::AssetLoader *>(tAssetLoader);
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auto *resourceLoader = reinterpret_cast<filament::gltfio::ResourceLoader *>(tResourceLoader);
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auto *sceneAsset = new GltfSceneAsset(
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filamentAsset,
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assetLoader,
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engine,
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nameComponentManager
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);
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return reinterpret_cast<TSceneAsset *>(sceneAsset);
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}
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EMSCRIPTEN_KEEPALIVE void SceneAsset_addToScene(TSceneAsset *tSceneAsset, TScene *tScene) {
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auto *asset = reinterpret_cast<SceneAsset*>(tSceneAsset);
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auto *scene = reinterpret_cast<Scene*>(tScene);
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asset->addAllEntities(scene);
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}
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EMSCRIPTEN_KEEPALIVE void SceneAsset_removeFromScene(TSceneAsset *tSceneAsset, TScene *tScene) {
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auto *asset = reinterpret_cast<SceneAsset*>(tSceneAsset);
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auto *scene = reinterpret_cast<Scene*>(tScene);
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asset->removeAllEntities(scene);
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}
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EMSCRIPTEN_KEEPALIVE EntityId SceneAsset_getEntity(TSceneAsset *tSceneAsset) {
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auto *asset = reinterpret_cast<SceneAsset*>(tSceneAsset);
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return utils::Entity::smuggle(asset->getEntity());
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