implement picker/getNameForEntity
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@@ -70,6 +70,7 @@ namespace polyvox {
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void setAnimationFrame(EntityId entity, int animationIndex, int animationFrame);
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bool hide(EntityId entity, const char* meshName);
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bool reveal(EntityId entity, const char* meshName);
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const char* getNameForEntity(EntityId entityId);
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private:
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AssetLoader* _assetLoader = nullptr;
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