update bindings
This commit is contained in:
@@ -16,16 +16,6 @@ external ffi.Pointer<ffi.Void> make_resource_loader(
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ffi.Pointer<ffi.Void> owner,
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ffi.Pointer<ffi.Void> owner,
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);
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);
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@ffi.Native<
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ffi.Pointer<ffi.Void> Function(ffi.Pointer<ffi.Void>, ffi.Pointer<ffi.Void>,
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ffi.Pointer<ffi.Void>, ffi.Pointer<ffi.Char>)>(isLeaf: true)
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external ffi.Pointer<ffi.Void> create_filament_viewer(
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ffi.Pointer<ffi.Void> context,
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ffi.Pointer<ffi.Void> loader,
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ffi.Pointer<ffi.Void> platform,
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ffi.Pointer<ffi.Char> uberArchivePath,
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);
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@ffi.Native<ffi.Void Function(ffi.Pointer<ffi.Void>)>(isLeaf: true)
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@ffi.Native<ffi.Void Function(ffi.Pointer<ffi.Void>)>(isLeaf: true)
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external void destroy_filament_viewer(
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external void destroy_filament_viewer(
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ffi.Pointer<ffi.Void> viewer,
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ffi.Pointer<ffi.Void> viewer,
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@@ -221,12 +211,13 @@ external int load_glb(
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@ffi.Native<
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@ffi.Native<
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EntityId Function(ffi.Pointer<ffi.Void>, ffi.Pointer<ffi.Void>, ffi.Size,
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EntityId Function(ffi.Pointer<ffi.Void>, ffi.Pointer<ffi.Void>, ffi.Size,
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ffi.Bool)>(isLeaf: true)
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ffi.Bool, ffi.Int)>(isLeaf: true)
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external int load_glb_from_buffer(
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external int load_glb_from_buffer(
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ffi.Pointer<ffi.Void> sceneManager,
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ffi.Pointer<ffi.Void> sceneManager,
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ffi.Pointer<ffi.Void> data,
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ffi.Pointer<ffi.Void> data,
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int length,
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int length,
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bool keepData,
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bool keepData,
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int priority,
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);
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);
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@ffi.Native<
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@ffi.Native<
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@@ -422,6 +413,22 @@ external bool set_morph_animation(
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double frameLengthInMs,
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double frameLengthInMs,
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);
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);
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@ffi.Native<
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ffi.Pointer<TMaterialInstance> Function(
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ffi.Pointer<ffi.Void>, TMaterialKey)>(isLeaf: true)
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external ffi.Pointer<TMaterialInstance> create_material_instance(
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ffi.Pointer<ffi.Void> sceneManager,
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TMaterialKey key,
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);
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@ffi.Native<
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ffi.Void Function(
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ffi.Pointer<ffi.Void>, ffi.Pointer<TMaterialInstance>)>(isLeaf: true)
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external void destroy_material_instance(
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ffi.Pointer<ffi.Void> sceneManager,
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ffi.Pointer<TMaterialInstance> instance,
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);
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@ffi.Native<ffi.Void Function(ffi.Pointer<ffi.Void>, EntityId)>(isLeaf: true)
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@ffi.Native<ffi.Void Function(ffi.Pointer<ffi.Void>, EntityId)>(isLeaf: true)
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external void clear_morph_animation(
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external void clear_morph_animation(
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ffi.Pointer<ffi.Void> sceneManager,
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ffi.Pointer<ffi.Void> sceneManager,
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@@ -1046,7 +1053,8 @@ external void remove_animation_component(
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ffi.Pointer<ffi.Uint16>,
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ffi.Pointer<ffi.Uint16>,
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ffi.Int,
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ffi.Int,
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ffi.Int,
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ffi.Int,
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ffi.Pointer<ffi.Char>)>(isLeaf: true)
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ffi.Pointer<TMaterialInstance>,
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ffi.Bool)>(isLeaf: true)
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external int create_geometry(
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external int create_geometry(
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ffi.Pointer<ffi.Void> sceneManager,
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ffi.Pointer<ffi.Void> sceneManager,
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ffi.Pointer<ffi.Float> vertices,
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ffi.Pointer<ffi.Float> vertices,
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@@ -1058,7 +1066,8 @@ external int create_geometry(
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ffi.Pointer<ffi.Uint16> indices,
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ffi.Pointer<ffi.Uint16> indices,
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int numIndices,
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int numIndices,
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int primitiveType,
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int primitiveType,
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ffi.Pointer<ffi.Char> materialPath,
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ffi.Pointer<TMaterialInstance> materialInstance,
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bool keepData,
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);
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);
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@ffi.Native<EntityId Function(ffi.Pointer<ffi.Void>, EntityId)>(isLeaf: true)
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@ffi.Native<EntityId Function(ffi.Pointer<ffi.Void>, EntityId)>(isLeaf: true)
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@@ -1492,6 +1501,8 @@ external void load_glb_ffi(
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ffi.Size,
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ffi.Size,
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ffi.Int,
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ffi.Int,
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ffi.Bool,
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ffi.Bool,
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ffi.Int,
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ffi.Int,
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ffi.Pointer<ffi.NativeFunction<ffi.Void Function(EntityId)>>)>(
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ffi.Pointer<ffi.NativeFunction<ffi.Void Function(EntityId)>>)>(
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isLeaf: true)
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isLeaf: true)
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external void load_glb_from_buffer_ffi(
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external void load_glb_from_buffer_ffi(
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@@ -1500,6 +1511,8 @@ external void load_glb_from_buffer_ffi(
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int length,
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int length,
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int numInstances,
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int numInstances,
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bool keepData,
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bool keepData,
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int priority,
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int layer,
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ffi.Pointer<ffi.NativeFunction<ffi.Void Function(EntityId)>> callback,
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ffi.Pointer<ffi.NativeFunction<ffi.Void Function(EntityId)>> callback,
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);
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);
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@@ -1713,7 +1726,7 @@ external void reset_to_rest_pose_ffi(
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ffi.Pointer<ffi.Uint16>,
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ffi.Pointer<ffi.Uint16>,
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ffi.Int,
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ffi.Int,
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ffi.Int,
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ffi.Int,
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ffi.Pointer<ffi.Char>,
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ffi.Pointer<TMaterialInstance>,
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ffi.Bool,
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ffi.Bool,
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ffi.Pointer<ffi.NativeFunction<ffi.Void Function(EntityId)>>)>(
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ffi.Pointer<ffi.NativeFunction<ffi.Void Function(EntityId)>>)>(
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isLeaf: true)
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isLeaf: true)
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@@ -1728,7 +1741,7 @@ external void create_geometry_ffi(
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ffi.Pointer<ffi.Uint16> indices,
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ffi.Pointer<ffi.Uint16> indices,
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int numIndices,
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int numIndices,
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int primitiveType,
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int primitiveType,
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ffi.Pointer<ffi.Char> materialPath,
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ffi.Pointer<TMaterialInstance> materialInstance,
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bool keepData,
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bool keepData,
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ffi.Pointer<ffi.NativeFunction<ffi.Void Function(EntityId)>> callback,
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ffi.Pointer<ffi.NativeFunction<ffi.Void Function(EntityId)>> callback,
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);
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);
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@@ -1750,6 +1763,180 @@ external void unproject_texture_ffi(
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ffi.Pointer<ffi.NativeFunction<ffi.Void Function()>> callback,
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ffi.Pointer<ffi.NativeFunction<ffi.Void Function()>> callback,
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);
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);
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final class CameraPtr extends ffi.Opaque {}
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final class TMaterialInstance extends ffi.Opaque {}
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final class TMaterialKey extends ffi.Struct {
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@ffi.Bool()
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external bool doubleSided;
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@ffi.Bool()
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external bool unlit;
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@ffi.Bool()
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external bool hasVertexColors;
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@ffi.Bool()
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external bool hasBaseColorTexture;
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@ffi.Bool()
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external bool hasNormalTexture;
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@ffi.Bool()
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external bool hasOcclusionTexture;
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@ffi.Bool()
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external bool hasEmissiveTexture;
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@ffi.Bool()
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external bool useSpecularGlossiness;
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@ffi.Int()
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external int alphaMode;
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@ffi.Bool()
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external bool enableDiagnostics;
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external UnnamedUnion1 unnamed;
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@ffi.Uint8()
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external int baseColorUV;
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@ffi.Bool()
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external bool hasClearCoatTexture;
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@ffi.Uint8()
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external int clearCoatUV;
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@ffi.Bool()
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external bool hasClearCoatRoughnessTexture;
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@ffi.Uint8()
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external int clearCoatRoughnessUV;
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@ffi.Bool()
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external bool hasClearCoatNormalTexture;
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@ffi.Uint8()
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external int clearCoatNormalUV;
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@ffi.Bool()
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external bool hasClearCoat;
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@ffi.Bool()
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external bool hasTransmission;
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@ffi.Bool()
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external bool hasTextureTransforms;
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@ffi.Uint8()
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external int emissiveUV;
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@ffi.Uint8()
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external int aoUV;
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@ffi.Uint8()
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external int normalUV;
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@ffi.Bool()
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external bool hasTransmissionTexture;
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@ffi.Uint8()
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external int transmissionUV;
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@ffi.Bool()
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external bool hasSheenColorTexture;
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@ffi.Uint8()
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external int sheenColorUV;
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@ffi.Bool()
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external bool hasSheenRoughnessTexture;
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@ffi.Uint8()
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external int sheenRoughnessUV;
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@ffi.Bool()
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external bool hasVolumeThicknessTexture;
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@ffi.Uint8()
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external int volumeThicknessUV;
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@ffi.Bool()
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external bool hasSheen;
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@ffi.Bool()
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external bool hasIOR;
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@ffi.Bool()
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external bool hasVolume;
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}
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final class UnnamedUnion1 extends ffi.Union {
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external UnnamedStruct1 unnamed;
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external UnnamedStruct2 unnamed1;
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}
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final class UnnamedStruct1 extends ffi.Struct {
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@ffi.Bool()
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external bool hasMetallicRoughnessTexture;
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@ffi.Uint8()
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external int metallicRoughnessUV;
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}
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final class UnnamedStruct2 extends ffi.Struct {
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@ffi.Bool()
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external bool hasSpecularGlossinessTexture;
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@ffi.Uint8()
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external int specularGlossinessUV;
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}
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final class float4 extends ffi.Struct {
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@ffi.Float()
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external double x;
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@ffi.Float()
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external double y;
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@ffi.Float()
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external double z;
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@ffi.Float()
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external double w;
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}
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final class double4x4 extends ffi.Struct {
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@ffi.Array.multi([4])
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external ffi.Array<ffi.Double> col1;
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@ffi.Array.multi([4])
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external ffi.Array<ffi.Double> col2;
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@ffi.Array.multi([4])
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external ffi.Array<ffi.Double> col3;
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@ffi.Array.multi([4])
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external ffi.Array<ffi.Double> col4;
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}
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final class Aabb2 extends ffi.Struct {
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@ffi.Float()
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external double minX;
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@ffi.Float()
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external double minY;
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@ffi.Float()
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external double maxX;
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@ffi.Float()
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external double maxY;
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}
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final class ResourceBuffer extends ffi.Struct {
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final class ResourceBuffer extends ffi.Struct {
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external ffi.Pointer<ffi.Void> data;
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external ffi.Pointer<ffi.Void> data;
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@@ -1799,50 +1986,6 @@ typedef LoadFilamentResourceIntoOutPointerFunction = ffi.Void Function(
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typedef DartLoadFilamentResourceIntoOutPointerFunction = void Function(
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typedef DartLoadFilamentResourceIntoOutPointerFunction = void Function(
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ffi.Pointer<ffi.Char> uri, ffi.Pointer<ResourceBuffer> out);
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ffi.Pointer<ffi.Char> uri, ffi.Pointer<ResourceBuffer> out);
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final class Aabb2 extends ffi.Struct {
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@ffi.Float()
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external double minX;
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@ffi.Float()
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external double minY;
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@ffi.Float()
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external double maxX;
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@ffi.Float()
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external double maxY;
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}
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final class CameraPtr extends ffi.Opaque {}
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final class float4 extends ffi.Struct {
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@ffi.Float()
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external double x;
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@ffi.Float()
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external double y;
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@ffi.Float()
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external double z;
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@ffi.Float()
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external double w;
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}
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final class double4x4 extends ffi.Struct {
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@ffi.Array.multi([4])
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external ffi.Array<ffi.Double> col1;
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@ffi.Array.multi([4])
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external ffi.Array<ffi.Double> col2;
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@ffi.Array.multi([4])
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external ffi.Array<ffi.Double> col3;
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@ffi.Array.multi([4])
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external ffi.Array<ffi.Double> col4;
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}
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/// This header replicates most of the methods in ThermionDartApi.h.
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/// This header replicates most of the methods in ThermionDartApi.h.
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/// It represents the interface for:
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/// It represents the interface for:
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/// - invoking those methods that must be called on the main Filament engine thread
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/// - invoking those methods that must be called on the main Filament engine thread
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Reference in New Issue
Block a user