remove old SceneManager references
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@@ -1,265 +0,0 @@
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// #include <filament/LightManager.h>
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// #include "c_api/APIExport.h"
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// #include "ResourceBuffer.hpp"
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// #include "FilamentViewer.hpp"
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// #include "Log.hpp"
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// using namespace thermion;
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// extern "C"
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// {
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// #include "c_api/TSceneManager.h"
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// EMSCRIPTEN_KEEPALIVE TScene *SceneManager_getScene(TSceneManager *tSceneManager)
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// {
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// auto sceneManager = reinterpret_cast<SceneManager *>(tSceneManager);
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// return reinterpret_cast<TScene *>(sceneManager->getScene());
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// }
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// EMSCRIPTEN_KEEPALIVE TMaterialProvider *SceneManager_getUnlitMaterialProvider(TSceneManager *tSceneManager)
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// {
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// auto sceneManager = reinterpret_cast<SceneManager *>(tSceneManager);
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// auto provider = sceneManager->getUnlitMaterialProvider();
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// return reinterpret_cast<TMaterialProvider *>(provider);
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// }
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// EMSCRIPTEN_KEEPALIVE TMaterialProvider *SceneManager_getUbershaderMaterialProvider(TSceneManager *tSceneManager)
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// {
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// auto sceneManager = reinterpret_cast<SceneManager *>(tSceneManager);
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// auto provider = sceneManager->getUbershaderMaterialProvider();
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// return reinterpret_cast<TMaterialProvider *>(provider);
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// }
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// EMSCRIPTEN_KEEPALIVE TGizmo *SceneManager_createGizmo(TSceneManager *tSceneManager, TView *tView, TScene *tScene, TGizmoType tGizmoType)
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// {
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// auto sceneManager = reinterpret_cast<SceneManager *>(tSceneManager);
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// auto *scene = reinterpret_cast<Scene *>(tScene);
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// auto *view = reinterpret_cast<View *>(tView);
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// auto gizmo = sceneManager->createGizmo(view, scene, static_cast<SceneManager::GizmoType>(tGizmoType));
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// return reinterpret_cast<TGizmo *>(gizmo);
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// }
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// EMSCRIPTEN_KEEPALIVE TSceneAsset *SceneManager_loadGlb(TSceneManager *tSceneManager, const char *assetPath, int numInstances, bool keepData)
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// {
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// auto *sceneManager = reinterpret_cast<SceneManager *>(tSceneManager);
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// auto *asset = sceneManager->loadGlb(assetPath, numInstances, keepData);
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// return reinterpret_cast<TSceneAsset *>(asset);
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// }
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// EMSCRIPTEN_KEEPALIVE TSceneAsset *SceneManager_loadGltf(TSceneManager *tSceneManager,
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// const char *assetPath,
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// const char *relativeResourcePath,
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// bool keepData)
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// {
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// auto *sceneManager = reinterpret_cast<SceneManager *>(tSceneManager);
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// auto *asset = sceneManager->loadGltf(assetPath, relativeResourcePath, 1, keepData);
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// return reinterpret_cast<TSceneAsset *>(asset);
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// }
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// EMSCRIPTEN_KEEPALIVE TSceneAsset *SceneManager_loadGlbFromBuffer(TSceneManager *tSceneManager, const uint8_t *const data, size_t length, int numInstances, bool keepData, int priority, int layer, bool loadResourcesAsync)
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// {
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// auto *sceneManager = reinterpret_cast<SceneManager *>(tSceneManager);
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// auto *asset = sceneManager->loadGlbFromBuffer((const uint8_t *)data, length, numInstances, keepData, priority, layer, loadResourcesAsync);
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// return reinterpret_cast<TSceneAsset *>(asset);
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// }
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// EMSCRIPTEN_KEEPALIVE TCamera *SceneManager_getCameraByName(TSceneManager *tSceneManager, EntityId entityId, const char *name)
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// {
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// auto *sceneManager = reinterpret_cast<SceneManager *>(tSceneManager);
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// return nullptr;
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// }
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// EMSCRIPTEN_KEEPALIVE Aabb3 SceneManager_getRenderableBoundingBox(TSceneManager *tSceneManager, EntityId entity)
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// {
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// auto sceneManager = reinterpret_cast<SceneManager *>(tSceneManager);
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// return sceneManager->getRenderableBoundingBox(entity);
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// }
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// EMSCRIPTEN_KEEPALIVE void SceneManager_setVisibilityLayer(TSceneManager *tSceneManager, EntityId entity, int layer)
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// {
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// auto *sceneManager = reinterpret_cast<SceneManager *>(tSceneManager);
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// sceneManager->setVisibilityLayer(entity, layer);
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// }
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// EMSCRIPTEN_KEEPALIVE TMaterialInstance *SceneManager_createUnlitMaterialInstance(TSceneManager *sceneManager)
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// {
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// auto *instance = ((SceneManager *)sceneManager)->createUnlitMaterialInstance();
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// return reinterpret_cast<TMaterialInstance *>(instance);
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// }
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// EMSCRIPTEN_KEEPALIVE TMaterialInstance *SceneManager_createUnlitFixedSizeMaterialInstance(TSceneManager *sceneManager)
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// {
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// auto *instance = ((SceneManager *)sceneManager)->createUnlitFixedSizeMaterialInstance();
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// return reinterpret_cast<TMaterialInstance *>(instance);
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// }
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// EMSCRIPTEN_KEEPALIVE TCamera *SceneManager_createCamera(TSceneManager *tSceneManager)
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// {
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// auto *sceneManager = reinterpret_cast<SceneManager *>(tSceneManager);
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// return reinterpret_cast<TCamera *>(sceneManager->createCamera());
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// }
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// EMSCRIPTEN_KEEPALIVE void SceneManager_destroyCamera(TSceneManager *tSceneManager, TCamera *tCamera)
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// {
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// auto *sceneManager = reinterpret_cast<SceneManager *>(tSceneManager);
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// auto *camera = reinterpret_cast<Camera *>(tCamera);
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// sceneManager->destroyCamera(camera);
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// }
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// EMSCRIPTEN_KEEPALIVE size_t SceneManager_getCameraCount(TSceneManager *tSceneManager)
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// {
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// auto *sceneManager = reinterpret_cast<SceneManager *>(tSceneManager);
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// return sceneManager->getCameraCount();
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// }
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// EMSCRIPTEN_KEEPALIVE TCamera *SceneManager_getCameraAt(TSceneManager *tSceneManager, size_t index)
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// {
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// auto *sceneManager = reinterpret_cast<SceneManager *>(tSceneManager);
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// auto *camera = sceneManager->getCameraAt(index);
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// return reinterpret_cast<TCamera *>(camera);
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// }
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// EMSCRIPTEN_KEEPALIVE TSceneAsset *SceneManager_createGeometry(
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// TSceneManager *tSceneManager,
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// float *vertices,
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// int numVertices,
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// float *normals,
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// int numNormals,
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// float *uvs,
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// int numUvs,
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// uint16_t *indices,
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// int numIndices,
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// int primitiveType,
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// TMaterialInstance **tMaterialInstances,
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// int materialInstanceCount,
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// bool keepData)
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// {
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// auto sceneManager = reinterpret_cast<SceneManager *>(tSceneManager);
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// auto castedNumVertices = static_cast<uint32_t>(numVertices);
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// auto castedNumNormals = static_cast<uint32_t>(numNormals);
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// auto castedNumUvs = static_cast<uint32_t>(numUvs);
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// auto castedNumIndices = static_cast<uint32_t>(numIndices);
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// auto castedPrimitiveType = static_cast<filament::RenderableManager::PrimitiveType>(primitiveType);
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// auto materialInstances = reinterpret_cast<MaterialInstance **>(tMaterialInstances);
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// auto *asset = sceneManager->createGeometry(
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// vertices,
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// castedNumVertices,
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// normals,
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// castedNumNormals,
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// uvs,
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// castedNumUvs,
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// indices,
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// castedNumIndices,
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// castedPrimitiveType,
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// materialInstances,
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// materialInstanceCount,
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// keepData);
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// return reinterpret_cast<TSceneAsset *>(asset);
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// }
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// EMSCRIPTEN_KEEPALIVE void SceneManager_destroyMaterialInstance(TSceneManager *sceneManager, TMaterialInstance *instance)
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// {
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// ((SceneManager *)sceneManager)->destroy(reinterpret_cast<MaterialInstance *>(instance));
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// }
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// EMSCRIPTEN_KEEPALIVE int SceneManager_removeFromScene(TSceneManager *sceneManager, EntityId entityId)
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// {
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// return ((SceneManager *)sceneManager)->removeFromScene(entityId);
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// }
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// EMSCRIPTEN_KEEPALIVE int SceneManager_addToScene(TSceneManager *sceneManager, EntityId entityId)
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// {
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// return ((SceneManager *)sceneManager)->addToScene(entityId);
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// }
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// EMSCRIPTEN_KEEPALIVE void SceneManager_transformToUnitCube(TSceneManager *sceneManager, EntityId entityId)
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// {
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// ((SceneManager *)sceneManager)->transformToUnitCube(entityId);
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// }
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// EMSCRIPTEN_KEEPALIVE TAnimationManager *SceneManager_getAnimationManager(TSceneManager *tSceneManager)
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// {
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// auto *sceneManager = reinterpret_cast<SceneManager *>(tSceneManager);
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// auto *animationManager = sceneManager->getAnimationManager();
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// return reinterpret_cast<TAnimationManager *>(animationManager);
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// }
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// EMSCRIPTEN_KEEPALIVE EntityId SceneManager_addLight(
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// TSceneManager *tSceneManager,
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// uint8_t type,
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// float colour,
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// float intensity,
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// float posX,
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// float posY,
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// float posZ,
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// float dirX,
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// float dirY,
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// float dirZ,
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// float falloffRadius,
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// float spotLightConeInner,
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// float spotLightConeOuter,
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// float sunAngularRadius,
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// float sunHaloSize,
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// float sunHaloFallof,
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// bool shadows)
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// {
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// auto *sceneManager = reinterpret_cast<SceneManager *>(tSceneManager);
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// auto entity = sceneManager->addLight(
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// (LightManager::Type)type, colour, intensity, posX, posY, posZ, dirX, dirY, dirZ, falloffRadius, spotLightConeInner, spotLightConeOuter, sunAngularRadius, sunHaloSize, sunHaloFallof, shadows);
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// return Entity::smuggle(entity);
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// }
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// EMSCRIPTEN_KEEPALIVE void SceneManager_removeLight(TSceneManager *tSceneManager, EntityId entityId)
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// {
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// auto *sceneManager = reinterpret_cast<SceneManager *>(tSceneManager);
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// sceneManager->removeLight(utils::Entity::import(entityId));
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// }
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// EMSCRIPTEN_KEEPALIVE void SceneManager_destroyAll(TSceneManager *tSceneManager)
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// {
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// auto *sceneManager = reinterpret_cast<SceneManager *>(tSceneManager);
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// sceneManager->destroyAll();
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// }
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// EMSCRIPTEN_KEEPALIVE void SceneManager_destroyAsset(TSceneManager *tSceneManager, TSceneAsset *tSceneAsset)
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// {
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// auto *sceneManager = reinterpret_cast<SceneManager *>(tSceneManager);
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// auto *sceneAsset = reinterpret_cast<SceneAsset *>(tSceneAsset);
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// sceneManager->destroy(sceneAsset);
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// }
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// EMSCRIPTEN_KEEPALIVE void SceneManager_destroyLights(TSceneManager *tSceneManager)
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// {
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// auto *sceneManager = reinterpret_cast<SceneManager *>(tSceneManager);
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// sceneManager->destroyLights();
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// }
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// EMSCRIPTEN_KEEPALIVE void SceneManager_destroyAssets(TSceneManager *tSceneManager)
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// {
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// auto *sceneManager = reinterpret_cast<SceneManager *>(tSceneManager);
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// sceneManager->destroyAssets();
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// }
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// EMSCRIPTEN_KEEPALIVE TNameComponentManager *SceneManager_getNameComponentManager(TSceneManager *tSceneManager)
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// {
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// auto *sceneManager = reinterpret_cast<SceneManager *>(tSceneManager);
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// return reinterpret_cast<TNameComponentManager *>(sceneManager->getNameComponentManager());
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// }
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// EMSCRIPTEN_KEEPALIVE TSceneAsset *SceneManager_createGrid(TSceneManager *tSceneManager, TMaterial *tMaterial)
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// {
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// auto *sceneManager = reinterpret_cast<SceneManager *>(tSceneManager);
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// auto *material = reinterpret_cast<Material *>(tMaterial);
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// auto *grid = sceneManager->createGrid(material);
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// return reinterpret_cast<TSceneAsset *>(grid);
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// }
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// EMSCRIPTEN_KEEPALIVE bool SceneManager_isGridEntity(TSceneManager *tSceneManager, EntityId entityId)
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// {
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// auto *sceneManager = reinterpret_cast<SceneManager *>(tSceneManager);
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// return sceneManager->isGridEntity(utils::Entity::import(entityId));
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// }
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// }
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