remove old SceneManager references

This commit is contained in:
Nick Fisher
2025-03-28 15:49:51 +08:00
parent b083c62bd4
commit 99217499f9
3 changed files with 0 additions and 715 deletions

View File

@@ -1,265 +0,0 @@
// #include <filament/LightManager.h>
// #include "c_api/APIExport.h"
// #include "ResourceBuffer.hpp"
// #include "FilamentViewer.hpp"
// #include "Log.hpp"
// using namespace thermion;
// extern "C"
// {
// #include "c_api/TSceneManager.h"
// EMSCRIPTEN_KEEPALIVE TScene *SceneManager_getScene(TSceneManager *tSceneManager)
// {
// auto sceneManager = reinterpret_cast<SceneManager *>(tSceneManager);
// return reinterpret_cast<TScene *>(sceneManager->getScene());
// }
// EMSCRIPTEN_KEEPALIVE TMaterialProvider *SceneManager_getUnlitMaterialProvider(TSceneManager *tSceneManager)
// {
// auto sceneManager = reinterpret_cast<SceneManager *>(tSceneManager);
// auto provider = sceneManager->getUnlitMaterialProvider();
// return reinterpret_cast<TMaterialProvider *>(provider);
// }
// EMSCRIPTEN_KEEPALIVE TMaterialProvider *SceneManager_getUbershaderMaterialProvider(TSceneManager *tSceneManager)
// {
// auto sceneManager = reinterpret_cast<SceneManager *>(tSceneManager);
// auto provider = sceneManager->getUbershaderMaterialProvider();
// return reinterpret_cast<TMaterialProvider *>(provider);
// }
// EMSCRIPTEN_KEEPALIVE TGizmo *SceneManager_createGizmo(TSceneManager *tSceneManager, TView *tView, TScene *tScene, TGizmoType tGizmoType)
// {
// auto sceneManager = reinterpret_cast<SceneManager *>(tSceneManager);
// auto *scene = reinterpret_cast<Scene *>(tScene);
// auto *view = reinterpret_cast<View *>(tView);
// auto gizmo = sceneManager->createGizmo(view, scene, static_cast<SceneManager::GizmoType>(tGizmoType));
// return reinterpret_cast<TGizmo *>(gizmo);
// }
// EMSCRIPTEN_KEEPALIVE TSceneAsset *SceneManager_loadGlb(TSceneManager *tSceneManager, const char *assetPath, int numInstances, bool keepData)
// {
// auto *sceneManager = reinterpret_cast<SceneManager *>(tSceneManager);
// auto *asset = sceneManager->loadGlb(assetPath, numInstances, keepData);
// return reinterpret_cast<TSceneAsset *>(asset);
// }
// EMSCRIPTEN_KEEPALIVE TSceneAsset *SceneManager_loadGltf(TSceneManager *tSceneManager,
// const char *assetPath,
// const char *relativeResourcePath,
// bool keepData)
// {
// auto *sceneManager = reinterpret_cast<SceneManager *>(tSceneManager);
// auto *asset = sceneManager->loadGltf(assetPath, relativeResourcePath, 1, keepData);
// return reinterpret_cast<TSceneAsset *>(asset);
// }
// EMSCRIPTEN_KEEPALIVE TSceneAsset *SceneManager_loadGlbFromBuffer(TSceneManager *tSceneManager, const uint8_t *const data, size_t length, int numInstances, bool keepData, int priority, int layer, bool loadResourcesAsync)
// {
// auto *sceneManager = reinterpret_cast<SceneManager *>(tSceneManager);
// auto *asset = sceneManager->loadGlbFromBuffer((const uint8_t *)data, length, numInstances, keepData, priority, layer, loadResourcesAsync);
// return reinterpret_cast<TSceneAsset *>(asset);
// }
// EMSCRIPTEN_KEEPALIVE TCamera *SceneManager_getCameraByName(TSceneManager *tSceneManager, EntityId entityId, const char *name)
// {
// auto *sceneManager = reinterpret_cast<SceneManager *>(tSceneManager);
// return nullptr;
// }
// EMSCRIPTEN_KEEPALIVE Aabb3 SceneManager_getRenderableBoundingBox(TSceneManager *tSceneManager, EntityId entity)
// {
// auto sceneManager = reinterpret_cast<SceneManager *>(tSceneManager);
// return sceneManager->getRenderableBoundingBox(entity);
// }
// EMSCRIPTEN_KEEPALIVE void SceneManager_setVisibilityLayer(TSceneManager *tSceneManager, EntityId entity, int layer)
// {
// auto *sceneManager = reinterpret_cast<SceneManager *>(tSceneManager);
// sceneManager->setVisibilityLayer(entity, layer);
// }
// EMSCRIPTEN_KEEPALIVE TMaterialInstance *SceneManager_createUnlitMaterialInstance(TSceneManager *sceneManager)
// {
// auto *instance = ((SceneManager *)sceneManager)->createUnlitMaterialInstance();
// return reinterpret_cast<TMaterialInstance *>(instance);
// }
// EMSCRIPTEN_KEEPALIVE TMaterialInstance *SceneManager_createUnlitFixedSizeMaterialInstance(TSceneManager *sceneManager)
// {
// auto *instance = ((SceneManager *)sceneManager)->createUnlitFixedSizeMaterialInstance();
// return reinterpret_cast<TMaterialInstance *>(instance);
// }
// EMSCRIPTEN_KEEPALIVE TCamera *SceneManager_createCamera(TSceneManager *tSceneManager)
// {
// auto *sceneManager = reinterpret_cast<SceneManager *>(tSceneManager);
// return reinterpret_cast<TCamera *>(sceneManager->createCamera());
// }
// EMSCRIPTEN_KEEPALIVE void SceneManager_destroyCamera(TSceneManager *tSceneManager, TCamera *tCamera)
// {
// auto *sceneManager = reinterpret_cast<SceneManager *>(tSceneManager);
// auto *camera = reinterpret_cast<Camera *>(tCamera);
// sceneManager->destroyCamera(camera);
// }
// EMSCRIPTEN_KEEPALIVE size_t SceneManager_getCameraCount(TSceneManager *tSceneManager)
// {
// auto *sceneManager = reinterpret_cast<SceneManager *>(tSceneManager);
// return sceneManager->getCameraCount();
// }
// EMSCRIPTEN_KEEPALIVE TCamera *SceneManager_getCameraAt(TSceneManager *tSceneManager, size_t index)
// {
// auto *sceneManager = reinterpret_cast<SceneManager *>(tSceneManager);
// auto *camera = sceneManager->getCameraAt(index);
// return reinterpret_cast<TCamera *>(camera);
// }
// EMSCRIPTEN_KEEPALIVE TSceneAsset *SceneManager_createGeometry(
// TSceneManager *tSceneManager,
// float *vertices,
// int numVertices,
// float *normals,
// int numNormals,
// float *uvs,
// int numUvs,
// uint16_t *indices,
// int numIndices,
// int primitiveType,
// TMaterialInstance **tMaterialInstances,
// int materialInstanceCount,
// bool keepData)
// {
// auto sceneManager = reinterpret_cast<SceneManager *>(tSceneManager);
// auto castedNumVertices = static_cast<uint32_t>(numVertices);
// auto castedNumNormals = static_cast<uint32_t>(numNormals);
// auto castedNumUvs = static_cast<uint32_t>(numUvs);
// auto castedNumIndices = static_cast<uint32_t>(numIndices);
// auto castedPrimitiveType = static_cast<filament::RenderableManager::PrimitiveType>(primitiveType);
// auto materialInstances = reinterpret_cast<MaterialInstance **>(tMaterialInstances);
// auto *asset = sceneManager->createGeometry(
// vertices,
// castedNumVertices,
// normals,
// castedNumNormals,
// uvs,
// castedNumUvs,
// indices,
// castedNumIndices,
// castedPrimitiveType,
// materialInstances,
// materialInstanceCount,
// keepData);
// return reinterpret_cast<TSceneAsset *>(asset);
// }
// EMSCRIPTEN_KEEPALIVE void SceneManager_destroyMaterialInstance(TSceneManager *sceneManager, TMaterialInstance *instance)
// {
// ((SceneManager *)sceneManager)->destroy(reinterpret_cast<MaterialInstance *>(instance));
// }
// EMSCRIPTEN_KEEPALIVE int SceneManager_removeFromScene(TSceneManager *sceneManager, EntityId entityId)
// {
// return ((SceneManager *)sceneManager)->removeFromScene(entityId);
// }
// EMSCRIPTEN_KEEPALIVE int SceneManager_addToScene(TSceneManager *sceneManager, EntityId entityId)
// {
// return ((SceneManager *)sceneManager)->addToScene(entityId);
// }
// EMSCRIPTEN_KEEPALIVE void SceneManager_transformToUnitCube(TSceneManager *sceneManager, EntityId entityId)
// {
// ((SceneManager *)sceneManager)->transformToUnitCube(entityId);
// }
// EMSCRIPTEN_KEEPALIVE TAnimationManager *SceneManager_getAnimationManager(TSceneManager *tSceneManager)
// {
// auto *sceneManager = reinterpret_cast<SceneManager *>(tSceneManager);
// auto *animationManager = sceneManager->getAnimationManager();
// return reinterpret_cast<TAnimationManager *>(animationManager);
// }
// EMSCRIPTEN_KEEPALIVE EntityId SceneManager_addLight(
// TSceneManager *tSceneManager,
// uint8_t type,
// float colour,
// float intensity,
// float posX,
// float posY,
// float posZ,
// float dirX,
// float dirY,
// float dirZ,
// float falloffRadius,
// float spotLightConeInner,
// float spotLightConeOuter,
// float sunAngularRadius,
// float sunHaloSize,
// float sunHaloFallof,
// bool shadows)
// {
// auto *sceneManager = reinterpret_cast<SceneManager *>(tSceneManager);
// auto entity = sceneManager->addLight(
// (LightManager::Type)type, colour, intensity, posX, posY, posZ, dirX, dirY, dirZ, falloffRadius, spotLightConeInner, spotLightConeOuter, sunAngularRadius, sunHaloSize, sunHaloFallof, shadows);
// return Entity::smuggle(entity);
// }
// EMSCRIPTEN_KEEPALIVE void SceneManager_removeLight(TSceneManager *tSceneManager, EntityId entityId)
// {
// auto *sceneManager = reinterpret_cast<SceneManager *>(tSceneManager);
// sceneManager->removeLight(utils::Entity::import(entityId));
// }
// EMSCRIPTEN_KEEPALIVE void SceneManager_destroyAll(TSceneManager *tSceneManager)
// {
// auto *sceneManager = reinterpret_cast<SceneManager *>(tSceneManager);
// sceneManager->destroyAll();
// }
// EMSCRIPTEN_KEEPALIVE void SceneManager_destroyAsset(TSceneManager *tSceneManager, TSceneAsset *tSceneAsset)
// {
// auto *sceneManager = reinterpret_cast<SceneManager *>(tSceneManager);
// auto *sceneAsset = reinterpret_cast<SceneAsset *>(tSceneAsset);
// sceneManager->destroy(sceneAsset);
// }
// EMSCRIPTEN_KEEPALIVE void SceneManager_destroyLights(TSceneManager *tSceneManager)
// {
// auto *sceneManager = reinterpret_cast<SceneManager *>(tSceneManager);
// sceneManager->destroyLights();
// }
// EMSCRIPTEN_KEEPALIVE void SceneManager_destroyAssets(TSceneManager *tSceneManager)
// {
// auto *sceneManager = reinterpret_cast<SceneManager *>(tSceneManager);
// sceneManager->destroyAssets();
// }
// EMSCRIPTEN_KEEPALIVE TNameComponentManager *SceneManager_getNameComponentManager(TSceneManager *tSceneManager)
// {
// auto *sceneManager = reinterpret_cast<SceneManager *>(tSceneManager);
// return reinterpret_cast<TNameComponentManager *>(sceneManager->getNameComponentManager());
// }
// EMSCRIPTEN_KEEPALIVE TSceneAsset *SceneManager_createGrid(TSceneManager *tSceneManager, TMaterial *tMaterial)
// {
// auto *sceneManager = reinterpret_cast<SceneManager *>(tSceneManager);
// auto *material = reinterpret_cast<Material *>(tMaterial);
// auto *grid = sceneManager->createGrid(material);
// return reinterpret_cast<TSceneAsset *>(grid);
// }
// EMSCRIPTEN_KEEPALIVE bool SceneManager_isGridEntity(TSceneManager *tSceneManager, EntityId entityId)
// {
// auto *sceneManager = reinterpret_cast<SceneManager *>(tSceneManager);
// return sceneManager->isGridEntity(utils::Entity::import(entityId));
// }
// }