refactoring + texture projection
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@@ -20,7 +20,8 @@ EMSCRIPTEN_KEEPALIVE void Renderer_readPixels(
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TRenderTarget *tRenderTarget,
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TPixelDataFormat tPixelBufferFormat,
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TPixelDataType tPixelDataType,
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uint8_t *out
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uint8_t *out,
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size_t outLength
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);
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EMSCRIPTEN_KEEPALIVE void Renderer_setFrameInterval(
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TRenderer *tRenderer,
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