refactoring + texture projection
This commit is contained in:
@@ -231,6 +231,11 @@ using namespace filament;
|
||||
view->setScene(scene);
|
||||
}
|
||||
|
||||
EMSCRIPTEN_KEEPALIVE void View_setFrontFaceWindingInverted(TView *tView, bool inverted) {
|
||||
auto *view = reinterpret_cast<View*>(tView);
|
||||
view->setFrontFaceWindingInverted(inverted);
|
||||
}
|
||||
|
||||
|
||||
#ifdef __cplusplus
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user