refactoring + texture projection
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@@ -362,11 +362,12 @@ extern "C"
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TPixelDataFormat tPixelBufferFormat,
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TPixelDataType tPixelDataType,
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uint8_t *out,
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size_t outLength,
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void (*onComplete)()) {
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std::packaged_task<void()> lambda(
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[=]() mutable
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{
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Renderer_readPixels(tRenderer, tView, tRenderTarget, tPixelBufferFormat, tPixelDataType, out);
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Renderer_readPixels(tRenderer, tView, tRenderTarget, tPixelBufferFormat, tPixelDataType, out, outLength);
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onComplete();
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});
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auto fut = _renderThread->add_task(lambda);
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