refactoring + texture projection
This commit is contained in:
@@ -6,24 +6,36 @@ material {
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name : color,
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precision: high
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},
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{
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type : sampler2d,
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format : float,
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name : depth,
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},
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{
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type : bool,
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name : flipUVs
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},
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{
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type : bool,
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name : useDepth
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}
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],
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variables : [
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{
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name : screenPos,
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precision : high
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},
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{
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name: sampledDepth,
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precision : high
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}
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],
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requires : [ position, uv0 ],
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shadingModel : unlit,
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doubleSided : false,
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blending: transparent,
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blending: opaque,
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depthWrite : true,
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depthCulling : false,
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depthCulling : true,
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culling: none,
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vertexDomain: device
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}
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@@ -43,6 +55,7 @@ material {
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//
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vertex {
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void materialVertex(inout MaterialVertexInputs material) {
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mat4 transform = getWorldFromModelMatrix();
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vec3 position = getPosition().xyz;
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vec4 worldPosition = mulMat4x4Float3(transform, position);
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@@ -51,9 +64,6 @@ vertex {
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material.screenPos = clipSpace;
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highp float2 uv = material.uv0;
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if(materialParams.flipUVs) {
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uv = uvToRenderTargetUV(uv);
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}
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// Transform UVs (0 to 1) to clip space (-1 to 1 range)
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// UV (0,0) maps to (-1,-1) and UV (1,1) maps to (1,1)
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@@ -70,16 +80,32 @@ vertex {
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fragment {
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void material(inout MaterialInputs material) {
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prepareMaterial(material);
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vec2 texCoords = variable_screenPos.xy / variable_screenPos.w;
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texCoords = texCoords * 0.5 + 0.5;
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// calculate position in clip space
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vec3 clipSpace = variable_screenPos.xyz / variable_screenPos.w;
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// convert to [0,1]
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vec3 deviceCoords = clipSpace * 0.5 + 0.5;
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vec2 texSize = vec2(textureSize(materialParams_color, 0));
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//float textureAspectRatio = texSize.x / texSize.y;
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//texCoords.x *= textureAspectRatio;
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// flip depth coords to [1,0]
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float vertexDepth = clipSpace.z;// 1.0 - clipSpace.z;
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vec4 color = textureLod(materialParams_color, uvToRenderTargetUV(texCoords.xy), 0.0f);
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material.baseColor = color;
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vec2 uv = deviceCoords.xy;
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if(materialParams.flipUVs) {
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uv = uvToRenderTargetUV(uv);
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}
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vec4 sampledDepth = textureLod(materialParams_depth, uv, 0.0);
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//material.baseColor = vec4(sampledDepth.r, 0.0, 0.0, 1.0);
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//material.baseColor = vec4(vertexDepth, 0.0, 0.0, 1.0);
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if(materialParams.useDepth && abs(vertexDepth - sampledDepth.r) > 0.001) {
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discard;
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} else {
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vec2 texSize = vec2(textureSize(materialParams_color, 0));
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vec4 color = textureLod(materialParams_color, uvToRenderTargetUV(deviceCoords.xy), 0.0f);
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material.baseColor = color;
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}
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}
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}
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@@ -42,6 +42,11 @@ abstract class ThermionAsset {
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///
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Future<ThermionEntity?> getChildEntity(String childName);
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///
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///
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///
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Future<MaterialInstance> getMaterialInstanceAt({ThermionEntity? entity, int index = 0});
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///
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///
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///
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@@ -1,6 +1,8 @@
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import 'dart:typed_data';
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import 'package:thermion_dart/src/filament/src/engine.dart';
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import 'package:thermion_dart/src/filament/src/scene.dart';
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import 'package:thermion_dart/src/viewer/src/ffi/src/callbacks.dart';
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import 'package:thermion_dart/src/viewer/src/ffi/src/ffi_material.dart';
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import 'package:thermion_dart/thermion_dart.dart';
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class FilamentConfig<T, U> {
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@@ -59,6 +61,16 @@ abstract class FilamentApp<T> {
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///
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Future<SwapChain> createSwapChain(T handle, {bool hasStencilBuffer = false});
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///
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///
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///
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Future<View> createView();
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///
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///
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///
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Future<Scene> createScene();
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///
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///
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///
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@@ -98,7 +110,7 @@ abstract class FilamentApp<T> {
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int levels = 1,
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Set<TextureUsage> flags = const {TextureUsage.TEXTURE_USAGE_SAMPLEABLE},
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TextureSamplerType textureSamplerType = TextureSamplerType.SAMPLER_2D,
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TextureFormat textureFormat = TextureFormat.RGBA16F,
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TextureFormat textureFormat = TextureFormat.RGBA32F,
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int? importedTextureHandle});
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///
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@@ -185,12 +197,17 @@ abstract class FilamentApp<T> {
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///
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///
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///
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Future setRenderable(covariant View view, bool renderable);
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Future register(covariant SwapChain swapChain, covariant View view);
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///
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///
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///
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Future register(covariant SwapChain swapChain, covariant View view);
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Future unregister(covariant SwapChain swapChain, covariant View view);
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///
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///
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///
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Future updateRenderOrder();
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///
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///
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@@ -239,10 +256,19 @@ abstract class FilamentApp<T> {
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Future<MaterialInstance> createImageMaterialInstance();
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///
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/// Returns pixel buffer(s) for [view] (or, if null, all views associated
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/// with [swapChain] by calling [register]).
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///
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/// Pixel buffers will be returned in RGBA float32 format.
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///
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Future<Uint8List> capture(covariant View view,
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{bool captureRenderTarget = false});
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Future<List<(View,Uint8List)>> capture(covariant SwapChain swapChain,
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{
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covariant View? view,
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bool captureRenderTarget = false,
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PixelDataFormat pixelDataFormat = PixelDataFormat.RGBA,
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PixelDataType pixelDataType = PixelDataType.UBYTE,
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Future Function(View)? beforeRender}
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);
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///
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///
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@@ -269,5 +295,14 @@ abstract class FilamentApp<T> {
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///
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///
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///
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Future<GizmoAsset> createGizmo(covariant View view, T animationManager, GizmoType type);
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Future<GizmoAsset> createGizmo(
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covariant View view, T animationManager, GizmoType type);
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///
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///
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///
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Future<ThermionAsset> createGeometry(Geometry geometry, T animationManager,
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{List<MaterialInstance>? materialInstances,
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bool keepData = false});
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}
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@@ -363,85 +363,113 @@ abstract class Texture {
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Future dispose();
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}
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/// Pixel data format enum, representing different channel combinations
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enum PixelDataFormat {
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R,
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/// One Red channel, float
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R_INTEGER,
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R(0),
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/// One Red channel, integer
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RG,
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R_INTEGER(1),
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/// Two Red and Green channels, float
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RG_INTEGER,
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RG(2),
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/// Two Red and Green channels, integer
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RGB,
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RG_INTEGER(3),
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/// Three Red, Green and Blue channels, float
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RGB_INTEGER,
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RGB(4),
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/// Three Red, Green and Blue channels, integer
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RGBA,
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RGB_INTEGER(5),
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/// Four Red, Green, Blue and Alpha channels, float
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RGBA_INTEGER,
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RGBA(6),
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/// Four Red, Green, Blue and Alpha channels, integer
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UNUSED,
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RGBA_INTEGER(7),
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/// Used to be rgbm
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DEPTH_COMPONENT,
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/// Unused format
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UNUSED(8),
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/// Depth, 16-bit or 24-bits usually
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DEPTH_STENCIL,
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DEPTH_COMPONENT(9),
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/// Two Depth (24-bits) + Stencil (8-bits) channels
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ALPHA
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DEPTH_STENCIL(10),
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/// One Alpha channel, float
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/// Alpha channel only
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ALPHA(11);
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/// The integer value of the enum
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final int value;
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/// Constructor with the integer value
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const PixelDataFormat(this.value);
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/// Factory constructor to create a PixelDataFormat from an integer value
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factory PixelDataFormat.fromValue(int value) {
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return PixelDataFormat.values.firstWhere(
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(format) => format.value == value,
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orElse: () => throw ArgumentError('Invalid PixelDataFormat value: $value'),
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);
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}
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}
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/// Pixel Data Type
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/// Pixel data type enum, representing different data types for pixel values
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enum PixelDataType {
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UBYTE,
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/// Unsigned byte
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BYTE,
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UBYTE(0),
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/// Signed byte
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USHORT,
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BYTE(1),
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/// Unsigned short (16-bit)
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SHORT,
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USHORT(2),
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/// Signed short (16-bit)
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UINT,
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SHORT(3),
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/// Unsigned int (32-bit)
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INT,
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UINT(4),
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/// Signed int (32-bit)
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HALF,
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INT(5),
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/// Half-float (16-bit float)
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FLOAT,
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HALF(6),
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/// Float (32-bits float)
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COMPRESSED,
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FLOAT(7),
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/// Compressed pixels, see CompressedPixelDataType
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UINT_10F_11F_11F_REV,
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/// Compressed pixels
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COMPRESSED(8),
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/// Three low precision floating-point numbers
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USHORT_565,
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UINT_10F_11F_11F_REV(9),
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/// Unsigned int (16-bit), encodes 3 RGB channels
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UINT_2_10_10_10_REV,
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USHORT_565(10),
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/// Unsigned normalized 10 bits RGB, 2 bits alpha
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UINT_2_10_10_10_REV(11);
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/// The integer value of the enum
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final int value;
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/// Constructor with the integer value
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const PixelDataType(this.value);
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/// Factory constructor to create a PixelDataType from an integer value
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factory PixelDataType.fromValue(int value) {
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return PixelDataType.values.firstWhere(
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(type) => type.value == value,
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orElse: () => throw ArgumentError('Invalid PixelDataType value: $value'),
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);
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}
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}
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@deprecated
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typedef ThermionTexture = Texture;
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@@ -24,6 +24,8 @@ abstract class View {
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Future setViewport(int width, int height);
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Future<RenderTarget?> getRenderTarget();
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Future setRenderTarget(covariant RenderTarget? renderTarget);
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int get renderOrder;
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Future setRenderOrder(int order);
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Future setCamera(covariant Camera camera);
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Future<Camera> getCamera();
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Future setPostProcessing(bool enabled);
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@@ -5,8 +5,8 @@ import '../../../thermion_dart.dart';
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class GeometryHelper {
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static Geometry fullscreenQuad() {
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final vertices = Float32List.fromList(
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[-1.0, -1.0, 1.0, 3.0, -1.0, 1.0, -1.0, 3.0, 1.0]);
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final vertices =
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Float32List.fromList([-1.0, -1.0, 1.0, 3.0, -1.0, 1.0, -1.0, 3.0, 1.0]);
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final indices = [0, 1, 2];
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return Geometry(vertices, indices);
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}
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@@ -59,7 +59,8 @@ class GeometryHelper {
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return Geometry(vertices, indices, normals: _normals, uvs: _uvs);
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}
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static Geometry cube({bool normals = true, bool uvs = true}) {
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static Geometry cube(
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{bool normals = true, bool uvs = true, bool flipUvs = true}) {
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final vertices = Float32List.fromList([
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// Front face
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-1, -1, 1, // 0
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@@ -175,44 +176,49 @@ class GeometryHelper {
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])
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: null;
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// Original UV coordinates
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var originalUvs = <double>[
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// front
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1 / 3, 3 / 4, // 0
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2 / 3, 3 / 4, // 1
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2 / 3, 1, // 2
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1 / 3, 1, // 3
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// back
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1 / 3, 1 / 4, // 4
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2 / 3, 1 / 4, // 5
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2 / 3, 1 / 2, // 6
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1 / 3, 1 / 2, // 7
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// top
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2 / 3, 1 / 2, // 8
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1, 1 / 2, // 9
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1, 3 / 4, // 10
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2 / 3, 3 / 4, // 11
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// bottom
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0, 1 / 2, // 12
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1 / 3, 1 / 2, // 13
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1 / 3, 3 / 4, // 14
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0, 3 / 4, // 15
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// right
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1 / 3, 1 / 2, // 16
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2 / 3, 1 / 2, // 17
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2 / 3, 3 / 4, // 18
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1 / 3, 3 / 4, // 19
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// left
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1 / 3, 0, // 20
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2 / 3, 0, // 21
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2 / 3, 1 / 4, // 22
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1 / 3, 1 / 4 // 23
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];
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// Apply UV flipping if requested
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final _uvs = uvs
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? Float32List.fromList([
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// front
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1 / 3, 3 / 4, // 0
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2 / 3, 3 / 4, // 1
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2 / 3, 1, // 2
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1 / 3, 1, // 3
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// back
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1 / 3, 1 / 4, // 4
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2 / 3, 1 / 4, // 5
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2 / 3, 1 / 2, // 6
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1 / 3, 1 / 2, // 7
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// top
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2 / 3, 1 / 2, // 8
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1, 1 / 2, // 9
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1, 3 / 4, // 10
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2 / 3, 3 / 4, // 11
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// bottom
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0, 1 / 2, // 12
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1 / 3, 1 / 2, // 13
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1 / 3, 3 / 4, // 14
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0, 3 / 4, // 15
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// right
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1 / 3, 1 / 2, // 16
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2 / 3, 1 / 2, // 17
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2 / 3, 3 / 4, // 18
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1 / 3, 3 / 4, // 19
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// left
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1 / 3, 0, // 20
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2 / 3, 0, // 21
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2 / 3, 1 / 4, // 22
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1 / 3, 1 / 4 // 23
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])
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? Float32List.fromList(
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flipUvs ? _flipUvCoordinates(originalUvs) : originalUvs)
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: null;
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final indices = [
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@@ -229,9 +235,19 @@ class GeometryHelper {
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// Left face
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20, 21, 22, 20, 22, 23 // 4,0,3,4,3,7
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];
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return Geometry(vertices, indices, normals: _normals, uvs: _uvs);
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}
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// Helper function to flip the Y coordinate of UV coordinates (y = 1.0 - y)
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static List<double> _flipUvCoordinates(List<double> uvs) {
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var flippedUvs = List<double>.from(uvs);
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for (var i = 1; i < flippedUvs.length; i += 2) {
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flippedUvs[i] = 1.0 - flippedUvs[i];
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}
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return flippedUvs;
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}
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static Geometry cylinder(
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{double radius = 1.0,
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double length = 1.0,
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@@ -2,8 +2,8 @@ import 'dart:math';
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import 'dart:typed_data';
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import 'package:image/image.dart' as img;
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Future<Uint8List> pixelBufferToBmp(
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Uint8List pixelBuffer, int width, int height) async {
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Future<Uint8List> pixelBufferToBmp(Uint8List pixelBuffer, int width, int height,
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{bool hasAlpha = true, bool isFloat = false}) async {
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final rowSize = (width * 3 + 3) & ~3;
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final padding = rowSize - (width * 3);
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final fileSize = 54 + rowSize * height;
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@@ -28,14 +28,29 @@ Future<Uint8List> pixelBufferToBmp(
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bd.setInt32(38, 2835, Endian.little); // X pixels per meter
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bd.setInt32(42, 2835, Endian.little); // Y pixels per meter
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Float32List? floatData;
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if (isFloat) {
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floatData = pixelBuffer.buffer.asFloat32List(
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pixelBuffer.offsetInBytes, width * height * (hasAlpha ? 4 : 3));
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}
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// Pixel data (BMP stores in BGR format)
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for (var y = 0; y < height; y++) {
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for (var x = 0; x < width; x++) {
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final srcIndex = (y * width + x) * 4; // RGBA format
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final srcIndex = (y * width + x) * (hasAlpha ? 4 : 3); // RGBA format
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final dstIndex = 54 + y * rowSize + x * 3; // BGR format
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data[dstIndex] = pixelBuffer[srcIndex + 2]; // Blue
|
||||
data[dstIndex + 1] = pixelBuffer[srcIndex + 1]; // Green
|
||||
data[dstIndex + 2] = pixelBuffer[srcIndex]; // Red
|
||||
|
||||
data[dstIndex] = isFloat
|
||||
? (floatData![srcIndex + 2] * 255).toInt()
|
||||
: pixelBuffer[srcIndex + 2]; // Blue
|
||||
data[dstIndex + 1] = isFloat
|
||||
? (floatData![srcIndex + 1] * 255).toInt()
|
||||
: pixelBuffer[srcIndex + 1]; // Green
|
||||
data[dstIndex + 2] = isFloat
|
||||
? (floatData![srcIndex] * 255).toInt()
|
||||
: pixelBuffer[srcIndex]; // Red
|
||||
|
||||
// Alpha channel is discarded
|
||||
}
|
||||
// Add padding to the end of each row
|
||||
|
||||
@@ -342,4 +342,10 @@ class BackgroundImage extends ThermionAsset {
|
||||
// TODO: implement transformToUnitCube
|
||||
throw UnimplementedError();
|
||||
}
|
||||
|
||||
@override
|
||||
Future<MaterialInstance> getMaterialInstanceAt({ThermionEntity? entity, int index = 0}) {
|
||||
// TODO: implement getMaterialInstanceAt
|
||||
throw UnimplementedError();
|
||||
}
|
||||
}
|
||||
|
||||
@@ -370,6 +370,14 @@ class FFIAsset extends ThermionAsset {
|
||||
// }
|
||||
}
|
||||
|
||||
Future<MaterialInstance> getMaterialInstanceAt(
|
||||
{ThermionEntity? entity, int index = 0}) async {
|
||||
entity ??= this.entity;
|
||||
var ptr = RenderableManager_getMaterialInstanceAt(
|
||||
Engine_getRenderableManager(app.engine), entity, 0);
|
||||
return FFIMaterialInstance(ptr, app);
|
||||
}
|
||||
|
||||
///
|
||||
///
|
||||
///
|
||||
|
||||
@@ -120,12 +120,7 @@ class FFIFilamentApp extends FilamentApp<Pointer> {
|
||||
///
|
||||
///
|
||||
///
|
||||
Future setRenderable(covariant FFIView view, bool renderable) async {
|
||||
await view.setRenderable(renderable);
|
||||
await _updateRenderableSwapChains();
|
||||
}
|
||||
|
||||
Future _updateRenderableSwapChains() async {
|
||||
Future updateRenderOrder() async {
|
||||
for (final swapChain in _swapChains.keys) {
|
||||
final views = _swapChains[swapChain];
|
||||
if (views == null) {
|
||||
@@ -174,6 +169,28 @@ class FFIFilamentApp extends FilamentApp<Pointer> {
|
||||
return FFISwapChain(swapChain);
|
||||
}
|
||||
|
||||
///
|
||||
///
|
||||
///
|
||||
Future<View> createView() async {
|
||||
final view = await FFIView(
|
||||
await withPointerCallback<TView>(
|
||||
(cb) => Engine_createViewRenderThread(engine, cb)),
|
||||
this);
|
||||
await view.setFrustumCullingEnabled(true);
|
||||
View_setBlendMode(view.view, TBlendMode.TRANSLUCENT);
|
||||
View_setShadowsEnabled(view.view, false);
|
||||
View_setStencilBufferEnabled(view.view, false);
|
||||
View_setAntiAliasing(view.view, false, false, false);
|
||||
View_setDitheringEnabled(view.view, false);
|
||||
View_setRenderQuality(view.view, TQualityLevel.MEDIUM);
|
||||
return view;
|
||||
}
|
||||
|
||||
Future<Scene> createScene() async {
|
||||
return FFIScene(Engine_createScene(engine));
|
||||
}
|
||||
|
||||
///
|
||||
///
|
||||
///
|
||||
@@ -195,7 +212,7 @@ class FFIFilamentApp extends FilamentApp<Pointer> {
|
||||
continue;
|
||||
}
|
||||
for (final view in _swapChains[swapChain]!) {
|
||||
await setRenderable(view, false);
|
||||
await view.setRenderable(false);
|
||||
}
|
||||
}
|
||||
for (final swapChain in _swapChains.keys.toList()) {
|
||||
@@ -224,10 +241,30 @@ class FFIFilamentApp extends FilamentApp<Pointer> {
|
||||
///
|
||||
Future<RenderTarget> createRenderTarget(int width, int height,
|
||||
{covariant FFITexture? color, covariant FFITexture? depth}) async {
|
||||
if (color == null) {
|
||||
color = await createTexture(width, height,
|
||||
flags: {
|
||||
TextureUsage.TEXTURE_USAGE_SAMPLEABLE,
|
||||
TextureUsage.TEXTURE_USAGE_COLOR_ATTACHMENT,
|
||||
TextureUsage.TEXTURE_USAGE_BLIT_SRC
|
||||
},
|
||||
textureFormat: TextureFormat.RGBA8) as FFITexture;
|
||||
}
|
||||
if (depth == null) {
|
||||
depth = await createTexture(width, height,
|
||||
flags: {
|
||||
TextureUsage.TEXTURE_USAGE_SAMPLEABLE,
|
||||
TextureUsage.TEXTURE_USAGE_DEPTH_ATTACHMENT
|
||||
},
|
||||
textureFormat: TextureFormat.DEPTH32F) as FFITexture;
|
||||
}
|
||||
final renderTarget = await withPointerCallback<TRenderTarget>((cb) {
|
||||
RenderTarget_createRenderThread(engine, width, height,
|
||||
color?.pointer ?? nullptr, depth?.pointer ?? nullptr, cb);
|
||||
RenderTarget_createRenderThread(
|
||||
engine, width, height, color!.pointer, depth!.pointer, cb);
|
||||
});
|
||||
if (renderTarget == nullptr) {
|
||||
throw Exception("Failed to create RenderTarget");
|
||||
}
|
||||
|
||||
return FFIRenderTarget(renderTarget, this);
|
||||
}
|
||||
@@ -488,7 +525,24 @@ class FFIFilamentApp extends FilamentApp<Pointer> {
|
||||
_swapChains[swapChain] = [];
|
||||
}
|
||||
_swapChains[swapChain]!.add(view);
|
||||
await _updateRenderableSwapChains();
|
||||
_swapChains[swapChain]!
|
||||
.sort((a, b) => a.renderOrder.compareTo(b.renderOrder));
|
||||
await updateRenderOrder();
|
||||
}
|
||||
|
||||
///
|
||||
///
|
||||
///
|
||||
@override
|
||||
Future unregister(
|
||||
covariant FFISwapChain swapChain, covariant FFIView view) async {
|
||||
if (!_swapChains.containsKey(swapChain)) {
|
||||
_swapChains[swapChain] = [];
|
||||
}
|
||||
_swapChains[swapChain]!.remove(view);
|
||||
_swapChains[swapChain]!
|
||||
.sort((a, b) => a.renderOrder.compareTo(b.renderOrder));
|
||||
await updateRenderOrder();
|
||||
}
|
||||
|
||||
final _hooks = <Future Function()>[];
|
||||
@@ -603,38 +657,59 @@ class FFIFilamentApp extends FilamentApp<Pointer> {
|
||||
///
|
||||
///
|
||||
///
|
||||
Future<Uint8List> capture(covariant FFIView view,
|
||||
{bool captureRenderTarget = false}) async {
|
||||
final viewport = await view.getViewport();
|
||||
final swapChain = _swapChains.keys
|
||||
.firstWhere((x) => _swapChains[x]?.contains(view) == true);
|
||||
final out = Uint8List(viewport.width * viewport.height * 4);
|
||||
Future<List<(View, Uint8List)>> capture(covariant FFISwapChain swapChain,
|
||||
{covariant FFIView? view,
|
||||
bool captureRenderTarget = false,
|
||||
PixelDataFormat pixelDataFormat = PixelDataFormat.RGBA,
|
||||
PixelDataType pixelDataType = PixelDataType.FLOAT,
|
||||
Future Function(View)? beforeRender}) async {
|
||||
await updateRenderOrder();
|
||||
|
||||
await withBoolCallback((cb) {
|
||||
Renderer_beginFrameRenderThread(renderer, swapChain.swapChain, 0, cb);
|
||||
});
|
||||
await withVoidCallback((cb) {
|
||||
Renderer_renderRenderThread(
|
||||
renderer,
|
||||
view.view,
|
||||
cb,
|
||||
);
|
||||
});
|
||||
|
||||
if (captureRenderTarget && view.renderTarget == null) {
|
||||
throw Exception();
|
||||
final views = <FFIView>[];
|
||||
if (view != null) {
|
||||
views.add(view);
|
||||
} else {
|
||||
views.addAll(_swapChains[swapChain]!);
|
||||
}
|
||||
await withVoidCallback((cb) {
|
||||
Renderer_readPixelsRenderThread(
|
||||
renderer,
|
||||
view.view,
|
||||
captureRenderTarget ? view.renderTarget!.renderTarget : nullptr,
|
||||
TPixelDataFormat.PIXELDATAFORMAT_RGBA,
|
||||
TPixelDataType.PIXELDATATYPE_UBYTE,
|
||||
out.address,
|
||||
cb,
|
||||
);
|
||||
});
|
||||
|
||||
final pixelBuffers = <(View, Uint8List)>[];
|
||||
|
||||
for (final view in views) {
|
||||
beforeRender?.call(view);
|
||||
|
||||
final viewport = await view.getViewport();
|
||||
final pixelBuffer = Uint8List(viewport.width * viewport.height * 4 * sizeOf<Float>());
|
||||
await withVoidCallback((cb) {
|
||||
Renderer_renderRenderThread(
|
||||
renderer,
|
||||
view.view,
|
||||
cb,
|
||||
);
|
||||
});
|
||||
|
||||
if (captureRenderTarget && view.renderTarget == null) {
|
||||
throw Exception();
|
||||
}
|
||||
await withVoidCallback((cb) {
|
||||
Renderer_readPixelsRenderThread(
|
||||
renderer,
|
||||
view.view,
|
||||
view.renderTarget == null ? nullptr : view.renderTarget!.renderTarget,
|
||||
// TPixelDataFormat.PIXELDATAFORMAT_RGBA,
|
||||
// TPixelDataType.PIXELDATATYPE_UBYTE,
|
||||
pixelDataFormat.value,
|
||||
pixelDataType.value,
|
||||
pixelBuffer.address,
|
||||
pixelBuffer.length,
|
||||
cb
|
||||
);
|
||||
});
|
||||
pixelBuffers.add((view, pixelBuffer));
|
||||
}
|
||||
|
||||
await withVoidCallback((cb) {
|
||||
Renderer_endFrameRenderThread(renderer, cb);
|
||||
});
|
||||
@@ -642,7 +717,7 @@ class FFIFilamentApp extends FilamentApp<Pointer> {
|
||||
await withVoidCallback((cb) {
|
||||
Engine_flushAndWaitRenderThead(engine, cb);
|
||||
});
|
||||
return out;
|
||||
return pixelBuffers;
|
||||
}
|
||||
|
||||
///
|
||||
@@ -761,8 +836,15 @@ class FFIFilamentApp extends FilamentApp<Pointer> {
|
||||
(cb) => GltfResourceLoader_createRenderThread(engine, nullptr, cb));
|
||||
|
||||
final gizmo = await withPointerCallback<TGizmo>((cb) {
|
||||
Gizmo_createRenderThread(engine, gltfAssetLoader, gltfResourceLoader, nameComponentManager,
|
||||
view.view, _gizmoMaterial!.pointer, TGizmoType.values[gizmoType.index], cb);
|
||||
Gizmo_createRenderThread(
|
||||
engine,
|
||||
gltfAssetLoader,
|
||||
gltfResourceLoader,
|
||||
nameComponentManager,
|
||||
view.view,
|
||||
_gizmoMaterial!.pointer,
|
||||
TGizmoType.values[gizmoType.index],
|
||||
cb);
|
||||
});
|
||||
if (gizmo == nullptr) {
|
||||
throw Exception("Failed to create gizmo");
|
||||
@@ -779,6 +861,48 @@ class FFIFilamentApp extends FilamentApp<Pointer> {
|
||||
entities: gizmoEntities.toSet()
|
||||
..add(SceneAsset_getEntity(gizmo.cast<TSceneAsset>())));
|
||||
}
|
||||
|
||||
///
|
||||
///
|
||||
///
|
||||
@override
|
||||
Future<ThermionAsset> createGeometry(Geometry geometry, Pointer animationManager,
|
||||
{List<MaterialInstance>? materialInstances,
|
||||
bool keepData = false,
|
||||
bool addToScene = true}) async {
|
||||
var assetPtr = await withPointerCallback<TSceneAsset>((callback) {
|
||||
var ptrList = Int64List(materialInstances?.length ?? 0);
|
||||
if (materialInstances != null && materialInstances.isNotEmpty) {
|
||||
ptrList.setRange(
|
||||
0,
|
||||
materialInstances.length,
|
||||
materialInstances
|
||||
.cast<FFIMaterialInstance>()
|
||||
.map((mi) => mi.pointer.address)
|
||||
.toList());
|
||||
}
|
||||
|
||||
return SceneAsset_createGeometryRenderThread(
|
||||
engine,
|
||||
geometry.vertices.address,
|
||||
geometry.vertices.length,
|
||||
geometry.normals.address,
|
||||
geometry.normals.length,
|
||||
geometry.uvs.address,
|
||||
geometry.uvs.length,
|
||||
geometry.indices.address,
|
||||
geometry.indices.length,
|
||||
geometry.primitiveType.index,
|
||||
ptrList.address.cast<Pointer<TMaterialInstance>>(),
|
||||
ptrList.length,
|
||||
callback);
|
||||
});
|
||||
if (assetPtr == nullptr) {
|
||||
throw Exception("Failed to create geometry");
|
||||
}
|
||||
|
||||
return FFIAsset(assetPtr, this, animationManager.cast<TAnimationManager>());
|
||||
}
|
||||
}
|
||||
|
||||
class FinalizableUint8List implements Finalizable {
|
||||
|
||||
@@ -9,6 +9,9 @@ import 'callbacks.dart';
|
||||
import 'ffi_camera.dart';
|
||||
|
||||
class FFIView extends View {
|
||||
int _renderOrder = 0;
|
||||
int get renderOrder => _renderOrder;
|
||||
|
||||
final Pointer<TView> view;
|
||||
final FFIFilamentApp app;
|
||||
|
||||
@@ -24,6 +27,17 @@ class FFIView extends View {
|
||||
}
|
||||
}
|
||||
|
||||
///
|
||||
///
|
||||
///
|
||||
Future setRenderOrder(int order) async {
|
||||
this._renderOrder = order;
|
||||
await FilamentApp.instance!.updateRenderOrder();
|
||||
}
|
||||
|
||||
///
|
||||
///
|
||||
///
|
||||
Future setRenderable(bool renderable) async {
|
||||
this._renderable = renderable;
|
||||
}
|
||||
@@ -138,6 +152,10 @@ class FFIView extends View {
|
||||
View_setLayerEnabled(view, layer.value, visible);
|
||||
}
|
||||
|
||||
Future setBlendMode(TBlendMode blendMode) async {
|
||||
View_setBlendMode(view, blendMode);
|
||||
}
|
||||
|
||||
@override
|
||||
Future<Scene> getScene() async {
|
||||
final ptr = View_getScene(view);
|
||||
|
||||
@@ -659,6 +659,12 @@ external void View_setScene(
|
||||
ffi.Pointer<TScene> tScene,
|
||||
);
|
||||
|
||||
@ffi.Native<ffi.Void Function(ffi.Pointer<TView>, ffi.Bool)>(isLeaf: true)
|
||||
external void View_setFrontFaceWindingInverted(
|
||||
ffi.Pointer<TView> tView,
|
||||
bool inverted,
|
||||
);
|
||||
|
||||
@ffi.Native<
|
||||
ffi.Void Function(ffi.Pointer<TView>, ffi.Uint32, ffi.Uint32, ffi.Uint32,
|
||||
PickCallback)>(isLeaf: true)
|
||||
@@ -1471,7 +1477,8 @@ external void Renderer_renderStandaloneView(
|
||||
ffi.Pointer<TRenderTarget>,
|
||||
ffi.Int,
|
||||
ffi.Int,
|
||||
ffi.Pointer<ffi.Uint8>)>(isLeaf: true)
|
||||
ffi.Pointer<ffi.Uint8>,
|
||||
ffi.Size)>(isLeaf: true)
|
||||
external void Renderer_readPixels(
|
||||
ffi.Pointer<TRenderer> tRenderer,
|
||||
ffi.Pointer<TView> tView,
|
||||
@@ -1479,6 +1486,7 @@ external void Renderer_readPixels(
|
||||
int tPixelBufferFormat,
|
||||
int tPixelDataType,
|
||||
ffi.Pointer<ffi.Uint8> out,
|
||||
int outLength,
|
||||
);
|
||||
|
||||
@ffi.Native<
|
||||
@@ -1976,6 +1984,7 @@ external void Renderer_renderStandaloneViewRenderThread(
|
||||
ffi.UnsignedInt,
|
||||
ffi.UnsignedInt,
|
||||
ffi.Pointer<ffi.Uint8>,
|
||||
ffi.Size,
|
||||
ffi.Pointer<ffi.NativeFunction<ffi.Void Function()>>)>(isLeaf: true)
|
||||
external void Renderer_readPixelsRenderThread(
|
||||
ffi.Pointer<TRenderer> tRenderer,
|
||||
@@ -1984,6 +1993,7 @@ external void Renderer_readPixelsRenderThread(
|
||||
int tPixelBufferFormat,
|
||||
int tPixelDataType,
|
||||
ffi.Pointer<ffi.Uint8> out,
|
||||
int outLength,
|
||||
ffi.Pointer<ffi.NativeFunction<ffi.Void Function()>> onComplete,
|
||||
);
|
||||
|
||||
|
||||
@@ -79,20 +79,11 @@ class ThermionViewerFFI extends ThermionViewer {
|
||||
|
||||
Future _initialize() async {
|
||||
_logger.info("Initializing ThermionViewerFFI");
|
||||
view = FFIView(
|
||||
await withPointerCallback<TView>(
|
||||
(cb) => Engine_createViewRenderThread(app.engine, cb)),
|
||||
app);
|
||||
await view.setFrustumCullingEnabled(true);
|
||||
View_setBlendMode(view.view, TBlendMode.TRANSLUCENT);
|
||||
View_setShadowsEnabled(view.view, false);
|
||||
View_setStencilBufferEnabled(view.view, false);
|
||||
View_setAntiAliasing(view.view, false, false, false);
|
||||
View_setDitheringEnabled(view.view, false);
|
||||
View_setRenderQuality(view.view, TQualityLevel.MEDIUM);
|
||||
view = await FilamentApp.instance!.createView() as FFIView;
|
||||
|
||||
await FilamentApp.instance!.setClearOptions(0.0, 0.0, 0.0, 0.0);
|
||||
scene = FFIScene(Engine_createScene(app.engine));
|
||||
scene = await FilamentApp.instance!.createScene() as FFIScene;
|
||||
|
||||
await view.setScene(scene);
|
||||
final camera = FFICamera(
|
||||
await withPointerCallback<TCamera>(
|
||||
@@ -125,7 +116,7 @@ class ThermionViewerFFI extends ThermionViewer {
|
||||
@override
|
||||
Future setRendering(bool render) async {
|
||||
_rendering = render;
|
||||
await app.setRenderable(view, render);
|
||||
await view.setRenderable(render);
|
||||
}
|
||||
|
||||
///
|
||||
@@ -684,38 +675,9 @@ class ThermionViewerFFI extends ThermionViewer {
|
||||
{List<MaterialInstance>? materialInstances,
|
||||
bool keepData = false,
|
||||
bool addToScene = true}) async {
|
||||
var assetPtr = await withPointerCallback<TSceneAsset>((callback) {
|
||||
var ptrList = Int64List(materialInstances?.length ?? 0);
|
||||
if (materialInstances != null && materialInstances.isNotEmpty) {
|
||||
ptrList.setRange(
|
||||
0,
|
||||
materialInstances.length,
|
||||
materialInstances
|
||||
.cast<FFIMaterialInstance>()
|
||||
.map((mi) => mi.pointer.address)
|
||||
.toList());
|
||||
}
|
||||
final asset =
|
||||
await FilamentApp.instance!.createGeometry(geometry, animationManager, materialInstances: materialInstances) as FFIAsset;
|
||||
|
||||
return SceneAsset_createGeometryRenderThread(
|
||||
app.engine,
|
||||
geometry.vertices.address,
|
||||
geometry.vertices.length,
|
||||
geometry.normals.address,
|
||||
geometry.normals.length,
|
||||
geometry.uvs.address,
|
||||
geometry.uvs.length,
|
||||
geometry.indices.address,
|
||||
geometry.indices.length,
|
||||
geometry.primitiveType.index,
|
||||
ptrList.address.cast<Pointer<TMaterialInstance>>(),
|
||||
ptrList.length,
|
||||
callback);
|
||||
});
|
||||
if (assetPtr == nullptr) {
|
||||
throw Exception("Failed to create geometry");
|
||||
}
|
||||
|
||||
var asset = FFIAsset(assetPtr, app, animationManager);
|
||||
if (addToScene) {
|
||||
await scene.add(asset);
|
||||
}
|
||||
@@ -730,8 +692,8 @@ class ThermionViewerFFI extends ThermionViewer {
|
||||
@override
|
||||
Future<GizmoAsset> getGizmo(GizmoType gizmoType) async {
|
||||
if (_gizmos[gizmoType] == null) {
|
||||
_gizmos[gizmoType] =
|
||||
await FilamentApp.instance!.createGizmo(view, animationManager, gizmoType);
|
||||
_gizmos[gizmoType] = await FilamentApp.instance!
|
||||
.createGizmo(view, animationManager, gizmoType);
|
||||
}
|
||||
return _gizmos[gizmoType]!;
|
||||
}
|
||||
|
||||
110
thermion_dart/native/Makefile
Normal file
110
thermion_dart/native/Makefile
Normal file
@@ -0,0 +1,110 @@
|
||||
# Makefile for Thermion Dart - macOS Version
|
||||
# Using clang to build shared library directly
|
||||
|
||||
# Configuration variables
|
||||
FILAMENT_VERSION = v1.58.0
|
||||
PACKAGE_NAME = thermion_dart
|
||||
PLATFORM = macos
|
||||
|
||||
# Architecture - default to x64 but can be overridden
|
||||
ARCH ?= x64
|
||||
|
||||
# Compiler and flags
|
||||
CC = clang++
|
||||
CFLAGS = -std=c++17 -g -O0 -mmacosx-version-min=13.0
|
||||
DEFINES = -DENABLE_TRACING=1
|
||||
|
||||
# Output library name
|
||||
OUTPUT_NAME = libthermion_dart.dylib
|
||||
|
||||
# Project directory structure
|
||||
PKG_ROOT = .
|
||||
NATIVE_SRC_DIR = $(PKG_ROOT)/src
|
||||
NATIVE_INCLUDE_DIR = $(PKG_ROOT)/include
|
||||
OUTPUT_DIR = $(PKG_ROOT)/build
|
||||
|
||||
# Hardcoded library path (for Filament libraries)
|
||||
LIB_DIR = /Users/nickfisher/Documents/thermion/thermion_dart/.dart_tool/thermion_dart/lib/v1.58.0/macos/debug
|
||||
|
||||
# Libraries are already in LIB_DIR, no download needed
|
||||
|
||||
# Source files
|
||||
SOURCES = $(shell find $(NATIVE_SRC_DIR) -type f -name "*.cpp" -not -path "*CMakeLists*" -not -path "*main.cpp*" -not -path "*windows*")
|
||||
MATERIAL_SOURCES = $(NATIVE_INCLUDE_DIR)/material/unlit_fixed_size.c \
|
||||
$(NATIVE_INCLUDE_DIR)/material/image.c \
|
||||
$(NATIVE_INCLUDE_DIR)/material/grid.c \
|
||||
$(NATIVE_INCLUDE_DIR)/material/unlit.c \
|
||||
$(NATIVE_INCLUDE_DIR)/material/gizmo.c
|
||||
RESOURCE_SOURCES = $(NATIVE_INCLUDE_DIR)/resources/translation_gizmo_glb.c \
|
||||
$(NATIVE_INCLUDE_DIR)/resources/rotation_gizmo_glb.c
|
||||
|
||||
ALL_SOURCES = $(SOURCES) $(MATERIAL_SOURCES) $(RESOURCE_SOURCES)
|
||||
|
||||
# Include paths
|
||||
INCLUDES = -I$(NATIVE_INCLUDE_DIR) -I$(NATIVE_INCLUDE_DIR)/filament
|
||||
|
||||
# Libraries to link
|
||||
LIBS = -lfilament -lbackend -lfilameshio -lviewer -lfilamat -lmeshoptimizer \
|
||||
-lmikktspace -lgeometry -lutils -lfilabridge -lgltfio_core -lgltfio \
|
||||
-lfilament-iblprefilter -limage -limageio -ltinyexr -lfilaflat \
|
||||
-ldracodec -libl -lktxreader -lpng -lz -lstb -luberzlib -lsmol-v \
|
||||
-luberarchive -lzstd -lbasis_transcoder -lmatdbg -lfgviewer -lbluegl \
|
||||
-lbluevk -lstdc++
|
||||
|
||||
# Frameworks for macOS
|
||||
FRAMEWORKS = -framework Foundation -framework CoreVideo -framework Cocoa -framework Metal
|
||||
|
||||
# Default target
|
||||
.PHONY: all
|
||||
all: setup check-libs build
|
||||
|
||||
# Setup directories
|
||||
.PHONY: setup
|
||||
setup:
|
||||
mkdir -p "$(LIB_DIR)"
|
||||
mkdir -p "$(OUTPUT_DIR)"
|
||||
@echo "Build directories created for macOS"
|
||||
|
||||
# Using pre-existing Filament libraries
|
||||
.PHONY: check-libs
|
||||
check-libs:
|
||||
@echo "Using existing Filament libraries in $(LIB_DIR)"
|
||||
@if [ ! -d "$(LIB_DIR)" ]; then \
|
||||
echo "ERROR: Library directory $(LIB_DIR) not found"; \
|
||||
exit 1; \
|
||||
fi
|
||||
|
||||
# Build the shared library using clang
|
||||
.PHONY: build
|
||||
build:
|
||||
@echo "Building Thermion shared library for macOS ($(ARCH))"
|
||||
$(CC) $(CFLAGS) $(DEFINES) $(INCLUDES) \
|
||||
-dynamiclib -install_name @rpath/$(OUTPUT_NAME) \
|
||||
$(ALL_SOURCES) \
|
||||
-L$(LIB_DIR) $(LIBS) $(FRAMEWORKS) \
|
||||
-o $(OUTPUT_DIR)/$(OUTPUT_NAME)
|
||||
@echo "Build complete: $(OUTPUT_DIR)/$(OUTPUT_NAME)"
|
||||
|
||||
# Clean build artifacts
|
||||
.PHONY: clean
|
||||
clean:
|
||||
@echo "Build artifacts cleaned" # rm -rf "$(OUTPUT_DIR)"
|
||||
|
||||
# Help target
|
||||
.PHONY: help
|
||||
help:
|
||||
@echo "Thermion macOS Build System"
|
||||
@echo ""
|
||||
@echo "Usage:"
|
||||
@echo " make [target] [ARCH=architecture]"
|
||||
@echo ""
|
||||
@echo "Targets:"
|
||||
@echo " all Build everything (default)"
|
||||
@echo " setup Create necessary directories"
|
||||
@echo " check-libs Verify Filament libraries exist"
|
||||
@echo " build Build the shared library"
|
||||
@echo " clean Clean build artifacts"
|
||||
@echo ""
|
||||
@echo "Options:"
|
||||
@echo " ARCH Target architecture (default: x64)"
|
||||
@echo " Supported: x64, arm64"
|
||||
@@ -30,7 +30,7 @@ static void Log(const char *fmt, ...) {
|
||||
|
||||
va_end(args);
|
||||
}
|
||||
|
||||
#define ERROR(fmt, ...) Log("Error: %s:%d " fmt, __FILENAME__, __LINE__, ##__VA_ARGS__)
|
||||
#ifdef ENABLE_TRACING
|
||||
#ifdef __ANDROID__
|
||||
#define __FILENAME__ (strrchr(__FILE__, '/') ? strrchr(__FILE__, '/') + 1 : __FILE__)
|
||||
|
||||
@@ -20,7 +20,8 @@ EMSCRIPTEN_KEEPALIVE void Renderer_readPixels(
|
||||
TRenderTarget *tRenderTarget,
|
||||
TPixelDataFormat tPixelBufferFormat,
|
||||
TPixelDataType tPixelDataType,
|
||||
uint8_t *out
|
||||
uint8_t *out,
|
||||
size_t outLength
|
||||
);
|
||||
EMSCRIPTEN_KEEPALIVE void Renderer_setFrameInterval(
|
||||
TRenderer *tRenderer,
|
||||
|
||||
@@ -64,6 +64,7 @@ EMSCRIPTEN_KEEPALIVE bool View_isStencilBufferEnabled(TView *tView);
|
||||
EMSCRIPTEN_KEEPALIVE void View_setDitheringEnabled(TView *tView, bool enabled);
|
||||
EMSCRIPTEN_KEEPALIVE bool View_isDitheringEnabled(TView *tView);
|
||||
EMSCRIPTEN_KEEPALIVE void View_setScene(TView *tView, TScene *tScene);
|
||||
EMSCRIPTEN_KEEPALIVE void View_setFrontFaceWindingInverted(TView *tView, bool inverted);
|
||||
|
||||
typedef void (*PickCallback)(uint32_t requestId, EntityId entityId, float depth, float fragX, float fragY, float fragZ);
|
||||
EMSCRIPTEN_KEEPALIVE void View_pick(TView* tView, uint32_t requestId, uint32_t x, uint32_t y, PickCallback callback);
|
||||
|
||||
@@ -77,6 +77,7 @@ namespace thermion
|
||||
TPixelDataFormat tPixelBufferFormat,
|
||||
TPixelDataType tPixelDataType,
|
||||
uint8_t *out,
|
||||
size_t outLength,
|
||||
void (*onComplete)());
|
||||
|
||||
EMSCRIPTEN_KEEPALIVE void Material_createInstanceRenderThread(TMaterial *tMaterial, void (*onComplete)(TMaterialInstance *));
|
||||
|
||||
12
thermion_dart/native/include/material/capture_uv.S
Normal file
12
thermion_dart/native/include/material/capture_uv.S
Normal file
@@ -0,0 +1,12 @@
|
||||
.global CAPTURE_UV_CAPTURE_UV_OFFSET;
|
||||
.global CAPTURE_UV_CAPTURE_UV_SIZE;
|
||||
|
||||
.global CAPTURE_UV_PACKAGE
|
||||
.section .rodata
|
||||
CAPTURE_UV_PACKAGE:
|
||||
.incbin "capture_uv.bin"
|
||||
CAPTURE_UV_CAPTURE_UV_OFFSET:
|
||||
.int 0
|
||||
CAPTURE_UV_CAPTURE_UV_SIZE:
|
||||
.int 125851
|
||||
|
||||
12
thermion_dart/native/include/material/capture_uv.apple.S
Normal file
12
thermion_dart/native/include/material/capture_uv.apple.S
Normal file
@@ -0,0 +1,12 @@
|
||||
.global _CAPTURE_UV_CAPTURE_UV_OFFSET;
|
||||
.global _CAPTURE_UV_CAPTURE_UV_SIZE;
|
||||
|
||||
.global _CAPTURE_UV_PACKAGE
|
||||
.section __TEXT,__const
|
||||
_CAPTURE_UV_PACKAGE:
|
||||
.incbin "capture_uv.bin"
|
||||
_CAPTURE_UV_CAPTURE_UV_OFFSET:
|
||||
.int 0
|
||||
_CAPTURE_UV_CAPTURE_UV_SIZE:
|
||||
.int 125851
|
||||
|
||||
BIN
thermion_dart/native/include/material/capture_uv.bin
Normal file
BIN
thermion_dart/native/include/material/capture_uv.bin
Normal file
Binary file not shown.
6303
thermion_dart/native/include/material/capture_uv.c
Normal file
6303
thermion_dart/native/include/material/capture_uv.c
Normal file
File diff suppressed because it is too large
Load Diff
13
thermion_dart/native/include/material/capture_uv.h
Normal file
13
thermion_dart/native/include/material/capture_uv.h
Normal file
@@ -0,0 +1,13 @@
|
||||
#ifndef CAPTURE_UV_H_
|
||||
#define CAPTURE_UV_H_
|
||||
|
||||
#include <stdint.h>
|
||||
|
||||
extern "C" {
|
||||
extern const uint8_t CAPTURE_UV_PACKAGE[];
|
||||
extern int CAPTURE_UV_CAPTURE_UV_OFFSET;
|
||||
extern int CAPTURE_UV_CAPTURE_UV_SIZE;
|
||||
}
|
||||
#define CAPTURE_UV_CAPTURE_UV_DATA (CAPTURE_UV_PACKAGE + CAPTURE_UV_CAPTURE_UV_OFFSET)
|
||||
|
||||
#endif
|
||||
Binary file not shown.
@@ -51,7 +51,7 @@ const uint8_t UNLIT_PACKAGE[] = {
|
||||
0x53, 0x45, 0x54, 0x44, 0x5f, 0x54, 0x41, 0x4d, 0x01, 0x00, 0x00, 0x00, 0x01, 0x54, 0x53, 0x4e, 0x49, 0x5f, 0x54, 0x41,
|
||||
0x4d, 0x01, 0x00, 0x00, 0x00, 0x00, 0x53, 0x43, 0x32, 0x41, 0x5f, 0x54, 0x41, 0x4d, 0x01, 0x00, 0x00, 0x00, 0x00, 0x4f,
|
||||
0x43, 0x32, 0x41, 0x5f, 0x54, 0x41, 0x4d, 0x01, 0x00, 0x00, 0x00, 0x00, 0x4f, 0x4d, 0x55, 0x43, 0x5f, 0x54, 0x41, 0x4d,
|
||||
0x01, 0x00, 0x00, 0x00, 0x02, 0x50, 0x4f, 0x52, 0x50, 0x5f, 0x54, 0x41, 0x4d, 0x08, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00,
|
||||
0x01, 0x00, 0x00, 0x00, 0x00, 0x50, 0x4f, 0x52, 0x50, 0x5f, 0x54, 0x41, 0x4d, 0x08, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00,
|
||||
0x00, 0x00, 0x00, 0x00, 0x00, 0x52, 0x45, 0x54, 0x53, 0x5f, 0x54, 0x41, 0x4d, 0x01, 0x00, 0x00, 0x00, 0x01, 0x44, 0x49,
|
||||
0x55, 0x55, 0x5f, 0x54, 0x41, 0x4d, 0x08, 0x00, 0x00, 0x00, 0xf7, 0xaa, 0x19, 0x69, 0x9f, 0xc0, 0xf1, 0x29, 0x44, 0x41,
|
||||
0x48, 0x53, 0x5f, 0x54, 0x41, 0x4d, 0x01, 0x00, 0x00, 0x00, 0x00, 0x4c, 0x4d, 0x48, 0x53, 0x5f, 0x54, 0x41, 0x4d, 0x01,
|
||||
|
||||
270
thermion_dart/native/macos/ThermionTexture.swift
Normal file
270
thermion_dart/native/macos/ThermionTexture.swift
Normal file
@@ -0,0 +1,270 @@
|
||||
import Foundation
|
||||
import GLKit
|
||||
|
||||
@objc public class ThermionTextureSwift : NSObject {
|
||||
|
||||
public var pixelBuffer: CVPixelBuffer?
|
||||
|
||||
var pixelBufferAttrs = [
|
||||
kCVPixelBufferPixelFormatTypeKey: NSNumber(value: kCVPixelFormatType_32ABGR ),
|
||||
kCVPixelBufferIOSurfacePropertiesKey: [:] as CFDictionary
|
||||
] as [CFString : Any] as CFDictionary
|
||||
|
||||
@objc public var cvMetalTextureCache:CVMetalTextureCache?
|
||||
@objc public var metalDevice:MTLDevice?
|
||||
|
||||
@objc public var cvMetalTexture:CVMetalTexture?
|
||||
@objc public var metalTexture:MTLTexture?
|
||||
@objc public var metalTextureAddress:Int = -1
|
||||
|
||||
@objc override public init() {
|
||||
|
||||
}
|
||||
|
||||
@objc public init(width:Int64, height:Int64, isDepth:Bool) {
|
||||
if(self.metalDevice == nil) {
|
||||
self.metalDevice = MTLCreateSystemDefaultDevice()!
|
||||
}
|
||||
|
||||
if isDepth {
|
||||
print("Creating depth texture")
|
||||
// Create a proper depth texture without IOSurface backing
|
||||
let textureDescriptor = MTLTextureDescriptor.texture2DDescriptor(
|
||||
pixelFormat: .depth32Float,
|
||||
width: Int(width),
|
||||
height: Int(height),
|
||||
mipmapped: false)
|
||||
textureDescriptor.usage = [.renderTarget, .shaderRead]
|
||||
textureDescriptor.storageMode = .private // Best performance for GPU-only access
|
||||
|
||||
metalTexture = metalDevice?.makeTexture(descriptor: textureDescriptor)
|
||||
let metalTexturePtr = Unmanaged.passRetained(metalTexture!).toOpaque()
|
||||
metalTextureAddress = Int(bitPattern: metalTexturePtr)
|
||||
return
|
||||
}
|
||||
|
||||
print("Creating color texture")
|
||||
|
||||
|
||||
let pixelFormat: MTLPixelFormat = isDepth ? .depth32Float : .bgra8Unorm
|
||||
let cvPixelFormat = isDepth ? kCVPixelFormatType_DepthFloat32 : kCVPixelFormatType_32BGRA
|
||||
|
||||
if(CVPixelBufferCreate(kCFAllocatorDefault, Int(width), Int(height),
|
||||
kCVPixelFormatType_32BGRA, pixelBufferAttrs, &pixelBuffer) != kCVReturnSuccess) {
|
||||
print("Error allocating pixel buffer")
|
||||
metalTextureAddress = -1;
|
||||
return
|
||||
}
|
||||
|
||||
if self.cvMetalTextureCache == nil {
|
||||
let cacheCreationResult = CVMetalTextureCacheCreate(
|
||||
kCFAllocatorDefault,
|
||||
nil,
|
||||
self.metalDevice!,
|
||||
nil,
|
||||
&self.cvMetalTextureCache)
|
||||
if(cacheCreationResult != kCVReturnSuccess) {
|
||||
print("Error creating Metal texture cache")
|
||||
metalTextureAddress = -1
|
||||
return
|
||||
}
|
||||
}
|
||||
let cvret = CVMetalTextureCacheCreateTextureFromImage(
|
||||
kCFAllocatorDefault,
|
||||
self.cvMetalTextureCache!,
|
||||
pixelBuffer!, nil,
|
||||
MTLPixelFormat.bgra8Unorm,
|
||||
Int(width), Int(height),
|
||||
0,
|
||||
&cvMetalTexture)
|
||||
if(cvret != kCVReturnSuccess) {
|
||||
print("Error creating texture from image")
|
||||
metalTextureAddress = -1
|
||||
return
|
||||
}
|
||||
metalTexture = CVMetalTextureGetTexture(cvMetalTexture!)
|
||||
let metalTexturePtr = Unmanaged.passRetained(metalTexture!).toOpaque()
|
||||
metalTextureAddress = Int(bitPattern:metalTexturePtr)
|
||||
}
|
||||
|
||||
@objc public func destroyTexture() {
|
||||
CVMetalTextureCacheFlush(self.cvMetalTextureCache!, 0)
|
||||
self.metalTexture = nil
|
||||
self.cvMetalTexture = nil
|
||||
self.pixelBuffer = nil
|
||||
self.metalDevice = nil
|
||||
self.cvMetalTextureCache = nil
|
||||
}
|
||||
@objc public func fillWithPNGImage(imageURL: URL) -> Bool {
|
||||
// Make sure we have a pixel buffer to work with
|
||||
guard let pixelBuffer = self.pixelBuffer else {
|
||||
print("Error: No pixel buffer available")
|
||||
return false
|
||||
}
|
||||
|
||||
// Try to load the image from the provided URL
|
||||
guard let nsImage = NSImage(contentsOf: imageURL) else {
|
||||
print("Error: Could not load image from \(imageURL.path)")
|
||||
return false
|
||||
}
|
||||
|
||||
// Make sure we have a CGImage to work with
|
||||
guard let cgImage = nsImage.cgImage(forProposedRect: nil, context: nil, hints: nil) else {
|
||||
print("Error: Could not get CGImage from NSImage")
|
||||
return false
|
||||
}
|
||||
|
||||
// Get pixel buffer dimensions
|
||||
let width = CVPixelBufferGetWidth(pixelBuffer)
|
||||
let height = CVPixelBufferGetHeight(pixelBuffer)
|
||||
|
||||
// Lock the pixel buffer for writing
|
||||
CVPixelBufferLockBaseAddress(pixelBuffer, CVPixelBufferLockFlags(rawValue: 0))
|
||||
|
||||
// Get the base address of the pixel buffer
|
||||
guard let baseAddress = CVPixelBufferGetBaseAddress(pixelBuffer) else {
|
||||
print("Error: Could not get base address of pixel buffer")
|
||||
CVPixelBufferUnlockBaseAddress(pixelBuffer, CVPixelBufferLockFlags(rawValue: 0))
|
||||
return false
|
||||
}
|
||||
|
||||
// Create a graphics context in the pixel buffer
|
||||
let colorSpace = CGColorSpaceCreateDeviceRGB()
|
||||
let bytesPerRow = CVPixelBufferGetBytesPerRow(pixelBuffer)
|
||||
let context = CGContext(
|
||||
data: baseAddress,
|
||||
width: width,
|
||||
height: height,
|
||||
bitsPerComponent: 8,
|
||||
bytesPerRow: bytesPerRow,
|
||||
space: colorSpace,
|
||||
bitmapInfo: CGBitmapInfo.byteOrder32Little.rawValue | CGImageAlphaInfo.premultipliedFirst.rawValue
|
||||
)
|
||||
|
||||
// Draw the image into the context (which is backed by our pixel buffer)
|
||||
if let context = context {
|
||||
// Flip the coordinate system to match Metal's coordinate system
|
||||
context.translateBy(x: 0, y: CGFloat(height))
|
||||
context.scaleBy(x: 1, y: -1)
|
||||
|
||||
// Draw the image to fill the entire texture
|
||||
let rect = CGRect(x: 0, y: 0, width: CGFloat(width), height: CGFloat(height))
|
||||
context.draw(cgImage, in: rect)
|
||||
} else {
|
||||
print("Error: Could not create CGContext from pixel buffer")
|
||||
CVPixelBufferUnlockBaseAddress(pixelBuffer, CVPixelBufferLockFlags(rawValue: 0))
|
||||
return false
|
||||
}
|
||||
|
||||
// Unlock the pixel buffer
|
||||
CVPixelBufferUnlockBaseAddress(pixelBuffer, CVPixelBufferLockFlags(rawValue: 0))
|
||||
|
||||
return true
|
||||
}
|
||||
|
||||
@objc public func fillColor() {
|
||||
CVPixelBufferLockBaseAddress(pixelBuffer!, CVPixelBufferLockFlags(rawValue: 0))
|
||||
let bufferWidth = Int(CVPixelBufferGetWidth(pixelBuffer!))
|
||||
let bufferHeight = Int(CVPixelBufferGetHeight(pixelBuffer!))
|
||||
let bytesPerRow = CVPixelBufferGetBytesPerRow(pixelBuffer!)
|
||||
|
||||
guard let baseAddress = CVPixelBufferGetBaseAddress(pixelBuffer!) else {
|
||||
return
|
||||
}
|
||||
|
||||
for row in 0..<bufferHeight {
|
||||
var pixel = baseAddress + row * bytesPerRow
|
||||
for _ in 0..<bufferWidth {
|
||||
let blue = pixel
|
||||
blue.storeBytes(of: 255, as: UInt8.self)
|
||||
|
||||
let red = pixel + 1
|
||||
red.storeBytes(of: 0, as: UInt8.self)
|
||||
|
||||
let green = pixel + 2
|
||||
green.storeBytes(of: 0, as: UInt8.self)
|
||||
|
||||
let alpha = pixel + 3
|
||||
alpha.storeBytes(of: 255, as: UInt8.self)
|
||||
|
||||
pixel += 4;
|
||||
}
|
||||
}
|
||||
|
||||
CVPixelBufferUnlockBaseAddress(pixelBuffer!, CVPixelBufferLockFlags(rawValue: 0))
|
||||
}
|
||||
|
||||
@objc public func getTextureBytes() -> NSData? {
|
||||
guard let texture = self.metalTexture else {
|
||||
print("Metal texture is not available")
|
||||
return nil
|
||||
}
|
||||
|
||||
let width = texture.width
|
||||
let height = texture.height
|
||||
|
||||
// Check what type of texture we're dealing with
|
||||
let isDepthTexture = texture.pixelFormat == .depth32Float ||
|
||||
texture.pixelFormat == .depth16Unorm
|
||||
print("Using texture pixel format : \(texture.pixelFormat) isDepthTexture \(isDepthTexture) (depth32Float \(MTLPixelFormat.depth32Float)) (depth16Unorm \(MTLPixelFormat.depth16Unorm))")
|
||||
// Determine bytes per pixel based on format
|
||||
let bytesPerPixel = isDepthTexture ?
|
||||
(texture.pixelFormat == .depth32Float ? 4 : 2) : 4
|
||||
let bytesPerRow = width * bytesPerPixel
|
||||
let byteCount = bytesPerRow * height
|
||||
|
||||
// Create a staging buffer that is CPU-accessible
|
||||
guard let stagingBuffer = self.metalDevice?.makeBuffer(
|
||||
length: byteCount,
|
||||
options: .storageModeShared) else {
|
||||
print("Failed to create staging buffer")
|
||||
return nil
|
||||
}
|
||||
|
||||
// Create command buffer and encoder for copying
|
||||
guard let cmdQueue = self.metalDevice?.makeCommandQueue(),
|
||||
let cmdBuffer = cmdQueue.makeCommandBuffer(),
|
||||
let blitEncoder = cmdBuffer.makeBlitCommandEncoder() else {
|
||||
print("Failed to create command objects")
|
||||
return nil
|
||||
}
|
||||
|
||||
// Copy from texture to buffer
|
||||
blitEncoder.copy(
|
||||
from: texture,
|
||||
sourceSlice: 0,
|
||||
sourceLevel: 0,
|
||||
sourceOrigin: MTLOrigin(x: 0, y: 0, z: 0),
|
||||
sourceSize: MTLSize(width: width, height: height, depth: 1),
|
||||
to: stagingBuffer,
|
||||
destinationOffset: 0,
|
||||
destinationBytesPerRow: bytesPerRow,
|
||||
destinationBytesPerImage: byteCount
|
||||
)
|
||||
|
||||
blitEncoder.endEncoding()
|
||||
cmdBuffer.commit()
|
||||
cmdBuffer.waitUntilCompleted()
|
||||
|
||||
// Now the data is in the staging buffer, accessible to CPU
|
||||
if isDepthTexture {
|
||||
// For depth textures, just return the raw data
|
||||
return NSData(bytes: stagingBuffer.contents(), length: byteCount)
|
||||
} else {
|
||||
// For color textures, do the BGRA to RGBA swizzling
|
||||
let bytes = stagingBuffer.contents().bindMemory(to: UInt8.self, capacity: byteCount)
|
||||
let data = NSMutableData(bytes: bytes, length: byteCount)
|
||||
|
||||
let mutableBytes = data.mutableBytes.bindMemory(to: UInt8.self, capacity: byteCount)
|
||||
for i in stride(from: 0, to: byteCount, by: 4) {
|
||||
let blue = mutableBytes[i]
|
||||
let red = mutableBytes[i+2]
|
||||
mutableBytes[i] = red
|
||||
mutableBytes[i+2] = blue
|
||||
}
|
||||
|
||||
return data
|
||||
}
|
||||
}
|
||||
|
||||
}
|
||||
@@ -23,6 +23,11 @@ namespace thermion
|
||||
TTexture *tColor,
|
||||
TTexture *tDepth)
|
||||
{
|
||||
if(!tColor || !tDepth) {
|
||||
ERROR("Color & depth attachments must be provided");
|
||||
return nullptr;
|
||||
}
|
||||
TRACE("Creating render target %dx%d", width, height);
|
||||
auto engine = reinterpret_cast<filament::Engine *>(tEngine);
|
||||
auto color = reinterpret_cast<filament::Texture *>(tColor);
|
||||
auto depth = reinterpret_cast<filament::Texture *>(tDepth);
|
||||
|
||||
@@ -93,7 +93,8 @@ EMSCRIPTEN_KEEPALIVE void Renderer_readPixels(
|
||||
TRenderTarget *tRenderTarget,
|
||||
TPixelDataFormat tPixelBufferFormat,
|
||||
TPixelDataType tPixelDataType,
|
||||
uint8_t *out) {
|
||||
uint8_t *out,
|
||||
size_t outLength) {
|
||||
|
||||
auto *renderer = reinterpret_cast<filament::Renderer *>(tRenderer);
|
||||
auto *renderTarget = reinterpret_cast<filament::RenderTarget *>(tRenderTarget);
|
||||
@@ -101,8 +102,6 @@ EMSCRIPTEN_KEEPALIVE void Renderer_readPixels(
|
||||
|
||||
filament::Viewport const &vp = view->getViewport();
|
||||
|
||||
size_t pixelBufferSize = vp.width * vp.height * 4;
|
||||
|
||||
filament::backend::PixelDataFormat pixelBufferFormat = static_cast<filament::backend::PixelDataFormat>(tPixelBufferFormat);
|
||||
filament::backend::PixelDataType pixelDataType = static_cast<filament::backend::PixelDataType>(tPixelDataType);
|
||||
|
||||
@@ -114,7 +113,7 @@ EMSCRIPTEN_KEEPALIVE void Renderer_readPixels(
|
||||
|
||||
|
||||
auto pbd = filament::Texture::PixelBufferDescriptor(
|
||||
out, pixelBufferSize,
|
||||
out, outLength,
|
||||
pixelBufferFormat,
|
||||
pixelDataType,
|
||||
dispatcher,
|
||||
|
||||
@@ -231,6 +231,11 @@ using namespace filament;
|
||||
view->setScene(scene);
|
||||
}
|
||||
|
||||
EMSCRIPTEN_KEEPALIVE void View_setFrontFaceWindingInverted(TView *tView, bool inverted) {
|
||||
auto *view = reinterpret_cast<View*>(tView);
|
||||
view->setFrontFaceWindingInverted(inverted);
|
||||
}
|
||||
|
||||
|
||||
#ifdef __cplusplus
|
||||
}
|
||||
|
||||
@@ -362,11 +362,12 @@ extern "C"
|
||||
TPixelDataFormat tPixelBufferFormat,
|
||||
TPixelDataType tPixelDataType,
|
||||
uint8_t *out,
|
||||
size_t outLength,
|
||||
void (*onComplete)()) {
|
||||
std::packaged_task<void()> lambda(
|
||||
[=]() mutable
|
||||
{
|
||||
Renderer_readPixels(tRenderer, tView, tRenderTarget, tPixelBufferFormat, tPixelDataType, out);
|
||||
Renderer_readPixels(tRenderer, tView, tRenderTarget, tPixelBufferFormat, tPixelDataType, out, outLength);
|
||||
onComplete();
|
||||
});
|
||||
auto fut = _renderThread->add_task(lambda);
|
||||
|
||||
@@ -22,11 +22,9 @@ namespace thermion
|
||||
SceneAsset *sceneAsset,
|
||||
Engine *engine,
|
||||
View *view,
|
||||
Scene *scene,
|
||||
Material *material) noexcept : _source(sceneAsset),
|
||||
_engine(engine),
|
||||
_view(view),
|
||||
_scene(scene),
|
||||
_material(material)
|
||||
{
|
||||
auto &entityManager = _engine->getEntityManager();
|
||||
@@ -80,6 +78,10 @@ namespace thermion
|
||||
_materialInstances.push_back(materialInstance);
|
||||
auto instance = _source->createInstance(&materialInstance, 1);
|
||||
|
||||
if(!instance) {
|
||||
Log("FATAL: failed to create asset instance");
|
||||
}
|
||||
|
||||
TRACE("Created Gizmo axis glTF instance with head entity %d", instance->getEntity());
|
||||
auto color = filament::math::float4(AXIS_COLORS[axis], 0.5f);
|
||||
materialInstance->setParameter("baseColorFactor", color);
|
||||
|
||||
@@ -1,970 +0,0 @@
|
||||
// #include <memory>
|
||||
// #include <string>
|
||||
// #include <sstream>
|
||||
// #include <thread>
|
||||
// #include <vector>
|
||||
// #include <unordered_set>
|
||||
// #include <stack>
|
||||
|
||||
// #include <filament/Engine.h>
|
||||
// #include <filament/TransformManager.h>
|
||||
// #include <filament/Texture.h>
|
||||
// #include <filament/RenderableManager.h>
|
||||
// #include <filament/Viewport.h>
|
||||
// #include <filament/Frustum.h>
|
||||
|
||||
// #include <utils/EntityManager.h>
|
||||
|
||||
// #include <gltfio/Animator.h>
|
||||
// #include <gltfio/AssetLoader.h>
|
||||
// #include <gltfio/FilamentAsset.h>
|
||||
// #include <gltfio/ResourceLoader.h>
|
||||
// #include <gltfio/TextureProvider.h>
|
||||
// #include <gltfio/math.h>
|
||||
// #include <gltfio/materials/uberarchive.h>
|
||||
// #include <imageio/ImageDecoder.h>
|
||||
|
||||
// #include "material/FileMaterialProvider.hpp"
|
||||
// #include "material/UnlitMaterialProvider.hpp"
|
||||
// #include "material/unlit.h"
|
||||
// #include "material/gizmo.h"
|
||||
|
||||
// #include "StreamBufferAdapter.hpp"
|
||||
|
||||
// #include "Log.hpp"
|
||||
|
||||
// #include "scene/SceneManager.hpp"
|
||||
// #include "scene/CustomGeometry.hpp"
|
||||
// #include "scene/GeometrySceneAsset.hpp"
|
||||
// #include "scene/GltfSceneAsset.hpp"
|
||||
// #include "scene/Gizmo.hpp"
|
||||
// #include "scene/SceneAsset.hpp"
|
||||
// #include "scene/GeometrySceneAssetBuilder.hpp"
|
||||
// #include "TextureProjection.hpp"
|
||||
|
||||
// #include "resources/translation_gizmo_glb.h"
|
||||
// #include "resources/rotation_gizmo_glb.h"
|
||||
|
||||
// extern "C"
|
||||
// {
|
||||
// #include "material/image.h"
|
||||
// #include "material/unlit_fixed_size.h"
|
||||
// }
|
||||
|
||||
// namespace thermion
|
||||
// {
|
||||
|
||||
// using namespace std::chrono;
|
||||
// using namespace image;
|
||||
// using namespace utils;
|
||||
// using namespace filament;
|
||||
// using namespace filament::gltfio;
|
||||
// using std::unique_ptr;
|
||||
|
||||
// SceneManager::SceneManager(const ResourceLoaderWrapperImpl *const resourceLoaderWrapper,
|
||||
// Engine *engine,
|
||||
// Scene *scene,
|
||||
// const char *uberArchivePath,
|
||||
// Camera *mainCamera)
|
||||
// : _resourceLoaderWrapper(resourceLoaderWrapper),
|
||||
// _engine(engine),
|
||||
// _scene(scene),
|
||||
// _mainCamera(mainCamera)
|
||||
// {
|
||||
|
||||
// _stbDecoder = createStbProvider(_engine);
|
||||
// _ktxDecoder = createKtx2Provider(_engine);
|
||||
|
||||
// _gltfResourceLoader = new ResourceLoader({.engine = _engine,
|
||||
// .normalizeSkinningWeights = true});
|
||||
// if (uberArchivePath)
|
||||
// {
|
||||
// auto uberdata = resourceLoaderWrapper->load(uberArchivePath);
|
||||
// if (!uberdata.data)
|
||||
// {
|
||||
// Log("Failed to load ubershader material. This is fatal.");
|
||||
// }
|
||||
// _ubershaderProvider = gltfio::createUbershaderProvider(_engine, uberdata.data, uberdata.size);
|
||||
// resourceLoaderWrapper->free(uberdata);
|
||||
// }
|
||||
// else
|
||||
// {
|
||||
// _ubershaderProvider = gltfio::createUbershaderProvider(
|
||||
// _engine, UBERARCHIVE_DEFAULT_DATA, UBERARCHIVE_DEFAULT_SIZE);
|
||||
// }
|
||||
|
||||
// _unlitMaterialProvider = new UnlitMaterialProvider(_engine, UNLIT_PACKAGE, UNLIT_UNLIT_SIZE);
|
||||
|
||||
// utils::EntityManager &em = utils::EntityManager::get();
|
||||
|
||||
// _ncm = new NameComponentManager(em);
|
||||
|
||||
// _assetLoader = AssetLoader::create({_engine, _ubershaderProvider, _ncm, &em});
|
||||
|
||||
// _gltfResourceLoader->addTextureProvider("image/ktx2", _ktxDecoder);
|
||||
// _gltfResourceLoader->addTextureProvider("image/png", _stbDecoder);
|
||||
// _gltfResourceLoader->addTextureProvider("image/jpeg", _stbDecoder);
|
||||
|
||||
// auto &tm = _engine->getTransformManager();
|
||||
|
||||
// _collisionComponentManager = std::make_unique<CollisionComponentManager>(tm);
|
||||
|
||||
// _animationManager = std::make_unique<AnimationManager>(_engine, _scene);
|
||||
|
||||
// _unlitFixedSizeMaterial =
|
||||
// Material::Builder()
|
||||
// .package(UNLIT_FIXED_SIZE_UNLIT_FIXED_SIZE_DATA, UNLIT_FIXED_SIZE_UNLIT_FIXED_SIZE_SIZE)
|
||||
// .build(*_engine);
|
||||
|
||||
// _gizmoMaterial =
|
||||
// Material::Builder()
|
||||
// .package(GIZMO_GIZMO_DATA, GIZMO_GIZMO_SIZE)
|
||||
// .build(*_engine);
|
||||
// }
|
||||
|
||||
// SceneManager::~SceneManager()
|
||||
// {
|
||||
// TRACE("Destroying cameras");
|
||||
// for (auto camera : _cameras)
|
||||
// {
|
||||
// auto entity = camera->getEntity();
|
||||
// _engine->destroyCameraComponent(entity);
|
||||
// _engine->getEntityManager().destroy(entity);
|
||||
// }
|
||||
// TRACE("Cameras destroyed");
|
||||
|
||||
// destroyAll();
|
||||
// TRACE("Destroyed all assets");
|
||||
|
||||
// _engine->destroy(_unlitFixedSizeMaterial);
|
||||
// _engine->destroy(_gizmoMaterial);
|
||||
// TRACE("Destroyed materials");
|
||||
// _cameras.clear();
|
||||
|
||||
// _grid = nullptr;
|
||||
|
||||
// _gltfResourceLoader->asyncCancelLoad();
|
||||
// _ubershaderProvider->destroyMaterials();
|
||||
|
||||
// _animationManager = std::nullptr_t();
|
||||
// _collisionComponentManager = std::nullptr_t();
|
||||
// delete _ncm;
|
||||
|
||||
// delete _gltfResourceLoader;
|
||||
// delete _stbDecoder;
|
||||
// delete _ktxDecoder;
|
||||
// delete _ubershaderProvider;
|
||||
// TRACE("Destroying asset loader");
|
||||
// AssetLoader::destroy(&_assetLoader);
|
||||
// TRACE("Destroyed asset loader");
|
||||
// }
|
||||
|
||||
// SceneAsset *SceneManager::createGrid(Material *material)
|
||||
// {
|
||||
// if (!_grid)
|
||||
// {
|
||||
// if (!material)
|
||||
// {
|
||||
// material = Material::Builder()
|
||||
// .package(GRID_PACKAGE, GRID_GRID_SIZE)
|
||||
// .build(*_engine);
|
||||
// }
|
||||
|
||||
// _grid = std::make_unique<GridOverlay>(*_engine, material);
|
||||
// }
|
||||
// return _grid.get();
|
||||
// }
|
||||
|
||||
// bool SceneManager::isGridEntity(utils::Entity entity)
|
||||
// {
|
||||
// if (!_grid)
|
||||
// {
|
||||
// TRACE("No grid");
|
||||
// return false;
|
||||
// }
|
||||
// if (entity == _grid->getEntity())
|
||||
// {
|
||||
// TRACE("%d is a grid entity.", entity);
|
||||
// return true;
|
||||
// }
|
||||
// for (int i = 0; i < _grid->getChildEntityCount(); i++)
|
||||
// {
|
||||
// if (entity == _grid->getChildEntities()[i])
|
||||
// {
|
||||
// TRACE("%d is a child entity of grid.", entity);
|
||||
// return true;
|
||||
// }
|
||||
// }
|
||||
// return false;
|
||||
// }
|
||||
|
||||
// Gizmo *SceneManager::createGizmo(View *view, Scene *scene, GizmoType type)
|
||||
// {
|
||||
// TRACE("Creating gizmo type %d", type);
|
||||
// Gizmo *raw;
|
||||
// switch (type)
|
||||
// {
|
||||
// case GizmoType::TRANSLATION:
|
||||
// if (!_translationGizmoGlb)
|
||||
// {
|
||||
// TRACE("Translation gizmo source not found, loading");
|
||||
// _translationGizmoGlb = loadGlbFromBuffer(TRANSLATION_GIZMO_GLB_TRANSLATION_GIZMO_DATA, TRANSLATION_GIZMO_GLB_TRANSLATION_GIZMO_SIZE, 100, true, 4, 0, false, false);
|
||||
// }
|
||||
// raw = new Gizmo(_translationGizmoGlb, _engine, view, scene, _unlitFixedSizeMaterial);
|
||||
// TRACE("Built translation gizmo");
|
||||
// break;
|
||||
// case GizmoType::ROTATION:
|
||||
// if (!_rotationGizmoGlb)
|
||||
// {
|
||||
// TRACE("Rotation gizmo source not found, loading");
|
||||
// _rotationGizmoGlb = loadGlbFromBuffer(ROTATION_GIZMO_GLB_ROTATION_GIZMO_DATA, ROTATION_GIZMO_GLB_ROTATION_GIZMO_SIZE, 100, true, 4, 0, false, false);
|
||||
// }
|
||||
// raw = new Gizmo(_rotationGizmoGlb, _engine, view, scene, _unlitFixedSizeMaterial);
|
||||
// TRACE("Built rotation gizmo");
|
||||
// break;
|
||||
// }
|
||||
|
||||
// _sceneAssets.push_back(std::unique_ptr<Gizmo>(raw));
|
||||
// return raw;
|
||||
// }
|
||||
|
||||
// int SceneManager::getInstanceCount(EntityId entityId)
|
||||
// {
|
||||
// auto entity = utils::Entity::import(entityId);
|
||||
// for (auto &asset : _sceneAssets)
|
||||
// {
|
||||
// if (asset->getEntity() == entity)
|
||||
// {
|
||||
// return asset->getInstanceCount();
|
||||
// }
|
||||
// }
|
||||
// return -1;
|
||||
// }
|
||||
|
||||
// void SceneManager::getInstances(EntityId entityId, EntityId *out)
|
||||
// {
|
||||
// auto entity = utils::Entity::import(entityId);
|
||||
// for (auto &asset : _sceneAssets)
|
||||
// {
|
||||
// if (asset->getEntity() == entity)
|
||||
// {
|
||||
// for (int i = 0; i < asset->getInstanceCount(); i++)
|
||||
// {
|
||||
// out[i] = Entity::smuggle(asset->getInstanceAt(i)->getEntity());
|
||||
// }
|
||||
// return;
|
||||
// }
|
||||
// }
|
||||
// }
|
||||
|
||||
// SceneAsset *SceneManager::loadGltf(const char *uri,
|
||||
// const char *relativeResourcePath,
|
||||
// int numInstances,
|
||||
// bool keepData)
|
||||
// {
|
||||
// if (numInstances < 1)
|
||||
// {
|
||||
// return std::nullptr_t();
|
||||
// }
|
||||
|
||||
// ResourceBuffer rbuf = _resourceLoaderWrapper->load(uri);
|
||||
|
||||
// std::vector<FilamentInstance *> instances(numInstances);
|
||||
|
||||
// FilamentAsset *asset = _assetLoader->createInstancedAsset((uint8_t *)rbuf.data, rbuf.size, instances.data(), numInstances);
|
||||
|
||||
// if (!asset)
|
||||
// {
|
||||
// Log("Unable to load glTF asset at %d", uri);
|
||||
// return std::nullptr_t();
|
||||
// }
|
||||
|
||||
// const char *const *const resourceUris = asset->getResourceUris();
|
||||
// const size_t resourceUriCount = asset->getResourceUriCount();
|
||||
|
||||
// std::vector<ResourceBuffer> resourceBuffers;
|
||||
|
||||
// for (size_t i = 0; i < resourceUriCount; i++)
|
||||
// {
|
||||
// std::string uri = std::string(relativeResourcePath) + std::string("/") + std::string(resourceUris[i]);
|
||||
// ResourceBuffer buf = _resourceLoaderWrapper->load(uri.c_str());
|
||||
|
||||
// resourceBuffers.push_back(buf);
|
||||
|
||||
// ResourceLoader::BufferDescriptor b(buf.data, buf.size);
|
||||
// _gltfResourceLoader->addResourceData(resourceUris[i], std::move(b));
|
||||
// }
|
||||
|
||||
// #ifdef __EMSCRIPTEN__
|
||||
// if (!_gltfResourceLoader->asyncBeginLoad(asset))
|
||||
// {
|
||||
// Log("Unknown error loading glTF asset");
|
||||
// _resourceLoaderWrapper->free(rbuf);
|
||||
// for (auto &rb : resourceBuffers)
|
||||
// {
|
||||
// _resourceLoaderWrapper->free(rb);
|
||||
// }
|
||||
// return 0;
|
||||
// }
|
||||
// while (_gltfResourceLoader->asyncGetLoadProgress() < 1.0f)
|
||||
// {
|
||||
// _gltfResourceLoader->asyncUpdateLoad();
|
||||
// }
|
||||
// #else
|
||||
// // load resources synchronously
|
||||
// if (!_gltfResourceLoader->loadResources(asset))
|
||||
// {
|
||||
// Log("Unknown error loading glTF asset");
|
||||
// _resourceLoaderWrapper->free(rbuf);
|
||||
// for (auto &rb : resourceBuffers)
|
||||
// {
|
||||
// _resourceLoaderWrapper->free(rb);
|
||||
// }
|
||||
// return std::nullptr_t();
|
||||
// }
|
||||
// #endif
|
||||
|
||||
// auto sceneAsset = std::make_unique<GltfSceneAsset>(
|
||||
// asset,
|
||||
// _assetLoader,
|
||||
// _engine,
|
||||
// _ncm);
|
||||
// auto filamentInstance = asset->getInstance();
|
||||
// size_t entityCount = filamentInstance->getEntityCount();
|
||||
|
||||
// _scene->addEntities(filamentInstance->getEntities(), entityCount);
|
||||
|
||||
// for (auto &rb : resourceBuffers)
|
||||
// {
|
||||
// _resourceLoaderWrapper->free(rb);
|
||||
// }
|
||||
// _resourceLoaderWrapper->free(rbuf);
|
||||
|
||||
// auto lights = asset->getLightEntities();
|
||||
// _scene->addEntities(lights, asset->getLightEntityCount());
|
||||
|
||||
// sceneAsset->createInstance();
|
||||
|
||||
// auto entityId = Entity::smuggle(sceneAsset->getEntity());
|
||||
|
||||
// auto *raw = sceneAsset.get();
|
||||
|
||||
// _sceneAssets.push_back(std::move(sceneAsset));
|
||||
|
||||
// Log("Loaded glTF asset from uri: %s", uri);
|
||||
|
||||
// return raw;
|
||||
// }
|
||||
|
||||
// void SceneManager::setVisibilityLayer(EntityId entityId, int layer)
|
||||
// {
|
||||
// utils::Entity entity = utils::Entity::import(entityId);
|
||||
// for (auto &asset : _sceneAssets)
|
||||
// {
|
||||
// if (asset->getEntity() == entity)
|
||||
// {
|
||||
// asset->setLayer(_engine->getRenderableManager(), layer);
|
||||
// }
|
||||
// }
|
||||
// }
|
||||
|
||||
// SceneAsset *SceneManager::loadGlbFromBuffer(const uint8_t *data, size_t length, int numInstances, bool keepData, int priority, int layer, bool loadResourcesAsync, bool addToScene)
|
||||
// {
|
||||
// auto &rm = _engine->getRenderableManager();
|
||||
|
||||
// std::vector<FilamentInstance *> instances(numInstances);
|
||||
|
||||
// FilamentAsset *asset = _assetLoader->createInstancedAsset((const uint8_t *)data, length, instances.data(), numInstances);
|
||||
|
||||
// Log("Created glTF asset with %d instances.", numInstances);
|
||||
|
||||
// if (!asset)
|
||||
// {
|
||||
// Log("Unknown error loading GLB asset.");
|
||||
// return std::nullptr_t();
|
||||
// }
|
||||
// #ifdef __EMSCRIPTEN__
|
||||
// if (!_gltfResourceLoader->asyncBeginLoad(asset))
|
||||
// {
|
||||
// Log("Unknown error loading glb asset");
|
||||
// return 0;
|
||||
// }
|
||||
// while (_gltfResourceLoader->asyncGetLoadProgress() < 1.0f)
|
||||
// {
|
||||
// _gltfResourceLoader->asyncUpdateLoad();
|
||||
// }
|
||||
// #else
|
||||
// if (loadResourcesAsync)
|
||||
// {
|
||||
// if (!_gltfResourceLoader->asyncBeginLoad(asset))
|
||||
// {
|
||||
// Log("Unknown error loading glb asset");
|
||||
// return 0;
|
||||
// }
|
||||
// }
|
||||
// else
|
||||
// {
|
||||
// if (!_gltfResourceLoader->loadResources(asset))
|
||||
// {
|
||||
// Log("Unknown error loading glb asset");
|
||||
// return 0;
|
||||
// }
|
||||
// }
|
||||
// #endif
|
||||
|
||||
// auto sceneAsset = std::make_unique<GltfSceneAsset>(
|
||||
// asset,
|
||||
// _assetLoader,
|
||||
// _engine,
|
||||
// _ncm);
|
||||
|
||||
// auto sceneAssetInstance = sceneAsset->createInstance();
|
||||
// if (addToScene)
|
||||
// {
|
||||
// sceneAssetInstance->addAllEntities(_scene);
|
||||
// }
|
||||
// sceneAssetInstance->setPriority(_engine->getRenderableManager(), priority);
|
||||
// sceneAssetInstance->setLayer(_engine->getRenderableManager(), layer);
|
||||
|
||||
// auto *raw = sceneAsset.get();
|
||||
|
||||
// _sceneAssets.push_back(std::move(sceneAsset));
|
||||
|
||||
// return raw;
|
||||
// }
|
||||
|
||||
// SceneAsset *SceneManager::createInstance(SceneAsset *asset, MaterialInstance **materialInstances, size_t materialInstanceCount)
|
||||
// {
|
||||
// std::lock_guard lock(_mutex);
|
||||
|
||||
// auto instance = asset->createInstance(materialInstances, materialInstanceCount);
|
||||
// if (instance)
|
||||
// {
|
||||
// instance->addAllEntities(_scene);
|
||||
// }
|
||||
// else
|
||||
// {
|
||||
// Log("Failed to create instance");
|
||||
// }
|
||||
// return instance;
|
||||
// }
|
||||
|
||||
// SceneAsset *SceneManager::loadGlb(const char *uri, int numInstances, bool keepData)
|
||||
// {
|
||||
// ResourceBuffer rbuf = _resourceLoaderWrapper->load(uri);
|
||||
// auto entity = loadGlbFromBuffer((const uint8_t *)rbuf.data, rbuf.size, numInstances, keepData);
|
||||
// _resourceLoaderWrapper->free(rbuf);
|
||||
// return entity;
|
||||
// }
|
||||
|
||||
// bool SceneManager::removeFromScene(EntityId entityId)
|
||||
// {
|
||||
// _scene->remove(Entity::import(entityId));
|
||||
// return true;
|
||||
// }
|
||||
|
||||
// bool SceneManager::addToScene(EntityId entityId)
|
||||
// {
|
||||
// _scene->addEntity(Entity::import(entityId));
|
||||
// return true;
|
||||
// }
|
||||
|
||||
// void SceneManager::destroyAll()
|
||||
// {
|
||||
|
||||
// destroyLights();
|
||||
// destroyAssets();
|
||||
// std::lock_guard lock(_mutex);
|
||||
|
||||
// for (auto *materialInstance : _materialInstances)
|
||||
// {
|
||||
// _engine->destroy(materialInstance);
|
||||
// }
|
||||
// _materialInstances.clear();
|
||||
// }
|
||||
|
||||
// void SceneManager::destroy(SceneAsset *asset)
|
||||
// {
|
||||
|
||||
// std::lock_guard lock(_mutex);
|
||||
|
||||
// auto entity = asset->getEntity();
|
||||
// _collisionComponentManager->removeComponent(entity);
|
||||
// _animationManager->removeAnimationComponent(utils::Entity::smuggle(entity));
|
||||
// for (int i = 0; i < asset->getChildEntityCount(); i++)
|
||||
// {
|
||||
// auto childEntity = asset->getChildEntities()[i];
|
||||
// _collisionComponentManager->removeComponent(childEntity);
|
||||
// _animationManager->removeAnimationComponent(utils::Entity::smuggle(childEntity));
|
||||
// }
|
||||
// asset->removeAllEntities(_scene);
|
||||
// if (asset->isInstance())
|
||||
// {
|
||||
// asset->destroyInstance(asset);
|
||||
// }
|
||||
// else
|
||||
// {
|
||||
// auto it = std::remove_if(_sceneAssets.begin(), _sceneAssets.end(), [=](auto &sceneAsset)
|
||||
// { return sceneAsset.get() == asset; });
|
||||
// _sceneAssets.erase(it, _sceneAssets.end());
|
||||
// }
|
||||
// }
|
||||
|
||||
// utils::Entity SceneManager::addLight(
|
||||
// LightManager::Type t,
|
||||
// float colour,
|
||||
// float intensity,
|
||||
// float posX,
|
||||
// float posY,
|
||||
// float posZ,
|
||||
// float dirX,
|
||||
// float dirY,
|
||||
// float dirZ,
|
||||
// float falloffRadius,
|
||||
// float spotLightConeInner,
|
||||
// float spotLightConeOuter,
|
||||
// float sunAngularRadius,
|
||||
// float sunHaloSize,
|
||||
// float sunHaloFallof,
|
||||
// bool shadows)
|
||||
// {
|
||||
// auto light = EntityManager::get().create();
|
||||
|
||||
// // LightManager::ShadowOptions shadowOptions;
|
||||
// // shadowOptions.stable = true;
|
||||
|
||||
// auto result = LightManager::Builder(t)
|
||||
// .color(Color::cct(colour))
|
||||
// .intensity(intensity)
|
||||
// .falloff(falloffRadius)
|
||||
// .spotLightCone(spotLightConeInner, spotLightConeOuter)
|
||||
// .sunAngularRadius(sunAngularRadius)
|
||||
// .sunHaloSize(sunHaloSize)
|
||||
// .sunHaloFalloff(sunHaloFallof)
|
||||
// .position(filament::math::float3(posX, posY, posZ))
|
||||
// .direction(filament::math::float3(dirX, dirY, dirZ))
|
||||
// // .shadowOptions(shadowOptions)
|
||||
// .castShadows(shadows)
|
||||
// .build(*_engine, light);
|
||||
// if (result != LightManager::Builder::Result::Success)
|
||||
// {
|
||||
// Log("ERROR : failed to create light");
|
||||
// }
|
||||
// else
|
||||
// {
|
||||
// _scene->addEntity(light);
|
||||
// _lights.push_back(light);
|
||||
// TRACE("Created light");
|
||||
// }
|
||||
|
||||
// return light;
|
||||
// }
|
||||
|
||||
// void SceneManager::removeLight(utils::Entity entity)
|
||||
// {
|
||||
// auto removed = remove(_lights.begin(), _lights.end(), entity);
|
||||
// _scene->remove(entity);
|
||||
// EntityManager::get().destroy(1, &entity);
|
||||
// }
|
||||
|
||||
// void SceneManager::destroyLights()
|
||||
// {
|
||||
// std::lock_guard lock(_mutex);
|
||||
|
||||
// _scene->removeEntities(_lights.data(), _lights.size());
|
||||
// EntityManager::get().destroy(_lights.size(), _lights.data());
|
||||
// _lights.clear();
|
||||
// }
|
||||
|
||||
// void SceneManager::destroyAssets()
|
||||
// {
|
||||
// std::lock_guard lock(_mutex);
|
||||
|
||||
// for (auto &asset : _sceneAssets)
|
||||
// {
|
||||
// asset->removeAllEntities(_scene);
|
||||
// for(int i = 0; i < asset->getInstanceCount(); i++) {
|
||||
// asset->getInstanceAt(i)->removeAllEntities(_scene);
|
||||
// }
|
||||
// }
|
||||
|
||||
// _sceneAssets.clear();
|
||||
// }
|
||||
|
||||
|
||||
// void SceneManager::addCollisionComponent(EntityId entityId, void (*onCollisionCallback)(const EntityId entityId1, const EntityId entityId2), bool affectsTransform)
|
||||
// {
|
||||
// std::lock_guard lock(_mutex);
|
||||
// utils::Entity entity = utils::Entity::import(entityId);
|
||||
// for (auto &asset : _sceneAssets)
|
||||
// {
|
||||
// auto *instance = reinterpret_cast<GltfSceneAssetInstance *>(asset->getInstanceByEntity(entity));
|
||||
// if (instance)
|
||||
// {
|
||||
// auto collisionInstance = _collisionComponentManager->addComponent(instance->getInstance()->getRoot());
|
||||
// _collisionComponentManager->elementAt<0>(collisionInstance) = instance->getInstance()->getBoundingBox();
|
||||
// _collisionComponentManager->elementAt<1>(collisionInstance) = onCollisionCallback;
|
||||
// _collisionComponentManager->elementAt<2>(collisionInstance) = affectsTransform;
|
||||
// return;
|
||||
// }
|
||||
// }
|
||||
// }
|
||||
|
||||
// void SceneManager::removeCollisionComponent(EntityId entityId)
|
||||
// {
|
||||
// std::lock_guard lock(_mutex);
|
||||
// utils::Entity entity = utils::Entity::import(entityId);
|
||||
// _collisionComponentManager->removeComponent(entity);
|
||||
// }
|
||||
|
||||
// void SceneManager::testCollisions(EntityId entityId)
|
||||
// {
|
||||
// utils::Entity entity = utils::Entity::import(entityId);
|
||||
// for (auto &asset : _sceneAssets)
|
||||
// {
|
||||
// auto *instance = reinterpret_cast<GltfSceneAssetInstance *>(asset->getInstanceByEntity(entity));
|
||||
// if (instance)
|
||||
// {
|
||||
// const auto &tm = _engine->getTransformManager();
|
||||
// auto transformInstance = tm.getInstance(entity);
|
||||
// auto worldTransform = tm.getWorldTransform(transformInstance);
|
||||
// auto aabb = instance->getInstance()->getBoundingBox();
|
||||
// aabb = aabb.transform(worldTransform);
|
||||
// _collisionComponentManager->collides(entity, aabb);
|
||||
// }
|
||||
// }
|
||||
// }
|
||||
|
||||
// void SceneManager::update()
|
||||
// {
|
||||
// _animationManager->update();
|
||||
// _updateTransforms();
|
||||
// }
|
||||
|
||||
// void SceneManager::_updateTransforms()
|
||||
// {
|
||||
// std::lock_guard lock(_mutex);
|
||||
|
||||
// // auto &tm = _engine->getTransformManager();
|
||||
// // tm.openLocalTransformTransaction();
|
||||
|
||||
// // for (const auto &[entityId, transformUpdate] : _transformUpdates)
|
||||
// // {
|
||||
// // const auto &pos = _instances.find(entityId);
|
||||
|
||||
// // bool isCollidable = true;
|
||||
// // Entity entity;
|
||||
// // filament::TransformManager::Instance transformInstance;
|
||||
// // filament::math::mat4f transform;
|
||||
// // Aabb boundingBox;
|
||||
// // if (pos == _instances.end())
|
||||
// // {
|
||||
// // isCollidable = false;
|
||||
// // entity = Entity::import(entityId);
|
||||
// // }
|
||||
// // else
|
||||
// // {
|
||||
// // const auto *instance = pos->second;
|
||||
// // entity = instance->getRoot();
|
||||
// // boundingBox = instance->getBoundingBox();
|
||||
// // }
|
||||
|
||||
// // transformInstance = tm.getInstance(entity);
|
||||
// // transform = tm.getTransform(transformInstance);
|
||||
|
||||
// // if (isCollidable)
|
||||
// // {
|
||||
// // auto transformedBB = boundingBox.transform(transform);
|
||||
|
||||
// // auto collisionAxes = _collisionComponentManager->collides(entity, transformedBB);
|
||||
|
||||
// // if (collisionAxes.size() == 1)
|
||||
// // {
|
||||
// // // auto globalAxis = collisionAxes[0];
|
||||
// // // globalAxis *= norm(relativeTranslation);
|
||||
// // // auto newRelativeTranslation = relativeTranslation + globalAxis;
|
||||
// // // translation -= relativeTranslation;
|
||||
// // // translation += newRelativeTranslation;
|
||||
// // // transform = composeMatrix(translation, rotation, scale);
|
||||
// // }
|
||||
// // else if (collisionAxes.size() > 1)
|
||||
// // {
|
||||
// // // translation -= relativeTranslation;
|
||||
// // // transform = composeMatrix(translation, rotation, scale);
|
||||
// // }
|
||||
// // }
|
||||
// // tm.setTransform(transformInstance, transformUpdate);
|
||||
// // }
|
||||
// // tm.commitLocalTransformTransaction();
|
||||
// // _transformUpdates.clear();
|
||||
// }
|
||||
|
||||
// void SceneManager::queueRelativePositionUpdateFromViewportVector(View *view, EntityId entityId, float viewportCoordX, float viewportCoordY)
|
||||
// {
|
||||
// // Get the camera and viewport
|
||||
// const auto &camera = view->getCamera();
|
||||
// const auto &vp = view->getViewport();
|
||||
|
||||
// // Convert viewport coordinates to NDC space
|
||||
// float ndcX = (2.0f * viewportCoordX) / vp.width - 1.0f;
|
||||
// float ndcY = 1.0f - (2.0f * viewportCoordY) / vp.height;
|
||||
|
||||
// // Get the current position of the entity
|
||||
// auto &tm = _engine->getTransformManager();
|
||||
// auto entity = Entity::import(entityId);
|
||||
// auto transformInstance = tm.getInstance(entity);
|
||||
// auto currentTransform = tm.getTransform(transformInstance);
|
||||
|
||||
// // get entity model origin in camera space
|
||||
// auto entityPositionInCameraSpace = camera.getViewMatrix() * currentTransform * filament::math::float4{0.0f, 0.0f, 0.0f, 1.0f};
|
||||
// // get entity model origin in clip space
|
||||
// auto entityPositionInClipSpace = camera.getProjectionMatrix() * entityPositionInCameraSpace;
|
||||
// auto entityPositionInNdcSpace = entityPositionInClipSpace / entityPositionInClipSpace.w;
|
||||
|
||||
// // Viewport coords in NDC space (use entity position in camera space Z to project onto near plane)
|
||||
// math::float4 ndcNearPlanePos = {ndcX, ndcY, -1.0f, 1.0f};
|
||||
// math::float4 ndcFarPlanePos = {ndcX, ndcY, 0.99f, 1.0f};
|
||||
// math::float4 ndcEntityPlanePos = {ndcX, ndcY, entityPositionInNdcSpace.z, 1.0f};
|
||||
|
||||
// // Get viewport coords in clip space
|
||||
// math::float4 nearPlaneInClipSpace = Camera::inverseProjection(camera.getProjectionMatrix()) * ndcNearPlanePos;
|
||||
// auto nearPlaneInCameraSpace = nearPlaneInClipSpace / nearPlaneInClipSpace.w;
|
||||
// math::float4 farPlaneInClipSpace = Camera::inverseProjection(camera.getProjectionMatrix()) * ndcFarPlanePos;
|
||||
// auto farPlaneInCameraSpace = farPlaneInClipSpace / farPlaneInClipSpace.w;
|
||||
// math::float4 entityPlaneInClipSpace = Camera::inverseProjection(camera.getProjectionMatrix()) * ndcEntityPlanePos;
|
||||
// auto entityPlaneInCameraSpace = entityPlaneInClipSpace / entityPlaneInClipSpace.w;
|
||||
// auto entityPlaneInWorldSpace = camera.getModelMatrix() * entityPlaneInCameraSpace;
|
||||
// }
|
||||
|
||||
// void SceneManager::queueTransformUpdates(EntityId *entities, math::mat4 *transforms, int numEntities)
|
||||
// {
|
||||
// std::lock_guard lock(_mutex);
|
||||
|
||||
// for (int i = 0; i < numEntities; i++)
|
||||
// {
|
||||
// auto entity = entities[i];
|
||||
// const auto &pos = _transformUpdates.find(entity);
|
||||
// if (pos == _transformUpdates.end())
|
||||
// {
|
||||
// _transformUpdates.emplace(entity, transforms[i]);
|
||||
// }
|
||||
// auto curr = _transformUpdates[entity];
|
||||
// _transformUpdates[entity] = curr;
|
||||
// }
|
||||
// }
|
||||
|
||||
// Aabb3 SceneManager::getRenderableBoundingBox(EntityId entityId)
|
||||
// {
|
||||
// auto &rm = _engine->getRenderableManager();
|
||||
// auto instance = rm.getInstance(Entity::import(entityId));
|
||||
// if (!instance.isValid())
|
||||
// {
|
||||
// return Aabb3{};
|
||||
// }
|
||||
// auto box = rm.getAxisAlignedBoundingBox(instance);
|
||||
// return Aabb3{box.center.x, box.center.y, box.center.z, box.halfExtent.x, box.halfExtent.y, box.halfExtent.z};
|
||||
// }
|
||||
|
||||
// Aabb2 SceneManager::getScreenSpaceBoundingBox(View *view, EntityId entityId)
|
||||
// {
|
||||
// const auto &camera = view->getCamera();
|
||||
// const auto &viewport = view->getViewport();
|
||||
|
||||
// auto &tcm = _engine->getTransformManager();
|
||||
// auto &rcm = _engine->getRenderableManager();
|
||||
|
||||
// // Get the projection and view matrices
|
||||
// math::mat4 projMatrix = camera.getProjectionMatrix();
|
||||
// math::mat4 viewMatrix = camera.getViewMatrix();
|
||||
// math::mat4 vpMatrix = projMatrix * viewMatrix;
|
||||
|
||||
// auto entity = Entity::import(entityId);
|
||||
|
||||
// auto renderable = rcm.getInstance(entity);
|
||||
// auto worldTransform = tcm.getWorldTransform(tcm.getInstance(entity));
|
||||
|
||||
// // Get the axis-aligned bounding box in model space
|
||||
// Box aabb = rcm.getAxisAlignedBoundingBox(renderable);
|
||||
|
||||
// auto min = aabb.getMin();
|
||||
// auto max = aabb.getMax();
|
||||
|
||||
// // Transform the 8 corners of the AABB to clip space
|
||||
// std::array<math::float4, 8> corners = {
|
||||
// worldTransform * math::float4(min.x, min.y, min.z, 1.0f),
|
||||
// worldTransform * math::float4(max.x, min.y, min.z, 1.0f),
|
||||
// worldTransform * math::float4(min.x, max.y, min.z, 1.0f),
|
||||
// worldTransform * math::float4(max.x, max.y, min.z, 1.0f),
|
||||
// worldTransform * math::float4(min.x, min.y, max.z, 1.0f),
|
||||
// worldTransform * math::float4(max.x, min.y, max.z, 1.0f),
|
||||
// worldTransform * math::float4(min.x, max.y, max.z, 1.0f),
|
||||
// worldTransform * math::float4(max.x, max.y, max.z, 1.0f)};
|
||||
|
||||
// // Project corners to clip space and convert to viewport space
|
||||
// float minX = std::numeric_limits<float>::max();
|
||||
// float minY = std::numeric_limits<float>::max();
|
||||
// float maxX = std::numeric_limits<float>::lowest();
|
||||
// float maxY = std::numeric_limits<float>::lowest();
|
||||
|
||||
// for (const auto &corner : corners)
|
||||
// {
|
||||
|
||||
// math::float4 clipSpace = vpMatrix * corner;
|
||||
|
||||
// // Check if the point is behind the camera
|
||||
// if (clipSpace.w <= 0)
|
||||
// {
|
||||
// continue; // Skip this point
|
||||
// }
|
||||
|
||||
// // Perform perspective division
|
||||
// math::float3 ndcSpace = clipSpace.xyz / clipSpace.w;
|
||||
|
||||
// // Clamp NDC coordinates to [-1, 1] range
|
||||
// ndcSpace.x = std::max(-1.0f, std::min(1.0f, ndcSpace.x));
|
||||
// ndcSpace.y = std::max(-1.0f, std::min(1.0f, ndcSpace.y));
|
||||
|
||||
// // Convert NDC to viewport space
|
||||
// float viewportX = (ndcSpace.x * 0.5f + 0.5f) * viewport.width;
|
||||
// float viewportY = (1.0f - (ndcSpace.y * 0.5f + 0.5f)) * viewport.height; // Flip Y-axis
|
||||
|
||||
// minX = std::min(minX, viewportX);
|
||||
// minY = std::min(minY, viewportY);
|
||||
// maxX = std::max(maxX, viewportX);
|
||||
// maxY = std::max(maxY, viewportY);
|
||||
// }
|
||||
|
||||
// return Aabb2{minX, minY, maxX, maxY};
|
||||
// }
|
||||
|
||||
// static filament::gltfio::MaterialKey getDefaultUnlitMaterialConfig(int numUvs)
|
||||
// {
|
||||
// filament::gltfio::MaterialKey config;
|
||||
// memset(&config, 0, sizeof(config));
|
||||
|
||||
// config.unlit = false;
|
||||
// config.doubleSided = false;
|
||||
// config.useSpecularGlossiness = false;
|
||||
// config.alphaMode = filament::gltfio::AlphaMode::OPAQUE;
|
||||
// config.hasBaseColorTexture = numUvs > 0;
|
||||
// config.baseColorUV = 0;
|
||||
// config.hasVertexColors = false;
|
||||
|
||||
// return config;
|
||||
// }
|
||||
|
||||
// SceneAsset *SceneManager::createGeometry(
|
||||
// float *vertices,
|
||||
// uint32_t numVertices,
|
||||
// float *normals,
|
||||
// uint32_t numNormals,
|
||||
// float *uvs,
|
||||
// uint32_t numUvs,
|
||||
// uint16_t *indices,
|
||||
// uint32_t numIndices,
|
||||
// filament::RenderableManager::PrimitiveType primitiveType,
|
||||
// filament::MaterialInstance **materialInstances,
|
||||
// size_t materialInstanceCount,
|
||||
// bool keepData)
|
||||
// {
|
||||
// utils::Entity entity;
|
||||
|
||||
// auto builder = GeometrySceneAssetBuilder(_engine)
|
||||
// .vertices(vertices, numVertices)
|
||||
// .indices(indices, numIndices)
|
||||
// .primitiveType(primitiveType);
|
||||
|
||||
// if (normals)
|
||||
// {
|
||||
// builder.normals(normals, numNormals);
|
||||
// }
|
||||
|
||||
// if (uvs)
|
||||
// {
|
||||
// builder.uvs(uvs, numUvs);
|
||||
// }
|
||||
|
||||
// builder.materials(materialInstances, materialInstanceCount);
|
||||
|
||||
// auto sceneAsset = builder.build();
|
||||
|
||||
// if (!sceneAsset)
|
||||
// {
|
||||
// Log("Failed to create geometry");
|
||||
// return std::nullptr_t();
|
||||
// }
|
||||
|
||||
// sceneAsset->addAllEntities(_scene);
|
||||
// auto *raw = sceneAsset.get();
|
||||
// _sceneAssets.push_back(std::move(sceneAsset));
|
||||
// return raw;
|
||||
// }
|
||||
|
||||
// void SceneManager::destroy(filament::MaterialInstance *instance)
|
||||
// {
|
||||
// auto it = std::find(_materialInstances.begin(), _materialInstances.end(), instance);
|
||||
// if (it != _materialInstances.end())
|
||||
// {
|
||||
// _materialInstances.erase(it);
|
||||
// }
|
||||
// _engine->destroy(instance);
|
||||
// }
|
||||
|
||||
// MaterialInstance *SceneManager::createUnlitFixedSizeMaterialInstance()
|
||||
// {
|
||||
// auto instance = _unlitFixedSizeMaterial->createInstance();
|
||||
// instance->setParameter("scale", 1.0f);
|
||||
// return instance;
|
||||
// }
|
||||
|
||||
// MaterialInstance *SceneManager::createUnlitMaterialInstance()
|
||||
// {
|
||||
// UvMap uvmap;
|
||||
// auto instance = _unlitMaterialProvider->createMaterialInstance(nullptr, &uvmap);
|
||||
// instance->setParameter("baseColorFactor", filament::math::float4{1.0f, 1.0f, 1.0f, 1.0f});
|
||||
// instance->setParameter("baseColorIndex", -1);
|
||||
// instance->setParameter("uvScale", filament::math::float2{1.0f, 1.0f});
|
||||
// _materialInstances.push_back(instance);
|
||||
// return instance;
|
||||
// }
|
||||
|
||||
// Camera *SceneManager::createCamera()
|
||||
// {
|
||||
// auto entity = EntityManager::get().create();
|
||||
// auto camera = _engine->createCamera(entity);
|
||||
// _cameras.push_back(camera);
|
||||
// return camera;
|
||||
// }
|
||||
|
||||
// void SceneManager::destroyCamera(Camera *camera)
|
||||
// {
|
||||
// auto entity = camera->getEntity();
|
||||
// _engine->destroyCameraComponent(entity);
|
||||
// _engine->getEntityManager().destroy(entity);
|
||||
// auto it = std::find(_cameras.begin(), _cameras.end(), camera);
|
||||
// if (it != _cameras.end())
|
||||
// {
|
||||
// _cameras.erase(it);
|
||||
// }
|
||||
// }
|
||||
|
||||
// size_t SceneManager::getCameraCount()
|
||||
// {
|
||||
// return _cameras.size() + 1;
|
||||
// }
|
||||
|
||||
// Camera *SceneManager::getCameraAt(size_t index)
|
||||
// {
|
||||
// if (index == 0)
|
||||
// {
|
||||
// return _mainCamera;
|
||||
// }
|
||||
// if (index - 1 > _cameras.size() - 1)
|
||||
// {
|
||||
// return nullptr;
|
||||
// }
|
||||
// return _cameras[index - 1];
|
||||
// }
|
||||
|
||||
|
||||
// } // namespace thermion
|
||||
169
thermion_dart/test/projection_tests.dart
Normal file
169
thermion_dart/test/projection_tests.dart
Normal file
@@ -0,0 +1,169 @@
|
||||
@Timeout(const Duration(seconds: 600))
|
||||
import 'dart:async';
|
||||
import 'dart:io';
|
||||
import 'dart:math';
|
||||
import 'package:test/test.dart';
|
||||
import 'package:thermion_dart/src/viewer/src/ffi/src/callbacks.dart';
|
||||
import 'package:thermion_dart/src/viewer/src/ffi/src/ffi_asset.dart';
|
||||
import 'package:thermion_dart/src/viewer/src/ffi/src/ffi_camera.dart';
|
||||
import 'package:thermion_dart/src/viewer/src/ffi/src/ffi_filament_app.dart';
|
||||
import 'package:thermion_dart/src/viewer/src/ffi/src/ffi_material.dart';
|
||||
import 'package:thermion_dart/src/viewer/src/ffi/src/ffi_render_target.dart';
|
||||
import 'package:thermion_dart/src/viewer/src/ffi/src/ffi_scene.dart';
|
||||
import 'package:thermion_dart/src/viewer/src/ffi/src/ffi_swapchain.dart';
|
||||
import 'package:thermion_dart/src/viewer/src/ffi/src/ffi_view.dart';
|
||||
import 'package:thermion_dart/thermion_dart.dart';
|
||||
import 'helpers.dart';
|
||||
|
||||
Future<Texture> createTextureFromImage(TestHelper testHelper) async {
|
||||
final image = await FilamentApp.instance!.decodeImage(
|
||||
File("${testHelper.testDir}/assets/cube_texture2_512x512.png")
|
||||
.readAsBytesSync());
|
||||
final texture = await FilamentApp.instance!
|
||||
.createTexture(await image.getWidth(), await image.getHeight());
|
||||
await texture.setLinearImage(
|
||||
image, PixelDataFormat.RGBA, PixelDataType.FLOAT);
|
||||
return texture;
|
||||
}
|
||||
|
||||
Future<ThermionAsset> _makeCube(
|
||||
TestHelper testHelper, ThermionViewer viewer) async {
|
||||
final cube = await testHelper.createCube(viewer);
|
||||
var ubershader = await cube.getMaterialInstanceAt();
|
||||
await ubershader.setDepthCullingEnabled(true);
|
||||
await ubershader.setDepthWriteEnabled(true);
|
||||
await ubershader.setCullingMode(CullingMode.BACK);
|
||||
await ubershader.setParameterInt("baseColorIndex", 0);
|
||||
|
||||
return cube;
|
||||
}
|
||||
|
||||
void main() async {
|
||||
final testHelper = TestHelper("projection");
|
||||
await testHelper.setup();
|
||||
|
||||
group('projection', () {
|
||||
test('project texture & UV unwrap', () async {
|
||||
await testHelper.withViewer((viewer) async {
|
||||
final camera = await viewer.getActiveCamera();
|
||||
await viewer.view.setFrustumCullingEnabled(false);
|
||||
await camera.setLensProjection(near: 0.75, far: 100);
|
||||
final dist = 5.0;
|
||||
await camera.lookAt(
|
||||
Vector3(
|
||||
-0.5,
|
||||
dist,
|
||||
dist,
|
||||
),
|
||||
);
|
||||
|
||||
final cube = await _makeCube(testHelper, viewer);
|
||||
final ubershader = await cube.getMaterialInstanceAt();
|
||||
final originalTexture = await createTextureFromImage(testHelper);
|
||||
final sampler =
|
||||
await FilamentApp.instance!.createTextureSampler();
|
||||
|
||||
await ubershader.setParameterTexture("baseColorMap", originalTexture,
|
||||
sampler);
|
||||
|
||||
final depthWriteView = await testHelper.createView(testHelper.swapChain,
|
||||
textureFormat: TextureFormat.R32F);
|
||||
final captureView = await testHelper.createView(testHelper.swapChain);
|
||||
await viewer.view.setRenderOrder(0);
|
||||
await depthWriteView.setRenderOrder(1);
|
||||
await captureView.setRenderOrder(2);
|
||||
|
||||
for (var view in [captureView, depthWriteView]) {
|
||||
await view.setCamera(camera);
|
||||
await (view as FFIView)
|
||||
.setScene(await viewer.view.getScene() as FFIScene);
|
||||
}
|
||||
|
||||
var depthWriteMat = await FilamentApp.instance!.createMaterial(
|
||||
File(
|
||||
"/Users/nickfisher/Documents/thermion/materials/linear_depth.filamat",
|
||||
).readAsBytesSync(),
|
||||
);
|
||||
var depthWriteMi = await depthWriteMat.createInstance();
|
||||
|
||||
var captureMat = await FilamentApp.instance!.createMaterial(
|
||||
File(
|
||||
"/Users/nickfisher/Documents/thermion/materials/capture_uv.filamat",
|
||||
).readAsBytesSync(),
|
||||
);
|
||||
var captureMi = await captureMat.createInstance();
|
||||
|
||||
final color =
|
||||
await (await viewer.view.getRenderTarget())!.getColorTexture();
|
||||
final depth =
|
||||
await (await depthWriteView.getRenderTarget())!.getColorTexture();
|
||||
await captureMi.setParameterBool("flipUVs", true);
|
||||
await captureMi.setParameterTexture(
|
||||
"color", color, await FilamentApp.instance!.createTextureSampler());
|
||||
await captureMi.setParameterTexture(
|
||||
"depth", depth, await FilamentApp.instance!.createTextureSampler());
|
||||
await captureMi.setParameterBool("useDepth", true);
|
||||
|
||||
await FilamentApp.instance!.setClearOptions(0, 0, 0, 1,
|
||||
clearStencil: 0, discard: false, clear: true);
|
||||
|
||||
final divisions = 8;
|
||||
final projectedImage =
|
||||
await FilamentApp.instance!.createImage(512, 512, 4);
|
||||
final projectedTexture = await FilamentApp.instance!.createTexture(
|
||||
512,
|
||||
512,
|
||||
textureFormat: TextureFormat.RGBA32F,
|
||||
);
|
||||
|
||||
for (int i = 0; i < divisions; i++) {
|
||||
await camera.lookAt(
|
||||
Vector3(
|
||||
sin(i / divisions * pi) * dist,
|
||||
dist,
|
||||
cos(i / divisions * pi) * dist,
|
||||
),
|
||||
);
|
||||
|
||||
|
||||
|
||||
|
||||
var pixelBuffers = await testHelper.capture(null, "capture_uv_$i",
|
||||
beforeRender: (view) async {
|
||||
if (view == viewer.view) {
|
||||
await ubershader.setParameterTexture("baseColorMap", originalTexture,
|
||||
sampler);
|
||||
await cube.setMaterialInstanceAt(ubershader);
|
||||
} else if (view == depthWriteView) {
|
||||
await cube.setMaterialInstanceAt(depthWriteMi);
|
||||
} else if (view == captureView) {
|
||||
await cube.setMaterialInstanceAt(captureMi);
|
||||
}
|
||||
});
|
||||
await cube.setMaterialInstanceAt(ubershader);
|
||||
|
||||
final data = await projectedImage.getData();
|
||||
data.setRange(0, data.length,
|
||||
pixelBuffers[captureView]!.buffer.asFloat32List());
|
||||
|
||||
await projectedTexture.setLinearImage(
|
||||
projectedImage,
|
||||
PixelDataFormat.RGBA,
|
||||
PixelDataType.FLOAT,
|
||||
);
|
||||
|
||||
await ubershader.setParameterTexture(
|
||||
"baseColorMap",
|
||||
projectedTexture,
|
||||
sampler,
|
||||
);
|
||||
|
||||
await testHelper.capture(viewer.view, "capture_uv_retextured_$i");
|
||||
|
||||
await ubershader.setParameterTexture("baseColorMap", originalTexture,
|
||||
sampler);
|
||||
}
|
||||
}, createRenderTarget: true);
|
||||
});
|
||||
});
|
||||
}
|
||||
Reference in New Issue
Block a user