update headers to Filament v1.25.0
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@@ -35,10 +35,9 @@ class Engine;
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/**
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* Stream is used to attach a video stream to a Filament `Texture`.
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*
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* Note that the `Stream` class is fairly Android centric. It supports three different
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* Note that the `Stream` class is fairly Android centric. It supports two different
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* configurations:
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*
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* - TEXTURE_ID...takes an OpenGL texture ID and incurs a copy
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* - ACQUIRED.....connects to an Android AHardwareBuffer
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* - NATIVE.......connects to an Android SurfaceTexture
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*
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@@ -67,10 +66,6 @@ class Engine;
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* - Filament invokes low-level graphics commands on the \em{driver thread}.
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* - The thread that calls `beginFrame` is called the \em{main thread}.
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*
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* The TEXTURE_ID configuration achieves synchronization automatically. In this mode, Filament
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* performs a copy on the main thread during `beginFrame` by blitting the external image into
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* an internal round-robin queue of images. This copy has a run-time cost.
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*
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* For ACQUIRED streams, there is no need to perform the copy because Filament explictly acquires
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* the stream, then releases it later via a callback function. This configuration is especially
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* useful when the Vulkan backend is enabled.
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@@ -97,7 +92,7 @@ public:
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* By default, Stream objects are ACQUIRED and must have external images pushed to them via
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* <pre>Stream::setAcquiredImage</pre>.
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*
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* To create a NATIVE or TEXTURE_ID stream, call one of the <pre>stream</pre> methods
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* To create a NATIVE stream, call one of the <pre>stream</pre> methods
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* on the builder.
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*/
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class Builder : public BuilderBase<BuilderDetails> {
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@@ -122,23 +117,6 @@ public:
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*/
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Builder& stream(void* stream) noexcept;
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/**
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* Creates a TEXTURE_ID stream. This will sample data from the supplied
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* external texture and copy it into an internal private texture.
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*
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* @param externalTextureId An opaque texture id (typically a GLuint created with glGenTextures)
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* In a context shared with filament. In that case this texture's
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* target must be GL_TEXTURE_EXTERNAL_OES and the wrap mode must
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* be CLAMP_TO_EDGE.
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*
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* @return This Builder, for chaining calls.
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*
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* @see Texture::setExternalStream()
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* @deprecated this method existed only for ARCore which doesn't need this anymore, use Texture::import() instead.
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*/
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UTILS_DEPRECATED
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Builder& stream(intptr_t externalTextureId) noexcept;
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/**
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*
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* @param width initial width of the incoming stream. Whether this value is used is
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@@ -173,7 +151,7 @@ public:
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};
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/**
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* Indicates whether this stream is a NATIVE stream, TEXTURE_ID stream, or ACQUIRED stream.
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* Indicates whether this stream is a NATIVE stream or ACQUIRED stream.
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*/
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StreamType getStreamType() const noexcept;
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@@ -190,7 +168,7 @@ public:
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* also where the callback is invoked. This method can only be used for streams that were
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* constructed without calling the `stream` method on the builder.
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*
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* @see Stream for more information about NATIVE, TEXTURE_ID, and ACQUIRED configurations.
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* @see Stream for more information about NATIVE and ACQUIRED configurations.
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*
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* @param image Pointer to AHardwareBuffer, casted to void* since this is a public header.
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* @param callback This is triggered by Filament when it wishes to release the image.
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@@ -222,63 +200,6 @@ public:
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*/
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void setDimensions(uint32_t width, uint32_t height) noexcept;
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/**
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* Read-back the content of the last frame of a Stream since the last call to
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* Renderer.beginFrame().
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*
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* The Stream must be of type externalTextureId. This function is a no-op otherwise.
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*
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* @param xoffset Left offset of the sub-region to read back.
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* @param yoffset Bottom offset of the sub-region to read back.
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* @param width Width of the sub-region to read back.
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* @param height Height of the sub-region to read back.
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* @param buffer Client-side buffer where the read-back will be written.
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*
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* The following format are always supported:
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* - PixelBufferDescriptor::PixelDataFormat::RGBA
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* - PixelBufferDescriptor::PixelDataFormat::RGBA_INTEGER
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*
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* The following types are always supported:
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* - PixelBufferDescriptor::PixelDataType::UBYTE
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* - PixelBufferDescriptor::PixelDataType::UINT
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* - PixelBufferDescriptor::PixelDataType::INT
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* - PixelBufferDescriptor::PixelDataType::FLOAT
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*
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* Other combination of format/type may be supported. If a combination is
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* not supported, this operation may fail silently. Use a DEBUG build
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* to get some logs about the failure.
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*
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* Stream buffer User buffer (PixelBufferDescriptor&)
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* +--------------------+
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* | | .stride .alignment
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* | | ----------------------->-->
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* | | O----------------------+--+ low addresses
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* | | | | | |
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* | w | | | .top | |
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* | <---------> | | V | |
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* | +---------+ | | +---------+ | |
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* | | ^ | | ======> | | | | |
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* | x | h| | | |.left| | | |
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* +------>| v | | +---->| | | |
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* | +.........+ | | +.........+ | |
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* | ^ | | | |
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* | y | | +----------------------+--+ high addresses
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* O------------+-------+
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*
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* Typically readPixels() will be called after Renderer.beginFrame().
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*
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* After issuing this method, the callback associated with `buffer` will be invoked on the
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* main thread, indicating that the read-back has completed. Typically, this will happen
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* after multiple calls to beginFrame(), render(), endFrame().
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*
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* It is also possible to use a Fence to wait for the read-back.
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*
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* @remark
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* readPixels() is intended for debugging and testing. It will impact performance significantly.
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*/
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void readPixels(uint32_t xoffset, uint32_t yoffset, uint32_t width, uint32_t height,
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backend::PixelBufferDescriptor&& buffer) noexcept;
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/**
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* Returns the presentation time of the currently displayed frame in nanosecond.
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*
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