properly return futures from all FilamentController methods
This commit is contained in:
@@ -25,8 +25,8 @@ class FilamentController {
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final _textureIdController = StreamController<int?>.broadcast();
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final _textureIdController = StreamController<int?>.broadcast();
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Stream<int?> get textureId => _textureIdController.stream;
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Stream<int?> get textureId => _textureIdController.stream;
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// final _viewerAvailableController = StreamController<bool>.broadcast();
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Completer _isReadyForScene = Completer();
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// Stream<bool> get viewerAvailable => _viewerAvailableController.stream;
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Future get isReadyForScene => _isReadyForScene.future;
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late AssetManager _assetManager;
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late AssetManager _assetManager;
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@@ -38,42 +38,18 @@ class FilamentController {
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_channel.setMethodCallHandler((call) async {
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_channel.setMethodCallHandler((call) async {
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throw Exception("Unknown method channel invocation ${call.method}");
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throw Exception("Unknown method channel invocation ${call.method}");
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});
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});
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_textureIdController.onListen = () {
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_textureIdController.add(_textureId);
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};
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}
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final _initialSize = Completer<List<int>>();
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void setInitialSize(int width, int height) {
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_initialSize.complete([width, height]);
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}
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///
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/// The process for initializing the Filament layer is as follows:
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/// 1) Create a FilamentController
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/// 2) Insert a FilamentWidget into the rendering tree
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/// 3) Initially, this widget will only contain an empty Container. After the first frame is rendered, the widget itself will automatically call [setInitialSize] with the width/height from its constraints
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/// 4) Call [initialize], which will create a texture/viewer and notify the FilamentWidget that the texture is available
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/// 5) The FilamentWidget will replace the empty Container with the Texture widget.
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///
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Future initialize() async {
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var initialSize = await _initialSize.future;
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var initialWidth = initialSize[0];
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var initialHeight = initialSize[1];
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await createViewer(initialWidth, initialHeight);
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}
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}
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Future setRendering(bool render) async {
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Future setRendering(bool render) async {
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_channel.invokeMethod("setRendering", render);
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_channel.invokeMethod("setRendering", render);
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}
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}
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void render() {
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Future render() async {
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_channel.invokeMethod("render");
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await _channel.invokeMethod("render");
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}
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}
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Future setFrameRate(int framerate) async {
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Future setFrameRate(int framerate) async {
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_channel.invokeMethod("setFrameInterval", 1.0 / framerate);
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await _channel.invokeMethod("setFrameInterval", 1.0 / framerate);
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}
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}
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void setPixelRatio(double ratio) {
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void setPixelRatio(double ratio) {
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@@ -82,6 +58,7 @@ class FilamentController {
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Future destroyViewer() async {
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Future destroyViewer() async {
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await _channel.invokeMethod("destroyViewer");
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await _channel.invokeMethod("destroyViewer");
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_isReadyForScene = Completer();
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}
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}
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Future destroyTexture() async {
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Future destroyTexture() async {
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@@ -91,32 +68,33 @@ class FilamentController {
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_textureIdController.add(null);
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_textureIdController.add(null);
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}
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}
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///
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/// The process for creating/initializing the Filament layer is as follows:
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/// 1) Create a FilamentController
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/// 2) Insert a FilamentWidget into the rendering tree
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/// 3) Initially, this widget will only contain an empty Container. After the first frame is rendered, the widget itself will automatically call [createViewer] with the width/height from its constraints
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/// 4) The FilamentWidget will replace the empty Container with the Texture widget.
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///
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Future createViewer(int width, int height) async {
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Future createViewer(int width, int height) async {
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if (_isReadyForScene.isCompleted) {
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throw Exception(
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"Do not call createViewer when a viewer has already been created without calling destroyViewer");
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}
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size = ui.Size(width * _pixelRatio, height * _pixelRatio);
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size = ui.Size(width * _pixelRatio, height * _pixelRatio);
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_textureId =
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_textureId =
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await _channel.invokeMethod("createTexture", [size.width, size.height]);
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await _channel.invokeMethod("createTexture", [size.width, size.height]);
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await _channel
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await _channel
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.invokeMethod("createFilamentViewer", [size.width, size.height]);
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.invokeMethod("createFilamentViewer", [size.width, size.height]);
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// if (Platform.isLinux) {
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// // don't pass a surface to the SwapChain as we are effectively creating a headless SwapChain that will render into a RenderTarget associated with a texture
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// _nativeLibrary.create_swap_chain(
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// nullptr, size.width.toInt(), size.height.toInt());
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// var glTextureId = await _channel.invokeMethod("getGlTextureId");
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// await _channel.invokeMethod("create_render_target(
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// glTextureId, size.width.toInt(), size.height.toInt());
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// } else {
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// }
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await _channel.invokeMethod("updateViewportAndCameraProjection",
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await _channel.invokeMethod("updateViewportAndCameraProjection",
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[size.width.toInt(), size.height.toInt(), 1.0]);
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[size.width.toInt(), size.height.toInt(), 1.0]);
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_assetManager = await _channel.invokeMethod("getAssetManager");
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_assetManager = await _channel.invokeMethod("getAssetManager");
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_textureIdController.add(_textureId);
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_textureIdController.add(_textureId);
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_isReadyForScene.complete(true);
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}
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}
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Future resize(int width, int height,
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Future resize(int width, int height,
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@@ -126,15 +104,15 @@ class FilamentController {
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_textureIdController.add(_textureId);
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_textureIdController.add(_textureId);
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}
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}
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void clearBackgroundImage() async {
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Future clearBackgroundImage() async {
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await _channel.invokeMethod("clearBackgroundImage");
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await _channel.invokeMethod("clearBackgroundImage");
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}
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}
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void setBackgroundImage(String path) async {
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Future setBackgroundImage(String path) async {
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await _channel.invokeMethod("setBackgroundImage", path);
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await _channel.invokeMethod("setBackgroundImage", path);
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}
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}
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void setBackgroundColor(Color color) async {
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Future setBackgroundColor(Color color) async {
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await _channel.invokeMethod("setBackgroundColor", [
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await _channel.invokeMethod("setBackgroundColor", [
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color.red.toDouble() / 255.0,
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color.red.toDouble() / 255.0,
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color.green.toDouble() / 255.0,
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color.green.toDouble() / 255.0,
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@@ -143,25 +121,25 @@ class FilamentController {
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]);
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]);
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}
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}
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void setBackgroundImagePosition(double x, double y,
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Future setBackgroundImagePosition(double x, double y,
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{bool clamp = false}) async {
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{bool clamp = false}) async {
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await _channel
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await _channel
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.invokeMethod("setBackgroundImagePosition", [x, y, clamp ? 1 : 0]);
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.invokeMethod("setBackgroundImagePosition", [x, y, clamp ? 1 : 0]);
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}
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}
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void loadSkybox(String skyboxPath) async {
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Future loadSkybox(String skyboxPath) async {
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await _channel.invokeMethod("loadSkybox", skyboxPath);
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await _channel.invokeMethod("loadSkybox", skyboxPath);
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}
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}
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void loadIbl(String lightingPath, {double intensity = 30000}) async {
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Future loadIbl(String lightingPath, {double intensity = 30000}) async {
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await _channel.invokeMethod("loadIbl", [lightingPath, intensity]);
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await _channel.invokeMethod("loadIbl", [lightingPath, intensity]);
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}
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}
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void removeSkybox() async {
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Future removeSkybox() async {
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await _channel.invokeMethod("removeSkybox");
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await _channel.invokeMethod("removeSkybox");
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}
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}
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void removeIbl() async {
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Future removeIbl() async {
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await _channel.invokeMethod("removeIbl");
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await _channel.invokeMethod("removeIbl");
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}
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}
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@@ -199,11 +177,11 @@ class FilamentController {
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return entity as FilamentEntity;
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return entity as FilamentEntity;
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}
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}
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void removeLight(FilamentEntity light) async {
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Future removeLight(FilamentEntity light) async {
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await _channel.invokeMethod("removeLight", light);
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await _channel.invokeMethod("removeLight", light);
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}
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}
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void clearLights() async {
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Future clearLights() async {
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await _channel.invokeMethod("clearLights");
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await _channel.invokeMethod("clearLights");
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}
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}
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@@ -223,35 +201,35 @@ class FilamentController {
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return entity as FilamentEntity;
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return entity as FilamentEntity;
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}
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}
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void panStart(double x, double y) async {
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Future panStart(double x, double y) async {
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await _channel
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await _channel
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.invokeMethod("grabBegin", [x * _pixelRatio, y * _pixelRatio, 1]);
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.invokeMethod("grabBegin", [x * _pixelRatio, y * _pixelRatio, 1]);
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}
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}
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void panUpdate(double x, double y) async {
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Future panUpdate(double x, double y) async {
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await _channel
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await _channel
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.invokeMethod("grabUpdate", [x * _pixelRatio, y * _pixelRatio]);
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.invokeMethod("grabUpdate", [x * _pixelRatio, y * _pixelRatio]);
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}
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}
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void panEnd() async {
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Future panEnd() async {
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await _channel.invokeMethod("grabEnd");
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await _channel.invokeMethod("grabEnd");
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}
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}
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void rotateStart(double x, double y) async {
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Future rotateStart(double x, double y) async {
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await _channel
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await _channel
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.invokeMethod("grabBegin", [x * _pixelRatio, y * _pixelRatio, 0]);
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.invokeMethod("grabBegin", [x * _pixelRatio, y * _pixelRatio, 0]);
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}
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}
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void rotateUpdate(double x, double y) async {
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Future rotateUpdate(double x, double y) async {
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await _channel
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await _channel
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.invokeMethod("grabUpdate", [x * _pixelRatio, y * _pixelRatio]);
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.invokeMethod("grabUpdate", [x * _pixelRatio, y * _pixelRatio]);
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}
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}
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void rotateEnd() async {
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Future rotateEnd() async {
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await _channel.invokeMethod("grabEnd");
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await _channel.invokeMethod("grabEnd");
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}
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}
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void setMorphTargetWeights(
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Future setMorphTargetWeights(
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FilamentEntity asset, String meshName, List<double> weights) async {
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FilamentEntity asset, String meshName, List<double> weights) async {
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await _channel.invokeMethod("setMorphTargetWeights",
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await _channel.invokeMethod("setMorphTargetWeights",
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[_assetManager, asset, meshName, weights, weights.length]);
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[_assetManager, asset, meshName, weights, weights.length]);
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@@ -270,6 +248,9 @@ class FilamentController {
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return names.cast<String>();
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return names.cast<String>();
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}
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}
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///
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/// Returns the length (in seconds) of the animation at the given index.
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///
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Future<double> getAnimationDuration(
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Future<double> getAnimationDuration(
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FilamentEntity asset, int animationIndex) async {
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FilamentEntity asset, int animationIndex) async {
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var duration = await _channel.invokeMethod(
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var duration = await _channel.invokeMethod(
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@@ -282,7 +263,7 @@ class FilamentController {
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/// [morphWeights] is a list of doubles in frame-major format.
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/// [morphWeights] is a list of doubles in frame-major format.
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/// Each frame is [numWeights] in length, and each entry is the weight to be applied to the morph target located at that index in the mesh primitive at that frame.
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/// Each frame is [numWeights] in length, and each entry is the weight to be applied to the morph target located at that index in the mesh primitive at that frame.
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///
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///
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void setMorphAnimationData(
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Future setMorphAnimationData(
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FilamentEntity asset, MorphAnimationData animation) async {
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FilamentEntity asset, MorphAnimationData animation) async {
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await _channel.invokeMethod("setMorphAnimation", [
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await _channel.invokeMethod("setMorphAnimation", [
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_assetManager,
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_assetManager,
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@@ -302,7 +283,7 @@ class FilamentController {
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/// Each frame is [numWeights] in length, and each entry is the weight to be applied to the morph target located at that index in the mesh primitive at that frame.
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/// Each frame is [numWeights] in length, and each entry is the weight to be applied to the morph target located at that index in the mesh primitive at that frame.
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/// for now we only allow animating a single bone (though multiple skinned targets are supported)
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/// for now we only allow animating a single bone (though multiple skinned targets are supported)
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///
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///
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void setBoneAnimation(
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Future setBoneAnimation(
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FilamentEntity asset, BoneAnimationData animation) async {
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FilamentEntity asset, BoneAnimationData animation) async {
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var data = calloc<Float>(animation.frameData.length);
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var data = calloc<Float>(animation.frameData.length);
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int offset = 0;
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int offset = 0;
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@@ -336,27 +317,27 @@ class FilamentController {
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calloc.free(data);
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calloc.free(data);
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}
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}
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void removeAsset(FilamentEntity asset) async {
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Future removeAsset(FilamentEntity asset) async {
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await _channel.invokeMethod("removeAsset", asset);
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await _channel.invokeMethod("removeAsset", asset);
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}
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}
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void clearAssets() async {
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Future clearAssets() async {
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await _channel.invokeMethod("clearAssets");
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await _channel.invokeMethod("clearAssets");
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}
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}
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void zoomBegin() async {
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Future zoomBegin() async {
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await _channel.invokeMethod("scrollBegin");
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await _channel.invokeMethod("scrollBegin");
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}
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}
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void zoomUpdate(double z) async {
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Future zoomUpdate(double z) async {
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await _channel.invokeMethod("scrollUpdate", [0.0, 0.0, z]);
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await _channel.invokeMethod("scrollUpdate", [0.0, 0.0, z]);
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}
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}
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void zoomEnd() async {
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Future zoomEnd() async {
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await _channel.invokeMethod("scrollEnd");
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await _channel.invokeMethod("scrollEnd");
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}
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}
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void playAnimation(FilamentEntity asset, int index,
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Future playAnimation(FilamentEntity asset, int index,
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{bool loop = false,
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{bool loop = false,
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bool reverse = false,
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bool reverse = false,
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bool replaceActive = true,
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bool replaceActive = true,
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@@ -365,58 +346,58 @@ class FilamentController {
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[_assetManager, asset, index, loop, reverse, replaceActive, crossfade]);
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[_assetManager, asset, index, loop, reverse, replaceActive, crossfade]);
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}
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}
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void setAnimationFrame(
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Future setAnimationFrame(
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FilamentEntity asset, int index, int animationFrame) async {
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FilamentEntity asset, int index, int animationFrame) async {
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await _channel.invokeMethod(
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await _channel.invokeMethod(
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"setAnimationFrame", [_assetManager, asset, index, animationFrame]);
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"setAnimationFrame", [_assetManager, asset, index, animationFrame]);
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}
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}
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void stopAnimation(FilamentEntity asset, int animationIndex) async {
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Future stopAnimation(FilamentEntity asset, int animationIndex) async {
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await _channel
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await _channel
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.invokeMethod("stopAnimation", [_assetManager, asset, animationIndex]);
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.invokeMethod("stopAnimation", [_assetManager, asset, animationIndex]);
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}
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}
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void setCamera(FilamentEntity asset, String? name) async {
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Future setCamera(FilamentEntity asset, String? name) async {
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if (await _channel.invokeMethod("setCamera", [asset, name]) != true) {
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if (await _channel.invokeMethod("setCamera", [asset, name]) != true) {
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throw Exception("Failed to set camera");
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throw Exception("Failed to set camera");
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}
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}
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}
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}
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void setToneMapping(ToneMapper mapper) async {
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Future setToneMapping(ToneMapper mapper) async {
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if (!await _channel.invokeMethod("setToneMapping", mapper.index)) {
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if (!await _channel.invokeMethod("setToneMapping", mapper.index)) {
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throw Exception("Failed to set tone mapper");
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throw Exception("Failed to set tone mapper");
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}
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}
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}
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}
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void setBloom(double bloom) async {
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Future setBloom(double bloom) async {
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if (!await _channel.invokeMethod("setBloom", bloom)) {
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if (!await _channel.invokeMethod("setBloom", bloom)) {
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throw Exception("Failed to set bloom");
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throw Exception("Failed to set bloom");
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}
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}
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}
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}
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void setCameraFocalLength(double focalLength) async {
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Future setCameraFocalLength(double focalLength) async {
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await _channel.invokeMethod("setCameraFocalLength", focalLength);
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await _channel.invokeMethod("setCameraFocalLength", focalLength);
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}
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}
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void setCameraFocusDistance(double focusDistance) async {
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Future setCameraFocusDistance(double focusDistance) async {
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await _channel.invokeMethod("setCameraFocusDistance", focusDistance);
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await _channel.invokeMethod("setCameraFocusDistance", focusDistance);
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}
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}
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void setCameraPosition(double x, double y, double z) async {
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Future setCameraPosition(double x, double y, double z) async {
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await _channel.invokeMethod("setCameraPosition", [x, y, z]);
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await _channel.invokeMethod("setCameraPosition", [x, y, z]);
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}
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}
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void setCameraExposure(
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Future setCameraExposure(
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double aperture, double shutterSpeed, double sensitivity) async {
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double aperture, double shutterSpeed, double sensitivity) async {
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await _channel.invokeMethod(
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await _channel.invokeMethod(
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"setCameraExposure", [aperture, shutterSpeed, sensitivity]);
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"setCameraExposure", [aperture, shutterSpeed, sensitivity]);
|
||||||
}
|
}
|
||||||
|
|
||||||
void setCameraRotation(double rads, double x, double y, double z) async {
|
Future setCameraRotation(double rads, double x, double y, double z) async {
|
||||||
await _channel.invokeMethod("setCameraRotation", [rads, x, y, z]);
|
await _channel.invokeMethod("setCameraRotation", [rads, x, y, z]);
|
||||||
}
|
}
|
||||||
|
|
||||||
void setCameraModelMatrix(List<double> matrix) async {
|
Future setCameraModelMatrix(List<double> matrix) async {
|
||||||
assert(matrix.length == 16);
|
assert(matrix.length == 16);
|
||||||
var ptr = calloc<Float>(16);
|
var ptr = calloc<Float>(16);
|
||||||
for (int i = 0; i < 16; i++) {
|
for (int i = 0; i < 16; i++) {
|
||||||
@@ -425,7 +406,7 @@ class FilamentController {
|
|||||||
await _channel.invokeMethod("setCameraModelMatrix", [ptr]);
|
await _channel.invokeMethod("setCameraModelMatrix", [ptr]);
|
||||||
}
|
}
|
||||||
|
|
||||||
void setTexture(FilamentEntity asset, String assetPath,
|
Future setTexture(FilamentEntity asset, String assetPath,
|
||||||
{int renderableIndex = 0}) async {
|
{int renderableIndex = 0}) async {
|
||||||
await _channel.invokeMethod("setTexture", [_assetManager, asset]);
|
await _channel.invokeMethod("setTexture", [_assetManager, asset]);
|
||||||
}
|
}
|
||||||
@@ -449,19 +430,19 @@ class FilamentController {
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
void transformToUnitCube(FilamentEntity asset) async {
|
Future transformToUnitCube(FilamentEntity asset) async {
|
||||||
await _channel.invokeMethod("transformToUnitCube", [_assetManager, asset]);
|
await _channel.invokeMethod("transformToUnitCube", [_assetManager, asset]);
|
||||||
}
|
}
|
||||||
|
|
||||||
void setPosition(FilamentEntity asset, double x, double y, double z) async {
|
Future setPosition(FilamentEntity asset, double x, double y, double z) async {
|
||||||
await _channel.invokeMethod("setPosition", [_assetManager, asset, x, y, z]);
|
await _channel.invokeMethod("setPosition", [_assetManager, asset, x, y, z]);
|
||||||
}
|
}
|
||||||
|
|
||||||
void setScale(FilamentEntity asset, double scale) async {
|
Future setScale(FilamentEntity asset, double scale) async {
|
||||||
await _channel.invokeMethod("setScale", [_assetManager, asset, scale]);
|
await _channel.invokeMethod("setScale", [_assetManager, asset, scale]);
|
||||||
}
|
}
|
||||||
|
|
||||||
void setRotation(
|
Future setRotation(
|
||||||
FilamentEntity asset, double rads, double x, double y, double z) async {
|
FilamentEntity asset, double rads, double x, double y, double z) async {
|
||||||
await _channel
|
await _channel
|
||||||
.invokeMethod("setRotation", [_assetManager, asset, rads, x, y, z]);
|
.invokeMethod("setRotation", [_assetManager, asset, rads, x, y, z]);
|
||||||
|
|||||||
Reference in New Issue
Block a user