feat: add flag for keepData for gltf instancing, add highlightScene, add stencilHighlight method
This commit is contained in:
@@ -95,9 +95,9 @@ extern "C"
|
||||
EMSCRIPTEN_KEEPALIVE void clear_lights(const void *const viewer);
|
||||
EMSCRIPTEN_KEEPALIVE void set_light_position(const void *const viewer, EntityId light, float x, float y, float z);
|
||||
EMSCRIPTEN_KEEPALIVE void set_light_direction(const void *const viewer, EntityId light, float x, float y, float z);
|
||||
EMSCRIPTEN_KEEPALIVE EntityId load_glb(void *sceneManager, const char *assetPath, int numInstances);
|
||||
EMSCRIPTEN_KEEPALIVE EntityId load_glb_from_buffer(void *sceneManager, const void *const data, size_t length);
|
||||
EMSCRIPTEN_KEEPALIVE EntityId load_gltf(void *sceneManager, const char *assetPath, const char *relativePath);
|
||||
EMSCRIPTEN_KEEPALIVE EntityId load_glb(void *sceneManager, const char *assetPath, int numInstances, bool keepData);
|
||||
EMSCRIPTEN_KEEPALIVE EntityId load_glb_from_buffer(void *sceneManager, const void *const data, size_t length, bool keepData);
|
||||
EMSCRIPTEN_KEEPALIVE EntityId load_gltf(void *sceneManager, const char *assetPath, const char *relativePath, bool keepData);
|
||||
EMSCRIPTEN_KEEPALIVE EntityId create_instance(void *sceneManager, EntityId id);
|
||||
EMSCRIPTEN_KEEPALIVE int get_instance_count(void *sceneManager, EntityId entityId);
|
||||
EMSCRIPTEN_KEEPALIVE void get_instances(void *sceneManager, EntityId entityId, EntityId *out);
|
||||
@@ -259,6 +259,7 @@ extern "C"
|
||||
EMSCRIPTEN_KEEPALIVE void set_layer_enabled(void *const sceneManager, int layer, bool enabled);
|
||||
EMSCRIPTEN_KEEPALIVE void pick_gizmo(void *const sceneManager, int x, int y, void (*callback)(EntityId entityId, int x, int y));
|
||||
EMSCRIPTEN_KEEPALIVE void set_gizmo_visibility(void *const sceneManager, bool visible);
|
||||
EMSCRIPTEN_KEEPALIVE void set_stencil_highlight(void *const sceneManager, EntityId entity);
|
||||
|
||||
#ifdef __cplusplus
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user