update to animation structures
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@@ -4,6 +4,9 @@ class Vec3 {
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final double z;
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Vec3({this.x = 0, this.y = 0, this.z = 0});
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factory Vec3.from(List<double> vals) =>
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Vec3(x: vals[0], y: vals[1], z: vals[2]);
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}
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class Quaternion {
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@@ -13,6 +16,9 @@ class Quaternion {
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double w = 1;
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Quaternion({this.x = 0, this.y = 0, this.z = 0, this.w = 1.0});
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factory Quaternion.from(List<double> vals) =>
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Quaternion(x: vals[0], y: vals[1], z: vals[2], w: vals[3]);
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}
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class BoneTransform {
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