remove old HighlightOverlay class

This commit is contained in:
Nick Fisher
2024-11-30 16:02:19 +08:00
parent 981fd63963
commit 9f676f42b9

View File

@@ -1,178 +0,0 @@
// #include <filament/Material.h>
// #include <filament/MaterialInstance.h>
// #include <utils/EntityManager.h>
// #include "scene/SceneManager.hpp"
// namespace thermion
// {
// SceneManager::HighlightOverlay::HighlightOverlay(
// EntityId entityId,
// SceneManager *const sceneManager,
// Engine *engine,
// float r,
// float g,
// float b) : _sceneManager(sceneManager), _engine(engine)
// {
// auto &rm = engine->getRenderableManager();
// auto &tm = engine->getTransformManager();
// // Create the outline/highlight material instance
// filament::gltfio::MaterialKey dummyKey; // We're not using the key for this simple material
// filament::gltfio::UvMap dummyUvMap; // We're not using UV mapping for this simple material
// auto materialProvider = sceneManager->unlitMaterialProvider();
// _highlightMaterialInstance = materialProvider->createMaterialInstance(&dummyKey, &dummyUvMap);
// _highlightMaterialInstance->setStencilOpStencilFail(filament::backend::StencilOperation::KEEP);
// _highlightMaterialInstance->setStencilOpDepthFail(filament::backend::StencilOperation::KEEP);
// _highlightMaterialInstance->setStencilOpDepthStencilPass(filament::backend::StencilOperation::REPLACE);
// _highlightMaterialInstance->setStencilCompareFunction(filament::backend::SamplerCompareFunc::NE);
// _highlightMaterialInstance->setStencilReferenceValue(1);
// _highlightMaterialInstance->setParameter("baseColorFactor", filament::math::float3{r, g, b});
// _highlightMaterialInstance->setParameter("vertexScale", 1.04f);
// _highlightMaterialInstance->setCullingMode(filament::backend::CullingMode::FRONT);
// auto scene = sceneManager->getScene();
// // _isGeometryEntity = sceneManager->isGeometryEntity(entityId);
// // _isGltfAsset = sceneManager->isGltfAsset(entityId);
// if (!(_isGeometryEntity || _isGltfAsset))
// {
// Log("Failed to set stencil outline for entity %d: the entity is a child of another entity. "
// "Currently, we only support outlining top-level entities."
// "Call getAncestor() to get the ancestor of this entity, then set on that",
// entityId);
// return;
// }
// if (_isGeometryEntity)
// {
// auto geometryEntity = Entity::import(entityId);
// auto renderable = rm.getInstance(geometryEntity);
// auto materialInstance = rm.getMaterialInstanceAt(renderable, 0);
// // set stencil write on the existing material
// materialInstance->setStencilWrite(true);
// materialInstance->setDepthWrite(true);
// materialInstance->setStencilReferenceValue(1);
// materialInstance->setStencilOpStencilFail(filament::backend::StencilOperation::KEEP);
// materialInstance->setStencilOpDepthFail(filament::backend::StencilOperation::KEEP);
// materialInstance->setStencilOpDepthStencilPass(filament::backend::StencilOperation::KEEP);
// materialInstance->setStencilCompareFunction(filament::backend::SamplerCompareFunc::A);
// // materialInstance->setCullingMode(filament::MaterialInstance::CullingMode::BACK);
// // auto geometry = sceneManager->getGeometry(entityId);
// // _entity = geometry->createInstance(materialInstance);
// scene->addEntity(_entity);
// auto outlineTransformInstance = tm.getInstance(_entity);
// auto entityTransformInstance = tm.getInstance(geometryEntity);
// tm.setParent(outlineTransformInstance, entityTransformInstance);
// }
// else if (_isGltfAsset)
// {
// Log("Entity %d is gltf", entityId);
// // auto *asset = sceneManager->getAssetByEntityId(entityId);
// // if (asset)
// // {
// // Log("Found glTF FilamentAsset with %d material instances", asset->getInstance()->getMaterialInstanceCount());
// // auto materialInstance = asset->getInstance()->getMaterialInstances()[0];
// // // set stencil write on the existing material
// // materialInstance->setStencilWrite(true);
// // materialInstance->setDepthWrite(true);
// // materialInstance->setStencilReferenceValue(1);
// // materialInstance->setStencilOpStencilFail(filament::backend::StencilOperation::KEEP);
// // materialInstance->setStencilOpDepthFail(filament::backend::StencilOperation::REPLACE);
// // materialInstance->setStencilOpDepthStencilPass(filament::backend::StencilOperation::REPLACE);
// // materialInstance->setStencilCompareFunction(filament::backend::SamplerCompareFunc::A);
// // _newInstance = sceneManager->createGltfAssetInstance(asset);
// // _entity = _newInstance->getRoot();
// // auto newTransformInstance = tm.getInstance(_entity);
// // auto entityTransformInstance = tm.getInstance(asset->getRoot());
// // tm.setParent(newTransformInstance, entityTransformInstance);
// // if (!_newInstance)
// // {
// // Log("Couldn't create new instance");
// // }
// // else
// // {
// // for (int i = 0; i < _newInstance->getEntityCount(); i++)
// // {
// // auto entity = _newInstance->getEntities()[i];
// // auto renderableInstance = rm.getInstance(entity);
// // rm.setPriority(renderableInstance, 7);
// // if (renderableInstance.isValid())
// // {
// // for (int primitiveIndex = 0; primitiveIndex < rm.getPrimitiveCount(renderableInstance); primitiveIndex++)
// // {
// // rm.setMaterialInstanceAt(renderableInstance, primitiveIndex, _highlightMaterialInstance);
// // }
// // }
// // else
// // {
// // Log("Not renderable, ignoring");
// // }
// // }
// // scene->addEntities(_newInstance->getEntities(), _newInstance->getEntityCount());
// // }
// }
// else
// {
// Log("Not FilamentAsset");
// }
// }
// SceneManager::HighlightOverlay::~HighlightOverlay()
// {
// if (_entity.isNull())
// {
// Log("Null entity");
// return;
// }
// if (_isGltfAsset)
// {
// Log("Destroyed gltf asset highlight overlay");
// _sceneManager->getScene()->removeEntities(_newInstance->getEntities(), _newInstance->getEntityCount());
// // _sceneManager->destroyGltfAssetInstance(_newInstance);
// // auto materialInstances = _newInstance->getMaterialInstances();
// // auto numMaterialInstances = _newInstance->getMaterialInstanceCount();
// // _newInstance->detachMaterialInstances();
// // for(int i = 0; i < numMaterialInstances; i++) {
// // _engine->destroy(_highlightMaterialInstance);
// // }
// // _engine->destroy(_newInstance);
// }
// else if (_isGeometryEntity)
// {
// auto &tm = _engine->getTransformManager();
// auto transformInstance = tm.getInstance(_entity);
// _sceneManager->getScene()->remove(_entity);
// utils::EntityManager::get().destroy(_entity);
// _engine->destroy(_entity);
// _engine->destroy(_highlightMaterialInstance);
// }
// else
// {
// Log("FATAL: Unknown highlight overlay entity type");
// }
// }
// }