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ios/include/filament/BufferObject.h
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117
ios/include/filament/BufferObject.h
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/*
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* Copyright (C) 2021 The Android Open Source Project
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*/
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//! \file
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#ifndef TNT_FILAMENT_BUFFEROBJECT_H
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#define TNT_FILAMENT_BUFFEROBJECT_H
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#include <filament/FilamentAPI.h>
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#include <backend/DriverEnums.h>
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#include <backend/BufferDescriptor.h>
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#include <utils/compiler.h>
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namespace filament {
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class FBufferObject;
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class Engine;
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/**
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* A generic GPU buffer containing data.
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*
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* Usage of this BufferObject is optional. For simple use cases it is not necessary. It is useful
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* only when you need to share data between multiple VertexBuffer instances. It also allows you to
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* efficiently swap-out the buffers in VertexBuffer.
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*
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* NOTE: For now this is only used for vertex data, but in the future we may use it for other things
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* (e.g. compute).
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*
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* @see VertexBuffer
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*/
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class UTILS_PUBLIC BufferObject : public FilamentAPI {
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struct BuilderDetails;
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public:
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using BufferDescriptor = backend::BufferDescriptor;
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using BindingType = backend::BufferObjectBinding;
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class Builder : public BuilderBase<BuilderDetails> {
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friend struct BuilderDetails;
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public:
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Builder() noexcept;
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Builder(Builder const& rhs) noexcept;
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Builder(Builder&& rhs) noexcept;
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~Builder() noexcept;
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Builder& operator=(Builder const& rhs) noexcept;
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Builder& operator=(Builder&& rhs) noexcept;
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/**
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* Size of the buffer in bytes.
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* @param byteCount Maximum number of bytes the BufferObject can hold.
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* @return A reference to this Builder for chaining calls.
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*/
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Builder& size(uint32_t byteCount) noexcept;
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/**
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* The binding type for this buffer object. (defaults to VERTEX)
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* @param BindingType Distinguishes between SSBO, VBO, etc. For now this must be VERTEX.
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* @return A reference to this Builder for chaining calls.
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*/
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Builder& bindingType(BindingType bindingType) noexcept;
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/**
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* Creates the BufferObject and returns a pointer to it. After creation, the buffer
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* object is uninitialized. Use BufferObject::setBuffer() to initialize it.
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*
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* @param engine Reference to the filament::Engine to associate this BufferObject with.
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*
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* @return pointer to the newly created object or nullptr if exceptions are disabled and
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* an error occurred.
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*
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* @exception utils::PostConditionPanic if a runtime error occurred, such as running out of
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* memory or other resources.
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* @exception utils::PreConditionPanic if a parameter to a builder function was invalid.
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*
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* @see IndexBuffer::setBuffer
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*/
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BufferObject* build(Engine& engine);
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private:
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friend class FBufferObject;
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};
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/**
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* Asynchronously copy-initializes a region of this BufferObject from the data provided.
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*
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* @param engine Reference to the filament::Engine associated with this BufferObject.
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* @param buffer A BufferDescriptor representing the data used to initialize the BufferObject.
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* @param byteOffset Offset in bytes into the BufferObject
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*/
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void setBuffer(Engine& engine, BufferDescriptor&& buffer, uint32_t byteOffset = 0);
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/**
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* Returns the size of this BufferObject in elements.
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* @return The maximum capacity of the BufferObject.
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*/
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size_t getByteCount() const noexcept;
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};
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} // namespace filament
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#endif // TNT_FILAMENT_BUFFEROBJECT_H
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