comment TODO re OpenGL tex coords
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@@ -118,7 +118,8 @@ class _FilamentWidgetState extends State<FilamentWidget> {
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? Container()
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? Container()
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: Transform(
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: Transform(
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alignment: Alignment.center,
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alignment: Alignment.center,
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transform: Matrix4.rotationX(pi),
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transform: Matrix4.rotationX(
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pi), // TODO - this rotation is due to OpenGL texture coordinate working in a different space from Flutter, can we move this to the C++ side somewhere?
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child: texture)
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child: texture)
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: texture))));
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: texture))));
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});
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});
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