add testCollisions method for manual collision checking

This commit is contained in:
Nick Fisher
2024-02-18 21:48:03 +08:00
parent 6c37368aea
commit a10fe6584d
9 changed files with 40 additions and 160 deletions

View File

@@ -49,6 +49,7 @@ namespace polyvox
size_t getLightEntityCount(EntityId e) const noexcept;
void updateAnimations();
void updateTransforms();
void testCollisions(EntityId entity);
bool setMaterialColor(EntityId e, const char *meshName, int materialInstance, const float r, const float g, const float b, const float a);
bool setMorphAnimationBuffer(
@@ -105,10 +106,8 @@ namespace polyvox
const char* getEntityNameAt(EntityId entity, int index, bool renderableOnly);
void addCollisionComponent(EntityId entity, void (*onCollisionCallback)(const EntityId entityId1, const EntityId entityId2), bool affectsCollidingTransform);
void removeCollisionComponent(EntityId entityId);
void markNonTransformableCollidable(EntityId entity);
void unmarkNonTransformableCollidable(EntityId entity);
void checkNonTransformableCollisions();
void setParent(EntityId child, EntityId parent);
private:
AssetLoader *_assetLoader = nullptr;