add testCollisions method for manual collision checking
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@@ -1437,16 +1437,6 @@ class FilamentControllerFFI extends FilamentController {
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}
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}
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@override
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Future markNonTransformableCollidable(FilamentEntity entity) async {
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mark_nontransformable_collidable(_sceneManager!, entity);
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}
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@override
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Future unmarkNonTransformableCollidable(FilamentEntity entity) async {
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unmark_nontransformable_collidable(_sceneManager!, entity);
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}
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@override
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Future<FilamentEntity> createGeometry(
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List<double> vertices, List<int> indices, String? materialPath) async {
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@@ -1489,4 +1479,9 @@ class FilamentControllerFFI extends FilamentController {
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}
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set_parent(_sceneManager!, child, parent);
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}
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@override
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Future testCollisions(FilamentEntity entity) async {
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test_collisions(_sceneManager!, entity);
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}
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}
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