add testCollisions method for manual collision checking
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@@ -891,22 +891,6 @@ external void add_collision_component(
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bool affectsCollidingTransform,
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);
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@ffi.Native<ffi.Void Function(ffi.Pointer<ffi.Void>, EntityId)>(
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symbol: 'mark_nontransformable_collidable',
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assetId: 'flutter_filament_plugin')
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external void mark_nontransformable_collidable(
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ffi.Pointer<ffi.Void> sceneManager,
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int entityId,
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);
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@ffi.Native<ffi.Void Function(ffi.Pointer<ffi.Void>, EntityId)>(
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symbol: 'unmark_nontransformable_collidable',
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assetId: 'flutter_filament_plugin')
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external void unmark_nontransformable_collidable(
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ffi.Pointer<ffi.Void> sceneManager,
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int entityId,
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);
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@ffi.Native<
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EntityId Function(ffi.Pointer<ffi.Void>, ffi.Pointer<ffi.Float>,
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ffi.Int, ffi.Pointer<ffi.Uint16>, ffi.Int, ffi.Pointer<ffi.Char>)>(
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@@ -928,6 +912,13 @@ external void set_parent(
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int parent,
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);
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@ffi.Native<ffi.Void Function(ffi.Pointer<ffi.Void>, EntityId)>(
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symbol: 'test_collisions', assetId: 'flutter_filament_plugin')
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external void test_collisions(
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ffi.Pointer<ffi.Void> sceneManager,
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int entity,
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);
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@ffi.Native<
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ffi.Pointer<ffi.Void> Function(
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ffi.Pointer<ffi.Void>,
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