refactor
This commit is contained in:
777
ios/src/AssetManager.cpp
Normal file
777
ios/src/AssetManager.cpp
Normal file
@@ -0,0 +1,777 @@
|
||||
#include "AssetManager.hpp"
|
||||
#include "Log.hpp"
|
||||
|
||||
#include <filament/Engine.h>
|
||||
#include <filament/TransformManager.h>
|
||||
#include <filament/Texture.h>
|
||||
#include <filament/RenderableManager.h>
|
||||
|
||||
#include <gltfio/Animator.h>
|
||||
#include <gltfio/AssetLoader.h>
|
||||
#include <gltfio/FilamentAsset.h>
|
||||
#include <gltfio/ResourceLoader.h>
|
||||
#include <gltfio/TextureProvider.h>
|
||||
|
||||
#include <imageio/ImageDecoder.h>
|
||||
|
||||
#include "StreamBufferAdapter.hpp"
|
||||
#include "SceneAsset.hpp"
|
||||
#include "Log.hpp"
|
||||
#include "ResourceManagement.hpp"
|
||||
#include "material/UnlitMaterialProvider.hpp"
|
||||
#include "material/FileMaterialProvider.hpp"
|
||||
#include "gltfio/materials/uberarchive.h"
|
||||
|
||||
extern "C" {
|
||||
#include "material/image.h"
|
||||
#include "material/unlit_opaque.h"
|
||||
}
|
||||
|
||||
namespace polyvox {
|
||||
|
||||
using namespace std;
|
||||
using namespace std::chrono;
|
||||
using namespace image;
|
||||
using namespace utils;
|
||||
using namespace filament;
|
||||
using namespace filament::gltfio;
|
||||
|
||||
AssetManager::AssetManager(LoadResource loadResource,
|
||||
FreeResource freeResource,
|
||||
NameComponentManager *ncm,
|
||||
Engine *engine,
|
||||
Scene *scene)
|
||||
: _loadResource(loadResource),
|
||||
_freeResource(freeResource),
|
||||
_ncm(ncm),
|
||||
_engine(engine),
|
||||
_scene(scene) {
|
||||
|
||||
_stbDecoder = createStbProvider(_engine);
|
||||
|
||||
_gltfResourceLoader = new ResourceLoader({.engine = _engine,
|
||||
.normalizeSkinningWeights = true });
|
||||
_ubershaderProvider = gltfio::createUbershaderProvider(
|
||||
_engine, UBERARCHIVE_DEFAULT_DATA, UBERARCHIVE_DEFAULT_SIZE);
|
||||
EntityManager &em = EntityManager::get();
|
||||
_assetLoader = AssetLoader::create({_engine, _ubershaderProvider, _ncm, &em });
|
||||
_unlitProvider = new UnlitMaterialProvider(_engine);
|
||||
|
||||
_gltfResourceLoader->addTextureProvider("image/png", _stbDecoder);
|
||||
_gltfResourceLoader->addTextureProvider("image/jpeg", _stbDecoder);
|
||||
}
|
||||
|
||||
AssetManager::~AssetManager() {
|
||||
_gltfResourceLoader->asyncCancelLoad();
|
||||
_ubershaderProvider->destroyMaterials();
|
||||
_unlitProvider->destroyMaterials();
|
||||
destroyAll();
|
||||
AssetLoader::destroy(&_assetLoader);
|
||||
|
||||
}
|
||||
|
||||
EntityId AssetManager::loadGltf(const char *uri,
|
||||
const char *relativeResourcePath) {
|
||||
ResourceBuffer rbuf = _loadResource(uri);
|
||||
|
||||
// Parse the glTF file and create Filament entities.
|
||||
FilamentAsset *asset =
|
||||
_assetLoader->createAsset((uint8_t *)rbuf.data, rbuf.size);
|
||||
|
||||
if (!asset) {
|
||||
Log("Unable to parse asset");
|
||||
return 0;
|
||||
}
|
||||
|
||||
const char *const *const resourceUris = asset->getResourceUris();
|
||||
const size_t resourceUriCount = asset->getResourceUriCount();
|
||||
|
||||
for (size_t i = 0; i < resourceUriCount; i++) {
|
||||
string uri =
|
||||
string(relativeResourcePath) + string("/") + string(resourceUris[i]);
|
||||
ResourceBuffer buf = _loadResource(uri.c_str());
|
||||
|
||||
// using FunctionCallback = std::function<void(void*, unsigned int, void
|
||||
// *)>; auto cb = [&] (void * ptr, unsigned int len, void * misc) {
|
||||
// };
|
||||
// FunctionCallback fcb = cb;
|
||||
|
||||
ResourceLoader::BufferDescriptor b(buf.data, buf.size);
|
||||
_gltfResourceLoader->addResourceData(resourceUris[i], std::move(b));
|
||||
_freeResource(buf.id);
|
||||
}
|
||||
|
||||
_gltfResourceLoader->loadResources(asset);
|
||||
const utils::Entity *entities = asset->getEntities();
|
||||
RenderableManager &rm = _engine->getRenderableManager();
|
||||
for (int i = 0; i < asset->getEntityCount(); i++) {
|
||||
auto inst = rm.getInstance(entities[i]);
|
||||
rm.setCulling(inst, false);
|
||||
}
|
||||
|
||||
FilamentInstance* inst = asset->getInstance();
|
||||
inst->getAnimator()->updateBoneMatrices();
|
||||
inst->recomputeBoundingBoxes();
|
||||
|
||||
_scene->addEntities(asset->getEntities(), asset->getEntityCount());
|
||||
|
||||
asset->releaseSourceData();
|
||||
|
||||
Log("Load complete for GLTF at URI %s", uri);
|
||||
SceneAsset sceneAsset(asset);
|
||||
utils::Entity e = EntityManager::get().create();
|
||||
|
||||
EntityId eid = Entity::smuggle(e);
|
||||
|
||||
_assets.emplace(eid, sceneAsset);
|
||||
|
||||
return eid;
|
||||
}
|
||||
|
||||
EntityId AssetManager::loadGlb(const char *uri, bool unlit) {
|
||||
|
||||
Log("Loading GLB at URI %s", uri);
|
||||
_loadResource("BLORTY");
|
||||
Log("blorty");
|
||||
|
||||
ResourceBuffer rbuf = _loadResource(uri);
|
||||
|
||||
FilamentAsset *asset = _assetLoader->createAsset(
|
||||
(const uint8_t *)rbuf.data, rbuf.size);
|
||||
|
||||
if (!asset) {
|
||||
Log("Unknown error loading GLB asset.");
|
||||
return 0;
|
||||
}
|
||||
|
||||
int entityCount = asset->getEntityCount();
|
||||
|
||||
_scene->addEntities(asset->getEntities(), entityCount);
|
||||
|
||||
_gltfResourceLoader->loadResources(asset);
|
||||
|
||||
// const Entity *entities = asset->getEntities();
|
||||
|
||||
// RenderableManager &rm = _engine->getRenderableManager();
|
||||
|
||||
// MaterialKey config;
|
||||
// auto mi_new = _materialProvider->createMaterialInstance(&config, nullptr);
|
||||
|
||||
// for (int i = 0; i < asset->getEntityCount(); i++) {
|
||||
// auto entityInstance = rm.getInstance(entities[i]);
|
||||
// auto mi = rm.getMaterialInstanceAt(entityInstance, 0);
|
||||
// // auto m = mi->getMaterial();
|
||||
// // auto shading = m->getShading();
|
||||
// // Log("Shading %d", shading);
|
||||
// }
|
||||
|
||||
auto lights = asset->getLightEntities();
|
||||
_scene->addEntities(lights, asset->getLightEntityCount());
|
||||
|
||||
FilamentInstance* inst = asset->getInstance();
|
||||
|
||||
inst->getAnimator()->updateBoneMatrices();
|
||||
|
||||
inst->recomputeBoundingBoxes();
|
||||
|
||||
asset->releaseSourceData();
|
||||
|
||||
_freeResource(rbuf.id);
|
||||
|
||||
SceneAsset sceneAsset(asset);
|
||||
|
||||
utils::Entity e = EntityManager::get().create();
|
||||
EntityId eid = Entity::smuggle(e);
|
||||
|
||||
_assets.emplace(eid, sceneAsset);
|
||||
|
||||
return eid;
|
||||
}
|
||||
|
||||
void AssetManager::destroyAll() {
|
||||
for (auto kp : _assets) {
|
||||
auto asset = kp.second;
|
||||
_scene->removeEntities(asset.mAsset->getEntities(),
|
||||
asset.mAsset->getEntityCount());
|
||||
|
||||
_scene->removeEntities(asset.mAsset->getLightEntities(),
|
||||
asset.mAsset->getLightEntityCount());
|
||||
|
||||
_gltfResourceLoader->evictResourceData();
|
||||
_assetLoader->destroyAsset(asset.mAsset);
|
||||
}
|
||||
_assets.clear();
|
||||
}
|
||||
|
||||
FilamentAsset* AssetManager::getAssetByEntityId(EntityId entityId) {
|
||||
const auto& pos = _assets.find(entityId);
|
||||
if(pos == _assets.end()) {
|
||||
return nullptr;
|
||||
}
|
||||
return pos->second.mAsset;
|
||||
}
|
||||
|
||||
|
||||
void AssetManager::updateAnimations() {
|
||||
auto now = high_resolution_clock::now();
|
||||
|
||||
RenderableManager &rm = _engine->getRenderableManager();
|
||||
|
||||
for (auto kp : _assets) {
|
||||
auto asset = kp.second;
|
||||
if(asset.mAnimating) {
|
||||
|
||||
asset.mAnimating = false;
|
||||
|
||||
// morph animation
|
||||
AnimationStatus morphAnimation = asset.mAnimations[0];
|
||||
auto elapsed = (now - morphAnimation.mStart).count();
|
||||
|
||||
int lengthInFrames = static_cast<int>(morphAnimation.mDuration / asset.mMorphAnimationBuffer.mFrameLengthInMs);
|
||||
|
||||
if(elapsed >= morphAnimation.mDuration) {
|
||||
if(morphAnimation.mLoop) {
|
||||
morphAnimation.mStart = now;
|
||||
if(morphAnimation.mReverse) {
|
||||
morphAnimation.mFrameNumber = lengthInFrames;
|
||||
}
|
||||
asset.mAnimating = true;
|
||||
} else {
|
||||
morphAnimation.mStart = time_point_t::max();
|
||||
}
|
||||
} else {
|
||||
asset.mAnimating = true;
|
||||
}
|
||||
|
||||
int frameNumber = static_cast<int>(elapsed / asset.mMorphAnimationBuffer.mFrameLengthInMs);
|
||||
if(frameNumber < lengthInFrames) {
|
||||
if(morphAnimation.mReverse) {
|
||||
frameNumber = lengthInFrames - frameNumber;
|
||||
}
|
||||
rm.setMorphWeights(
|
||||
*(asset.mMorphAnimationBuffer.mInstance),
|
||||
asset.mMorphAnimationBuffer.mFrameData.data() + (morphAnimation.mFrameNumber * asset.mMorphAnimationBuffer.mNumMorphWeights),
|
||||
asset.mMorphAnimationBuffer.mNumMorphWeights);
|
||||
}
|
||||
|
||||
// bone animation
|
||||
AnimationStatus boneAnimation = asset.mAnimations[1];
|
||||
elapsed = (now - boneAnimation.mStart).count();
|
||||
|
||||
lengthInFrames = static_cast<int>(boneAnimation.mDuration / asset.mBoneAnimationBuffer.mFrameLengthInMs);
|
||||
|
||||
if(elapsed >= boneAnimation.mDuration) {
|
||||
if(boneAnimation.mLoop) {
|
||||
boneAnimation.mStart = now;
|
||||
if(boneAnimation.mReverse) {
|
||||
boneAnimation.mFrameNumber = lengthInFrames;
|
||||
}
|
||||
asset.mAnimating = true;
|
||||
} else {
|
||||
boneAnimation.mStart = time_point_t::max();
|
||||
}
|
||||
} else {
|
||||
asset.mAnimating = true;
|
||||
}
|
||||
|
||||
frameNumber = static_cast<int>(elapsed / asset.mBoneAnimationBuffer.mFrameLengthInMs);
|
||||
if(frameNumber < lengthInFrames) {
|
||||
if(boneAnimation.mReverse) {
|
||||
frameNumber = lengthInFrames - frameNumber;
|
||||
}
|
||||
boneAnimation.mFrameNumber = frameNumber;
|
||||
setBoneTransform(
|
||||
asset.mAsset->getInstance(),
|
||||
asset.mBoneAnimationBuffer.mAnimations,
|
||||
frameNumber
|
||||
);
|
||||
}
|
||||
|
||||
// GLTF animations
|
||||
|
||||
Animator* animator = asset.mAnimator;
|
||||
|
||||
for(int j = 2; j < asset.mAnimations.size(); j++) {
|
||||
|
||||
AnimationStatus anim = asset.mAnimations[j];
|
||||
|
||||
elapsed = (now - anim.mStart).count();
|
||||
|
||||
if(elapsed < anim.mDuration) {
|
||||
if(anim.mLoop) {
|
||||
animator->applyAnimation(j-2, anim.mDuration - elapsed);
|
||||
} else {
|
||||
animator->applyAnimation(j-2, elapsed);
|
||||
}
|
||||
asset.mAnimating = true;
|
||||
} else if(anim.mLoop) {
|
||||
animator->applyAnimation(j-2, float(elapsed) ); //% anim.mDuration
|
||||
asset.mAnimating = true;
|
||||
} else if(elapsed - anim.mDuration < 0.3) {
|
||||
// cross-fade
|
||||
animator->applyCrossFade(j-2, anim.mDuration - 0.05, elapsed / 0.3);
|
||||
asset.mAnimating = true;
|
||||
} else {
|
||||
// stop
|
||||
anim.mStart = time_point_t::max();
|
||||
}
|
||||
}
|
||||
asset.mAnimator->updateBoneMatrices();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void AssetManager::remove(EntityId entityId) {
|
||||
const auto& pos = _assets.find(entityId);
|
||||
if(pos == _assets.end()) {
|
||||
Log("Couldn't find asset under specified entity id.");
|
||||
return;
|
||||
}
|
||||
auto sceneAsset = pos->second;
|
||||
|
||||
_scene->removeEntities(sceneAsset.mAsset->getEntities(),
|
||||
sceneAsset.mAsset->getEntityCount());
|
||||
|
||||
_scene->removeEntities(sceneAsset.mAsset->getLightEntities(),
|
||||
sceneAsset.mAsset->getLightEntityCount());
|
||||
|
||||
_assetLoader->destroyAsset(sceneAsset.mAsset);
|
||||
|
||||
if(sceneAsset.mTexture) {
|
||||
_engine->destroy(sceneAsset.mTexture);
|
||||
}
|
||||
EntityManager& em = EntityManager::get();
|
||||
em.destroy(Entity::import(entityId));
|
||||
_assets.erase(entityId);
|
||||
}
|
||||
|
||||
void AssetManager::setMorphTargetWeights(const char* const entityName, float *weights, int count) {
|
||||
// TODO
|
||||
}
|
||||
|
||||
utils::Entity AssetManager::findEntityByName(SceneAsset asset, const char* entityName) {
|
||||
utils::Entity entity;
|
||||
for (size_t i = 0, c = asset.mAsset->getEntityCount(); i != c; ++i) {
|
||||
auto entity = asset.mAsset->getEntities()[i];
|
||||
auto name = _ncm->getName(_ncm->getInstance(entity));
|
||||
|
||||
if(strcmp(entityName,name)==0) {
|
||||
return entity;
|
||||
}
|
||||
}
|
||||
return entity;
|
||||
}
|
||||
|
||||
|
||||
bool AssetManager::setMorphAnimationBuffer(
|
||||
EntityId entityId,
|
||||
const char* entityName,
|
||||
const float* const morphData,
|
||||
int numMorphWeights,
|
||||
int numFrames,
|
||||
float frameLengthInMs) {
|
||||
|
||||
const auto& pos = _assets.find(entityId);
|
||||
if(pos == _assets.end()) {
|
||||
Log("ERROR: asset not found for entity.");
|
||||
return false;
|
||||
}
|
||||
auto asset = pos->second;
|
||||
|
||||
auto entity = findEntityByName(asset, entityName);
|
||||
if(!entity) {
|
||||
Log("Warning: failed to find entity %s", entityName);
|
||||
return false;
|
||||
}
|
||||
RenderableManager &rm = _engine->getRenderableManager();
|
||||
auto inst = rm.getInstance(entity);
|
||||
|
||||
asset.mMorphAnimationBuffer.mInstance = &inst;
|
||||
asset.mMorphAnimationBuffer.mNumFrames = numFrames;
|
||||
asset.mMorphAnimationBuffer.mFrameLengthInMs = frameLengthInMs;
|
||||
asset.mMorphAnimationBuffer.mFrameData.clear();
|
||||
asset.mMorphAnimationBuffer.mFrameData.insert(
|
||||
asset.mMorphAnimationBuffer.mFrameData.begin(),
|
||||
morphData,
|
||||
morphData + (numFrames * numMorphWeights)
|
||||
);
|
||||
|
||||
asset.mMorphAnimationBuffer.mNumMorphWeights = numMorphWeights;
|
||||
return true;
|
||||
}
|
||||
|
||||
bool AssetManager::setBoneAnimationBuffer(
|
||||
EntityId entity,
|
||||
int length,
|
||||
const char** const boneNames,
|
||||
const char** const meshNames,
|
||||
const float* const frameData,
|
||||
int numFrames,
|
||||
float frameLengthInMs) {
|
||||
|
||||
const auto& pos = _assets.find(entity);
|
||||
if(pos == _assets.end()) {
|
||||
Log("ERROR: asset not found for entity.");
|
||||
return false;
|
||||
}
|
||||
auto asset = pos->second;
|
||||
|
||||
auto filamentInstance = asset.mAsset->getInstance();
|
||||
|
||||
size_t skinCount = filamentInstance->getSkinCount();
|
||||
|
||||
if(skinCount > 1) {
|
||||
Log("WARNING - skin count > 1 not currently implemented. This will probably not work");
|
||||
}
|
||||
|
||||
int skinIndex = 0;
|
||||
const utils::Entity* joints = filamentInstance->getJointsAt(skinIndex);
|
||||
size_t numJoints = filamentInstance->getJointCountAt(skinIndex);
|
||||
vector<int> boneIndices;
|
||||
for(int i = 0; i < length; i++) {
|
||||
for(int j = 0; j < numJoints; j++) {
|
||||
const char* jointName = _ncm->getName(_ncm->getInstance(joints[j]));
|
||||
if(strcmp(jointName, boneNames[i]) == 0) {
|
||||
boneIndices.push_back(j);
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
if(boneIndices.size() != length) {
|
||||
Log("Failed to find one or more bone indices");
|
||||
return false;
|
||||
}
|
||||
|
||||
asset.mBoneAnimationBuffer.mAnimations.clear();
|
||||
|
||||
for(int i = 0; i < length; i++) {
|
||||
BoneAnimationData boneAnimationData;
|
||||
boneAnimationData.mBoneIndex = boneIndices[i];
|
||||
|
||||
auto entity = findEntityByName(asset, meshNames[i]);
|
||||
|
||||
if(!entity) {
|
||||
Log("Mesh target %s for bone animation could not be found", meshNames[i]);
|
||||
return false;
|
||||
}
|
||||
|
||||
boneAnimationData.mMeshTarget = entity;
|
||||
|
||||
boneAnimationData.mFrameData.insert(
|
||||
boneAnimationData.mFrameData.begin(),
|
||||
frameData[i * numFrames * 7 * sizeof(float)], // 7 == x, y, z, w + three euler angles
|
||||
frameData[(i+1) * numFrames * 7 * sizeof(float)]
|
||||
);
|
||||
|
||||
asset.mBoneAnimationBuffer.mAnimations.push_back(boneAnimationData);
|
||||
}
|
||||
return true;
|
||||
}
|
||||
|
||||
void AssetManager::setBoneTransform(
|
||||
FilamentInstance* filamentInstance,
|
||||
vector<BoneAnimationData> animations,
|
||||
int frameNumber) {
|
||||
|
||||
RenderableManager &rm = _engine->getRenderableManager();
|
||||
|
||||
TransformManager &transformManager = _engine->getTransformManager();
|
||||
|
||||
auto frameDataOffset = frameNumber * 7;
|
||||
|
||||
int skinIndex = 0;
|
||||
|
||||
for(auto& animation : animations) {
|
||||
|
||||
math::mat4f inverseGlobalTransform = inverse(
|
||||
transformManager.getWorldTransform(
|
||||
transformManager.getInstance(animation.mMeshTarget)
|
||||
)
|
||||
);
|
||||
|
||||
utils::Entity joint = filamentInstance->getJointsAt(skinIndex)[animation.mBoneIndex];
|
||||
|
||||
math::mat4f localTransform(math::quatf{
|
||||
animation.mFrameData[frameDataOffset+6],
|
||||
animation.mFrameData[frameDataOffset+3],
|
||||
animation.mFrameData[frameDataOffset+4],
|
||||
animation.mFrameData[frameDataOffset+5]
|
||||
});
|
||||
|
||||
const math::mat4f& inverseBindMatrix = filamentInstance->getInverseBindMatricesAt(animation.skinIndex)[animation.mBoneIndex];
|
||||
auto jointInstance = transformManager.getInstance(joint);
|
||||
math::mat4f globalJointTransform = transformManager.getWorldTransform(jointInstance);
|
||||
|
||||
math::mat4f boneTransform = inverseGlobalTransform * globalJointTransform * localTransform * inverseBindMatrix;
|
||||
auto renderable = rm.getInstance(animation.mMeshTarget);
|
||||
rm.setBones(
|
||||
renderable,
|
||||
&boneTransform,
|
||||
1,
|
||||
animation.mBoneIndex
|
||||
);
|
||||
}
|
||||
}
|
||||
|
||||
void AssetManager::playAnimation(EntityId e, int index, bool loop, bool reverse) {
|
||||
const auto& pos = _assets.find(e);
|
||||
if(pos == _assets.end()) {
|
||||
Log("ERROR: asset not found for entity.");
|
||||
return;
|
||||
}
|
||||
auto asset = pos->second;
|
||||
|
||||
asset.mAnimations[index+2].mStart = high_resolution_clock::now();
|
||||
asset.mAnimations[index+2].mLoop = loop;
|
||||
asset.mAnimations[index+2].mReverse = reverse;
|
||||
}
|
||||
|
||||
void AssetManager::stopAnimation(EntityId entityId, int index) {
|
||||
const auto& pos = _assets.find(entityId);
|
||||
if(pos == _assets.end()) {
|
||||
Log("ERROR: asset not found for entity.");
|
||||
return;
|
||||
}
|
||||
auto asset = pos->second;
|
||||
asset.mAnimations[index+2].mStart = time_point_t::max();
|
||||
}
|
||||
|
||||
void AssetManager::loadTexture(EntityId entity, const char* resourcePath, int renderableIndex) {
|
||||
|
||||
const auto& pos = _assets.find(entity);
|
||||
if(pos == _assets.end()) {
|
||||
Log("ERROR: asset not found for entity.");
|
||||
return;
|
||||
}
|
||||
auto asset = pos->second;
|
||||
|
||||
Log("Loading texture at %s for renderableIndex %d", resourcePath, renderableIndex);
|
||||
|
||||
string rp(resourcePath);
|
||||
|
||||
if(asset.mTexture) {
|
||||
_engine->destroy(asset.mTexture);
|
||||
asset.mTexture = nullptr;
|
||||
}
|
||||
|
||||
ResourceBuffer imageResource = _loadResource(rp.c_str());
|
||||
|
||||
StreamBufferAdapter sb((char *)imageResource.data, (char *)imageResource.data + imageResource.size);
|
||||
|
||||
istream *inputStream = new std::istream(&sb);
|
||||
|
||||
LinearImage *image = new LinearImage(ImageDecoder::decode(
|
||||
*inputStream, rp.c_str(), ImageDecoder::ColorSpace::SRGB));
|
||||
|
||||
if (!image->isValid()) {
|
||||
Log("Invalid image : %s", rp.c_str());
|
||||
delete inputStream;
|
||||
_freeResource(imageResource.id);
|
||||
return;
|
||||
}
|
||||
|
||||
uint32_t channels = image->getChannels();
|
||||
uint32_t w = image->getWidth();
|
||||
uint32_t h = image->getHeight();
|
||||
asset.mTexture = Texture::Builder()
|
||||
.width(w)
|
||||
.height(h)
|
||||
.levels(0xff)
|
||||
.format(channels == 3 ? Texture::InternalFormat::RGB16F
|
||||
: Texture::InternalFormat::RGBA16F)
|
||||
.sampler(Texture::Sampler::SAMPLER_2D)
|
||||
.build(*_engine);
|
||||
|
||||
Texture::PixelBufferDescriptor::Callback freeCallback = [](void *buf, size_t,
|
||||
void *data) {
|
||||
delete reinterpret_cast<LinearImage *>(data);
|
||||
};
|
||||
|
||||
Texture::PixelBufferDescriptor buffer(
|
||||
image->getPixelRef(), size_t(w * h * channels * sizeof(float)),
|
||||
channels == 3 ? Texture::Format::RGB : Texture::Format::RGBA,
|
||||
Texture::Type::FLOAT, freeCallback);
|
||||
|
||||
asset.mTexture->setImage(*_engine, 0, std::move(buffer));
|
||||
MaterialInstance* const* inst = asset.mAsset->getInstance()->getMaterialInstances();
|
||||
size_t mic = asset.mAsset->getInstance()->getMaterialInstanceCount();
|
||||
Log("Material instance count : %d", mic);
|
||||
|
||||
auto sampler = TextureSampler();
|
||||
inst[0]->setParameter("baseColorIndex",0);
|
||||
inst[0]->setParameter("baseColorMap",asset.mTexture,sampler);
|
||||
delete inputStream;
|
||||
|
||||
_freeResource(imageResource.id);
|
||||
|
||||
}
|
||||
|
||||
|
||||
void AssetManager::setAnimationFrame(EntityId entity, int animationIndex, int animationFrame) {
|
||||
const auto& pos = _assets.find(entity);
|
||||
if(pos == _assets.end()) {
|
||||
Log("ERROR: asset not found for entity.");
|
||||
return;
|
||||
}
|
||||
auto asset = pos->second;
|
||||
auto offset = 60 * animationFrame * 1000; // TODO - don't hardcore 60fps framerate
|
||||
asset.mAnimator->applyAnimation(animationIndex, offset);
|
||||
asset.mAnimator->updateBoneMatrices();
|
||||
}
|
||||
|
||||
unique_ptr<vector<string>> AssetManager::getAnimationNames(EntityId entity) {
|
||||
|
||||
const auto& pos = _assets.find(entity);
|
||||
|
||||
unique_ptr<vector<string>> names = make_unique<vector<string>>();
|
||||
|
||||
if(pos == _assets.end()) {
|
||||
Log("ERROR: asset not found for entity id.");
|
||||
return names;
|
||||
}
|
||||
auto asset = pos->second;
|
||||
|
||||
size_t count = asset.mAnimator->getAnimationCount();
|
||||
|
||||
|
||||
for (size_t i = 0; i < count; i++) {
|
||||
names->push_back(asset.mAnimator->getAnimationName(i));
|
||||
}
|
||||
|
||||
return names;
|
||||
}
|
||||
|
||||
unique_ptr<vector<string>> AssetManager::getMorphTargetNames(EntityId entity, const char *meshName) {
|
||||
|
||||
unique_ptr<vector<string>> names = make_unique<vector<string>>();
|
||||
|
||||
const auto& pos = _assets.find(entity);
|
||||
if(pos == _assets.end()) {
|
||||
Log("ERROR: asset not found for entity.");
|
||||
return names;
|
||||
}
|
||||
auto asset = pos->second;
|
||||
|
||||
const utils::Entity *entities = asset.mAsset->getEntities();
|
||||
|
||||
for (int i = 0; i < asset.mAsset->getEntityCount(); i++) {
|
||||
utils::Entity e = entities[i];
|
||||
auto inst = _ncm->getInstance(e);
|
||||
const char *name = _ncm->getName(inst);
|
||||
|
||||
if (strcmp(name, meshName) == 0) {
|
||||
size_t count = asset.mAsset->getMorphTargetCountAt(e);
|
||||
for (int j = 0; j < count; j++) {
|
||||
const char *morphName = asset.mAsset->getMorphTargetNameAt(e, j);
|
||||
names->push_back(morphName);
|
||||
}
|
||||
break;
|
||||
}
|
||||
}
|
||||
return names;
|
||||
}
|
||||
|
||||
void AssetManager::transformToUnitCube(EntityId entity) {
|
||||
const auto& pos = _assets.find(entity);
|
||||
if(pos == _assets.end()) {
|
||||
Log("ERROR: asset not found for entity.");
|
||||
return;
|
||||
}
|
||||
auto asset = pos->second;
|
||||
|
||||
Log("Transforming asset to unit cube.");
|
||||
auto &tm = _engine->getTransformManager();
|
||||
FilamentInstance* inst = asset.mAsset->getInstance();
|
||||
auto aabb = inst->getBoundingBox();
|
||||
auto center = aabb.center();
|
||||
auto halfExtent = aabb.extent();
|
||||
auto maxExtent = max(halfExtent) * 2;
|
||||
auto scaleFactor = 2.0f / maxExtent;
|
||||
auto transform =
|
||||
math::mat4f::scaling(scaleFactor) * math::mat4f::translation(-center);
|
||||
tm.setTransform(tm.getInstance(inst->getRoot()), transform);
|
||||
}
|
||||
|
||||
void AssetManager::updateTransform(SceneAsset asset) {
|
||||
auto &tm = _engine->getTransformManager();
|
||||
auto transform =
|
||||
asset.mPosition * asset.mRotation * math::mat4f::scaling(asset.mScale);
|
||||
tm.setTransform(tm.getInstance(asset.mAsset->getRoot()), transform);
|
||||
}
|
||||
|
||||
void AssetManager::setScale(EntityId entity, float scale) {
|
||||
const auto& pos = _assets.find(entity);
|
||||
if(pos == _assets.end()) {
|
||||
Log("ERROR: asset not found for entity.");
|
||||
return;
|
||||
}
|
||||
auto asset = pos->second;
|
||||
asset.mScale = scale;
|
||||
updateTransform(asset);
|
||||
}
|
||||
|
||||
void AssetManager::setPosition(EntityId entity, float x, float y, float z) {
|
||||
const auto& pos = _assets.find(entity);
|
||||
if(pos == _assets.end()) {
|
||||
Log("ERROR: asset not found for entity.");
|
||||
return;
|
||||
}
|
||||
auto asset = pos->second;
|
||||
asset.mPosition = math::mat4f::translation(math::float3(x,y,z));
|
||||
updateTransform(asset);
|
||||
}
|
||||
|
||||
void AssetManager::setRotation(EntityId entity, float rads, float x, float y, float z) {
|
||||
const auto& pos = _assets.find(entity);
|
||||
if(pos == _assets.end()) {
|
||||
Log("ERROR: asset not found for entity.");
|
||||
return;
|
||||
}
|
||||
auto asset = pos->second;
|
||||
asset.mRotation = math::mat4f::rotation(rads, math::float3(x,y,z));
|
||||
updateTransform(asset);
|
||||
}
|
||||
|
||||
const utils::Entity *AssetManager::getCameraEntities(EntityId entity) {
|
||||
const auto& pos = _assets.find(entity);
|
||||
if(pos == _assets.end()) {
|
||||
Log("ERROR: asset not found for entity.");
|
||||
return nullptr;
|
||||
}
|
||||
auto asset = pos->second;
|
||||
return asset.mAsset->getCameraEntities();
|
||||
}
|
||||
|
||||
size_t AssetManager::getCameraEntityCount(EntityId entity) {
|
||||
const auto& pos = _assets.find(entity);
|
||||
if(pos == _assets.end()) {
|
||||
Log("ERROR: asset not found for entity.");
|
||||
return 0;
|
||||
}
|
||||
auto asset = pos->second;
|
||||
return asset.mAsset->getCameraEntityCount();
|
||||
}
|
||||
|
||||
const utils::Entity* AssetManager::getLightEntities(EntityId entity) const noexcept {
|
||||
const auto& pos = _assets.find(entity);
|
||||
if(pos == _assets.end()) {
|
||||
Log("ERROR: asset not found for entity.");
|
||||
return nullptr;
|
||||
}
|
||||
auto asset = pos->second;
|
||||
return asset.mAsset->getLightEntities();
|
||||
}
|
||||
|
||||
size_t AssetManager::getLightEntityCount(EntityId entity) const noexcept {
|
||||
const auto& pos = _assets.find(entity);
|
||||
if(pos == _assets.end()) {
|
||||
Log("ERROR: asset not found for entity.");
|
||||
return 0;
|
||||
}
|
||||
auto asset = pos->second;
|
||||
return asset.mAsset->getLightEntityCount();
|
||||
}
|
||||
|
||||
|
||||
} // namespace polyvox
|
||||
Reference in New Issue
Block a user