This commit is contained in:
Nick Fisher
2023-04-19 18:06:48 +08:00
parent 7f4ca7e69b
commit a162ff2400
30 changed files with 3604 additions and 2293 deletions

View File

@@ -70,17 +70,11 @@
#include <mutex>
#include "Log.hpp"
#include "ResourceManagement.hpp"
extern "C" {
#include "material/image.h"
#include "material/unlit_opaque.h"
}
#include "FilamentViewer.hpp"
#include "StreamBufferAdapter.hpp"
#include "material/UnlitMaterialProvider.hpp"
#include "material/FileMaterialProvider.hpp"
#include "material/image.h"
#include "TimeIt.hpp"
using namespace filament;
using namespace filament::math;
@@ -116,15 +110,13 @@ static const uint16_t sFullScreenTriangleIndices[3] = {0, 1, 2};
FilamentViewer::FilamentViewer(void* context, LoadResource loadResource,
FreeResource freeResource)
: _loadResource(loadResource), _freeResource(freeResource) {
Log("Creating FilamentViewer");
#if TARGET_OS_IPHONE
_engine = Engine::create(Engine::Backend::METAL);
#else
_engine = Engine::create(Engine::Backend::OPENGL, nullptr, context, nullptr);
#endif
Log("Engine created");
_renderer = _engine->createRenderer();
float fr = 60.0f;
@@ -138,7 +130,7 @@ FilamentViewer::FilamentViewer(void* context, LoadResource loadResource,
Log("Scene created");
Entity camera = EntityManager::get().create();
utils::Entity camera = EntityManager::get().create();
_mainCamera = _engine->createCamera(camera);
@@ -191,38 +183,17 @@ FilamentViewer::FilamentViewer(void* context, LoadResource loadResource,
// Log("Loaded resource of size %d", materialRb.size);
// _materialProvider = new FileMaterialProvider(_engine, (void*) materialRb.data, (size_t)materialRb.size);
_unlitProvider = new UnlitMaterialProvider(_engine);
_ubershaderProvider = gltfio::createUbershaderProvider(
_engine, UBERARCHIVE_DEFAULT_DATA, UBERARCHIVE_DEFAULT_SIZE);
EntityManager &em = EntityManager::get();
_ncm = new NameComponentManager(em);
_assetManager = new AssetManager(
_loadResource,
_freeResource,
_ncm,
_engine,
_scene);
_resourceLoader = new ResourceLoader({.engine = _engine,
.normalizeSkinningWeights = true });
_stbDecoder = createStbProvider(_engine);
_resourceLoader->addTextureProvider("image/png", _stbDecoder);
_resourceLoader->addTextureProvider("image/jpeg", _stbDecoder);
_ubershaderAssetLoader = new SceneAssetLoader(_loadResource,
_freeResource,
_ubershaderProvider,
&em,
_resourceLoader,
_ncm,
_engine,
_scene);
_unlitAssetLoader = new SceneAssetLoader(_loadResource,
_freeResource,
_unlitProvider,
&em,
_resourceLoader,
_ncm,
_engine,
_scene);
_imageTexture = Texture::Builder()
.width(1)
.height(1)
@@ -261,7 +232,7 @@ FilamentViewer::FilamentViewer(void* context, LoadResource loadResource,
_imageIb->setBuffer(*_engine, {sFullScreenTriangleIndices,
sizeof(sFullScreenTriangleIndices)});
Entity imageEntity = em.create();
utils::Entity imageEntity = em.create();
RenderableManager::Builder(1)
.boundingBox({{}, {1.0f, 1.0f, 1.0f}})
.material(0, _imageMaterial->getDefaultInstance())
@@ -432,7 +403,6 @@ void FilamentViewer::clearBackgroundImage() {
}
}
void FilamentViewer::setBackgroundImage(const char *resourcePath) {
string resourcePathString(resourcePath);
@@ -535,11 +505,7 @@ void FilamentViewer::setBackgroundImagePosition(float x, float y, bool clamp=fal
FilamentViewer::~FilamentViewer() {
clearAssets();
delete _ubershaderAssetLoader;
delete _unlitAssetLoader;
_resourceLoader->asyncCancelLoad();
_ubershaderProvider->destroyMaterials();
_unlitProvider->destroyMaterials();
delete _assetManager;
for(auto it : _lights) {
_engine->destroy(it);
@@ -616,36 +582,6 @@ void FilamentViewer::destroySwapChain() {
}
}
SceneAsset *FilamentViewer::loadGlb(const char *const uri, bool unlit) {
SceneAsset *asset;
if(unlit) {
asset = _unlitAssetLoader->fromGlb(uri);
} else {
asset = _ubershaderAssetLoader->fromGlb(uri);
}
if (!asset) {
Log("Unknown error loading asset.");
} else {
_assets.push_back(asset);
Log("GLB loaded, asset at index %d", _assets.size() - 1);
}
return asset;
}
SceneAsset *FilamentViewer::loadGltf(const char *const uri,
const char *const relativeResourcePath) {
Log("Loading GLTF at URI %s with relativeResourcePath %s", uri,
relativeResourcePath);
SceneAsset *asset = _ubershaderAssetLoader->fromGltf(uri, relativeResourcePath);
if (!asset) {
Log("Unknown error loading asset.");
} else {
_assets.push_back(asset);
}
return asset;
}
void FilamentViewer::clearAssets() {
Log("Clearing all assets");
if(_mainCamera) {
@@ -657,21 +593,18 @@ void FilamentViewer::clearAssets() {
_manipulator = nullptr;
}
_ubershaderAssetLoader->destroyAll();
_unlitAssetLoader->destroyAll();
_assets.clear();
_assetManager->destroyAll();
Log("Cleared all assets");
}
void FilamentViewer::removeAsset(SceneAsset *asset) {
void FilamentViewer::removeAsset(EntityId asset) {
Log("Removing asset from scene");
mtx.lock();
// todo - what if we are using a camera from this asset?
_view->setCamera(_mainCamera);
_ubershaderAssetLoader->remove(asset);
_unlitAssetLoader->remove(asset);
_assetManager->remove(asset);
mtx.unlock();
}
@@ -704,65 +637,58 @@ void FilamentViewer::setCameraFocusDistance(float focusDistance) {
}
///
/// Sets the active camera to the first GLTF camera node found in the hierarchy.
/// Useful when your asset only has one camera.
///
bool FilamentViewer::setFirstCamera(SceneAsset *asset) {
size_t count = asset->getCameraEntityCount();
if (count == 0) {
Log("Failed, no cameras found in current asset.");
return false;
}
const utils::Entity *cameras = asset->getCameraEntities();
Log("%zu cameras found in asset", count);
auto inst = _ncm->getInstance(cameras[0]);
const char *name = _ncm->getName(inst);
return setCamera(asset, name);
}
///
/// Sets the active camera to the GLTF camera node specified by [name].
/// Sets the active camera to the GLTF camera node specified by [name] (or if null, the first camera found under that node).
/// N.B. Blender will generally export a three-node hierarchy -
/// Camera1->Camera_Orientation->Camera2. The correct name will be the Camera_Orientation.
///
bool FilamentViewer::setCamera(SceneAsset *asset, const char *cameraName) {
Log("Attempting to set camera to %s.", cameraName);
bool FilamentViewer::setCamera(EntityId entityId, const char *cameraName) {
auto asset = _assetManager->getAssetByEntityId(entityId);
if(!asset) {
Log("Failed to find asset attached to specified entity id.");
}
size_t count = asset->getCameraEntityCount();
if (count == 0) {
Log("Failed, no cameras found in current asset.");
return false;
}
const utils::Entity *cameras = asset->getCameraEntities();
Log("%zu cameras found in asset", count);
for (int i = 0; i < count; i++) {
const utils::Entity* cameras = asset->getCameraEntities();
auto inst = _ncm->getInstance(cameras[i]);
const char *name = _ncm->getName(inst);
Log("Camera %d : %s", i, name);
if (strcmp(name, cameraName) == 0) {
const utils::Entity target;
Camera *camera = _engine->getCameraComponent(cameras[i]);
_view->setCamera(camera);
int i = -1;
const Viewport &vp = _view->getViewport();
const double aspect = (double)vp.width / vp.height;
const float aperture = camera->getAperture();
const float shutterSpeed = camera->getShutterSpeed();
const float sens = camera->getSensitivity();
// camera->setExposure(1.0f);
Log("Camera focal length : %f aspect %f aperture %f shutter %f sensitivity %f", camera->getFocalLength(),
aspect, aperture, shutterSpeed, sens);
camera->setScaling({1.0 / aspect, 1.0});
Log("Successfully set camera.");
return true;
if(!cameraName) {
i = 0;
} else {
for (int j = 0; j < count; j++) {
auto inst = _ncm->getInstance(cameras[j]);
const char *name = _ncm->getName(inst);
if (strcmp(name, cameraName) == 0) {
i = j;
break;
}
}
if(i == -1) {
Log("Unable to locate camera under name %s ", cameraName);
return false;
}
}
Log("Unable to locate camera under name %s ", cameraName);
return false;
Camera *camera = _engine->getCameraComponent(target);
_view->setCamera(camera);
const Viewport &vp = _view->getViewport();
const double aspect = (double)vp.width / vp.height;
// const float aperture = camera->getAperture();
// const float shutterSpeed = camera->getShutterSpeed();
// const float sens = camera->getSensitivity();
// camera->setExposure(1.0f);
camera->setScaling({1.0 / aspect, 1.0});
return true;
}
void FilamentViewer::loadSkybox(const char *const skyboxPath) {
@@ -792,9 +718,6 @@ void FilamentViewer::loadSkybox(const char *const skyboxPath) {
_scene->setSkybox(_skybox);
_freeResource(skyboxBuffer.id);
}
}
@@ -856,6 +779,9 @@ void FilamentViewer::loadIbl(const char *const iblPath, float intensity) {
}
}
double _elapsed = 0;
int _frameCount = 0;
void FilamentViewer::render(uint64_t frameTimeInNanos) {
if (!_view || !_mainCamera || !_swapChain) {
@@ -863,10 +789,19 @@ void FilamentViewer::render(uint64_t frameTimeInNanos) {
return;
}
for (auto &asset : _assets) {
asset->updateAnimations();
if(_frameCount == 60) {
Log("1 sec average for asset animation update %f", _elapsed);
_elapsed = 0;
_frameCount = 0;
}
Timer tmr;
_assetManager->updateAnimations();
_elapsed += tmr.elapsed();
_frameCount++;
if(_manipulator) {
math::float3 eye, target, upward;
Camera& cam =_view->getCamera();