This commit is contained in:
Nick Fisher
2023-04-19 18:06:48 +08:00
parent 7f4ca7e69b
commit a162ff2400
30 changed files with 3604 additions and 2293 deletions

View File

@@ -1,9 +1,11 @@
import 'animations.dart';
import 'package:polyvox_filament/animations/animations.dart';
import 'package:tuple/tuple.dart';
import 'package:flutter/foundation.dart';
import 'package:vector_math/vector_math.dart';
class AnimationBuilder {
BoneAnimation? boneAnimation;
DartBoneAnimation? dartBoneAnimation;
double _frameLengthInMs = 0;
double _duration = 0;
int _numMorphWeights = 0;
@@ -13,9 +15,10 @@ class AnimationBuilder {
double? _interpMorphStartValue;
double? _interpMorphEndValue;
List<BoneAnimation>? _boneAnimations = null;
List<DartBoneAnimation>? _dartBoneAnimations = null;
Animation build(String meshName, List<String> morphNames) {
Tuple2<MorphAnimation, List<DartBoneAnimation>> build(
String meshName, List<String> morphNames) {
if (_numMorphWeights == 0 || _duration == 0 || _frameLengthInMs == 0)
throw Exception();
@@ -39,8 +42,8 @@ class AnimationBuilder {
var morphAnimation =
MorphAnimation(meshName, morphData, morphNames, _frameLengthInMs);
return Animation(
morphAnimation: morphAnimation, boneAnimations: _boneAnimations);
return Tuple2<MorphAnimation, List<DartBoneAnimation>>(
morphAnimation, _dartBoneAnimations!);
}
AnimationBuilder setFramerate(int framerate) {
@@ -107,16 +110,18 @@ class AnimationBuilder {
}
}
var boneFrameData = BoneTransformFrameData(translations, quats);
throw Exception();
_boneAnimations ??= <BoneAnimation>[];
// var boneFrameData = BoneTransformFrameData(translations, quats);
var frameData = List<List<double>>.generate(
numFrames, (index) => boneFrameData.getFrameData(index).toList());
// _DartBoneAnimations ??= <DartBoneAnimation>[];
var animData = Float32List.fromList(frameData.expand((x) => x).toList());
// var frameData = List<List<double>>.generate(
// numFrames, (index) => boneFrameData.getFrameData(index).toList());
_boneAnimations!.add(BoneAnimation([boneName], [meshName], animData));
// var animData = Float32List.fromList(frameData.expand((x) => x).toList());
// _DartBoneAnimations!.add(DartDartBoneAnimation([boneName], [meshName], animData));
return this;
}

View File

@@ -2,16 +2,13 @@ import 'dart:typed_data';
import 'package:vector_math/vector_math.dart';
class BoneAnimation {
final List<String> boneNames;
final List<String> meshNames;
class DartBoneAnimation {
final String boneName;
final String meshName;
final Float32List frameData;
BoneAnimation(this.boneNames, this.meshNames, this.frameData);
List<List> toList() {
return [boneNames, meshNames, frameData];
}
double frameLengthInMs;
DartBoneAnimation(
this.boneName, this.meshName, this.frameData, this.frameLengthInMs);
}
//
@@ -24,25 +21,18 @@ class MorphAnimation {
final String meshName;
final List<String> morphNames;
late final Float32List morphData;
final Float32List data;
MorphAnimation(
this.meshName, this.morphData, this.morphNames, this.frameLengthInMs);
this.meshName, this.data, this.morphNames, this.frameLengthInMs);
int get numMorphWeights => morphNames.length;
int get numFrames => morphData.length ~/ numMorphWeights;
int get numFrames => data.length ~/ numMorphWeights;
final double frameLengthInMs;
}
class Animation {
final MorphAnimation? morphAnimation;
final List<BoneAnimation>? boneAnimations;
Animation({this.morphAnimation, this.boneAnimations});
}
class BoneTransformFrameData {
final List<Vector3> translations;
final List<Quaternion> quaternions;
@@ -67,18 +57,3 @@ class BoneTransformFrameData {
yield quaternions[frame].w;
}
}
// Animation.from(
// {required this.meshName,
// required List<List<double>> morphData,
// required this.numMorphWeights,
// this.boneAnimations,
// required this.numFrames,
// required this.frameLengthInMs}) {
// if (morphData.length != numFrames) {
// throw Exception("Mismatched animation data with frame length");
// }
// }
// not directly used, the list of morph targets animated by this [Animation], and may be a subset of the actual morph targets in the asset (and may also be ordered differently).
// // When passed to a [FilamentController], these will be re-mapped appropriately (and any morph targets not provided will be set to zero at each frame).

View File

@@ -1,115 +1,27 @@
import 'dart:async';
import 'dart:typed_data';
import 'dart:ui';
import 'dart:ffi';
import 'dart:io';
import 'dart:ui' as ui;
import 'package:ffi/ffi.dart';
import 'package:flutter/animation.dart';
import 'package:flutter/scheduler.dart';
import 'package:flutter/services.dart';
import 'package:polyvox_filament/generated_bindings.dart';
import 'animations/animation_builder.dart';
import 'animations/animations.dart';
// this is confusing - "FilamentAsset" actually defines a pointer to a SceneAsset, whereas FilamentLight is an Entity ID.
// should make this consistent
typedef FilamentAsset = int;
typedef FilamentLight = int;
const FilamentAsset FILAMENT_ASSET_ERROR = 0;
typedef AssetManager = Pointer<Void>;
typedef FilamentViewer = Pointer<Void>;
typedef FilamentEntity = int;
const FilamentEntity FILAMENT_ASSET_ERROR = 0;
abstract class FilamentController {
Size get size;
late Stream<int?> textureId;
Future get initialized;
Stream get onInitializationRequested;
Future initialize();
Future createTextureViewer(int width, int height);
Future setFrameRate(int framerate);
Future setRendering(bool render);
Future render();
void setPixelRatio(double ratio);
Future resize(int width, int height, {double contentScaleFactor = 1});
Future setBackgroundColor(Color color);
Future clearBackgroundImage();
Future setBackgroundImage(String path);
Future setBackgroundImagePosition(double x, double y, {bool clamp = false});
Future loadSkybox(String skyboxPath);
Future removeSkybox();
Future loadIbl(String path, {double intensity = 30000});
Future removeIbl();
// copied from LightManager.h
// enum class Type : uint8_t {
// SUN, //!< Directional light that also draws a sun's disk in the sky.
// DIRECTIONAL, //!< Directional light, emits light in a given direction.
// POINT, //!< Point light, emits light from a position, in all directions.
// FOCUSED_SPOT, //!< Physically correct spot light.
// SPOT, //!< Spot light with coupling of outer cone and illumination disabled.
// };
Future<FilamentLight> addLight(
int type,
double colour,
double intensity,
double posX,
double posY,
double posZ,
double dirX,
double dirY,
double dirZ,
bool castShadows);
Future removeLight(FilamentLight light);
Future clearLights();
Future<FilamentAsset> loadGlb(String path, {bool unlit = false});
Future<FilamentAsset> loadGltf(String path, String relativeResourcePath);
Future zoomBegin();
Future zoomUpdate(double z);
Future zoomEnd();
Future panStart(double x, double y);
Future panUpdate(double x, double y);
Future panEnd();
Future rotateStart(double x, double y);
Future rotateUpdate(double x, double y);
Future rotateEnd();
Future setMorphTargetWeights(FilamentAsset asset, List<double> weights);
Future<List<String>> getMorphTargetNames(
FilamentAsset asset, String meshName);
Future<List<String>> getAnimationNames(FilamentAsset asset);
Future removeAsset(FilamentAsset asset);
Future clearAssets();
Future setAnimationFrame(
FilamentAsset asset, int animationIndex, int animationFrame);
Future playAnimation(FilamentAsset asset, int index,
{bool loop = false, bool reverse = false});
Future playAnimations(FilamentAsset asset, List<int> indices,
{bool loop = false, bool reverse = false});
Future stopAnimation(FilamentAsset asset, int index);
Future setCamera(FilamentAsset asset, String name);
Future setTexture(FilamentAsset asset, String assetPath,
{int renderableIndex = 0});
Future transformToUnitCube(FilamentAsset asset);
Future setPosition(FilamentAsset asset, double x, double y, double z);
Future setRotation(
FilamentAsset asset, double rads, double x, double y, double z);
// Future setBoneTransform(FilamentAsset asset, String boneName, String meshName,
// BoneTransform transform);
Future setScale(FilamentAsset asset, double scale);
Future setCameraExposure(
double aperture, double shutterSpeed, double sensitivity);
Future setCameraFocalLength(double focalLength);
Future setCameraFocusDistance(double focusDistance);
Future setCameraPosition(double x, double y, double z);
Future setCameraRotation(double rads, double x, double y, double z);
Future setCameraModelMatrix(List<double> matrix);
///
/// Animates morph target weights/bone transforms (where each frame requires a duration of [frameLengthInMs].
/// [morphWeights] is a list of doubles in frame-major format.
/// Each frame is [numWeights] in length, and each entry is the weight to be applied to the morph target located at that index in the mesh primitive at that frame.
///
Future setAnimation(FilamentAsset asset, Animation animation);
}
class PolyvoxFilamentController extends FilamentController {
class FilamentController {
late MethodChannel _channel = MethodChannel("app.polyvox.filament/event");
double _pixelRatio = 1.0;
Size size = Size(0, 0);
ui.Size size = ui.Size.zero;
int? _textureId;
final _textureIdController = StreamController<int?>.broadcast();
@@ -121,15 +33,27 @@ class PolyvoxFilamentController extends FilamentController {
final _initialized = Completer();
Future get initialized => _initialized.future;
PolyvoxFilamentController() {
late NativeLibrary _nativeLibrary;
late FilamentViewer _viewer;
late AssetManager _assetManager;
final TickerProvider _tickerProvider;
Ticker? _ticker;
bool _rendering = false;
FilamentController(this._tickerProvider) {
_channel.setMethodCallHandler((call) async {
print("Received Filament method channel call : ${call.method}");
throw Exception("Unknown method channel invocation ${call.method}");
});
_textureIdController.onListen = () {
_textureIdController.add(_textureId);
};
_nativeLibrary = NativeLibrary(Platform.isAndroid || Platform.isLinux
? DynamicLibrary.open("libpolyvox_filament_plugin.so")
: DynamicLibrary.process());
}
Future initialize() async {
@@ -138,89 +62,126 @@ class PolyvoxFilamentController extends FilamentController {
}
Future setRendering(bool render) async {
await _channel.invokeMethod("setRendering", render);
_rendering = render;
}
Future render() async {
await _channel.invokeMethod("render");
void render() {
_nativeLibrary.render(_viewer, 0);
_channel.invokeMethod("onFrameAvailable");
}
Future setFrameRate(int framerate) async {
await _channel.invokeMethod("setFrameInterval", 1 / framerate);
_nativeLibrary.set_frame_interval(_viewer, 1 / framerate);
}
void setPixelRatio(double ratio) {
print("Set pixel ratio to $ratio");
_pixelRatio = ratio;
}
Future createTextureViewer(int width, int height) async {
size = Size(width * _pixelRatio, height * _pixelRatio);
print("Creating texture of size $size");
size = ui.Size(width * _pixelRatio, height * _pixelRatio);
_textureId =
await _channel.invokeMethod("initialize", [size.width, size.height]);
await _channel.invokeMethod("createTexture", [size.width, size.height]);
_textureIdController.add(_textureId);
var glContext =
Pointer<Void>.fromAddress(await _channel.invokeMethod("getContext"));
final loadResource = Pointer<
NativeFunction<ResourceBuffer Function(Pointer<Char>)>>.fromAddress(
await _channel.invokeMethod("getLoadResourceFn"));
print("got $loadResource loadResource");
var freeResource =
Pointer<NativeFunction<Void Function(Uint32)>>.fromAddress(
await _channel.invokeMethod("getFreeResourceFn"));
_viewer = _nativeLibrary.create_filament_viewer(
glContext, loadResource, freeResource);
// don't pass a surface to the SwapChain as we are effectively creating a headless SwapChain that will render into a RenderTarget associated with a texture
_nativeLibrary.create_swap_chain(
_viewer, nullptr, size.width.toInt(), size.height.toInt());
var glTextureId = await _channel.invokeMethod("getGlTextureId");
_nativeLibrary.create_render_target(
_viewer, glTextureId, size.width.toInt(), size.height.toInt());
_nativeLibrary.update_viewport_and_camera_projection(
_viewer, size.width.toInt(), size.height.toInt(), 1.0);
_initialized.complete(true);
_assetManager = _nativeLibrary.get_asset_manager(_viewer);
print("got asset maanger $_assetManager");
_ticker = _tickerProvider.createTicker((elapsed) {
if (_rendering) {
render();
}
});
_ticker!.start();
}
Future resize(int width, int height,
{double contentScaleFactor = 1.0}) async {
size = Size(width * _pixelRatio, height * _pixelRatio);
size = ui.Size(width * _pixelRatio, height * _pixelRatio);
_textureId = await _channel.invokeMethod("resize",
[width * _pixelRatio, height * _pixelRatio, contentScaleFactor]);
print("Resized to $size with texutre Id $textureId");
_textureIdController.add(_textureId);
}
@override
Future clearBackgroundImage() async {
await _channel.invokeMethod("clearBackgroundImage");
void clearBackgroundImage() async {
_nativeLibrary.clear_background_image(_viewer);
}
@override
Future setBackgroundImage(String path) async {
await _channel.invokeMethod("setBackgroundImage", path);
void setBackgroundImage(String path) async {
_nativeLibrary.set_background_image(
_viewer, path.toNativeUtf8().cast<Char>());
}
@override
Future setBackgroundColor(Color color) async {
await _channel.invokeMethod("setBackgroundColor", [
color.red.toDouble() / 255.0,
color.green.toDouble() / 255.0,
color.blue.toDouble() / 255.0,
color.alpha.toDouble() / 255.0
]);
void setBackgroundColor(Color color) async {
_nativeLibrary.set_background_color(
_viewer,
color.red.toDouble() / 255.0,
color.green.toDouble() / 255.0,
color.blue.toDouble() / 255.0,
color.alpha.toDouble() / 255.0);
}
@override
Future setBackgroundImagePosition(double x, double y,
void setBackgroundImagePosition(double x, double y,
{bool clamp = false}) async {
await _channel.invokeMethod("setBackgroundImagePosition", [x, y, clamp]);
_nativeLibrary.set_background_image_position(_viewer, x, y, clamp ? 1 : 0);
}
@override
Future loadSkybox(String skyboxPath) async {
await _channel.invokeMethod("loadSkybox", skyboxPath);
void loadSkybox(String skyboxPath) async {
_nativeLibrary.load_skybox(_viewer, skyboxPath.toNativeUtf8().cast<Char>());
}
@override
Future loadIbl(String lightingPath, {double intensity = 30000}) async {
await _channel.invokeMethod("loadIbl", [lightingPath, intensity]);
void loadIbl(String lightingPath, {double intensity = 30000}) async {
_nativeLibrary.load_ibl(
_viewer, lightingPath.toNativeUtf8().cast<Char>(), intensity);
}
@override
Future removeSkybox() async {
await _channel.invokeMethod("removeSkybox");
void removeSkybox() async {
_nativeLibrary.remove_skybox(_viewer);
}
@override
Future removeIbl() async {
await _channel.invokeMethod("removeIbl");
void removeIbl() async {
_nativeLibrary.remove_ibl(_viewer);
}
@override
Future<FilamentLight> addLight(
// copied from LightManager.h
// enum class Type : uint8_t {
// SUN, //!< Directional light that also draws a sun's disk in the sky.
// DIRECTIONAL, //!< Directional light, emits light in a given direction.
// POINT, //!< Point light, emits light from a position, in all directions.
// FOCUSED_SPOT, //!< Physically correct spot light.
// SPOT, //!< Spot light with coupling of outer cone and illumination disabled.
// };
FilamentEntity addLight(
int type,
double colour,
double intensity,
@@ -230,221 +191,241 @@ class PolyvoxFilamentController extends FilamentController {
double dirX,
double dirY,
double dirZ,
bool castShadows) async {
var entityId = await _channel.invokeMethod("addLight", [
type,
colour,
intensity,
posX,
posY,
posZ,
dirX,
dirY,
dirZ,
castShadows
]);
return entityId as FilamentLight;
bool castShadows) {
return _nativeLibrary.add_light(_viewer, type, colour, intensity, posX,
posY, posZ, dirX, dirY, dirZ, castShadows ? 1 : 0);
}
@override
Future removeLight(FilamentLight light) {
return _channel.invokeMethod("removeLight", light);
void removeLight(FilamentEntity light) async {
_nativeLibrary.remove_light(_viewer, light);
}
@override
Future clearLights() {
return _channel.invokeMethod("clearLights");
void clearLights() async {
_nativeLibrary.clear_lights(_viewer);
}
Future<FilamentAsset> loadGlb(String path, {bool unlit = false}) async {
print("Loading GLB at $path ");
var asset = await _channel.invokeMethod("loadGlb", [path, unlit]);
FilamentEntity loadGlb(String path, {bool unlit = false}) {
var asset = _nativeLibrary.load_glb(
_assetManager, path.toNativeUtf8().cast<Char>(), unlit ? 1 : 0);
if (asset == FILAMENT_ASSET_ERROR) {
throw Exception("An error occurred loading the asset at $path");
}
return asset as FilamentAsset;
return asset;
}
Future<FilamentAsset> loadGltf(
String path, String relativeResourcePath) async {
print(
"Loading GLTF at $path with relative resource path $relativeResourcePath");
var asset =
await _channel.invokeMethod("loadGltf", [path, relativeResourcePath]);
return asset as FilamentAsset;
FilamentEntity loadGltf(String path, String relativeResourcePath) {
return _nativeLibrary.load_gltf(
_assetManager,
path.toNativeUtf8().cast<Char>(),
relativeResourcePath.toNativeUtf8().cast<Char>());
}
Future panStart(double x, double y) async {
await _channel.invokeMethod("panStart", [x * _pixelRatio, y * _pixelRatio]);
void panStart(double x, double y) async {
_nativeLibrary.grab_begin(_viewer, x * _pixelRatio, y * _pixelRatio, 1);
}
Future panUpdate(double x, double y) async {
await _channel
.invokeMethod("panUpdate", [x * _pixelRatio, y * _pixelRatio]);
void panUpdate(double x, double y) async {
_nativeLibrary.grab_update(_viewer, x * _pixelRatio, y * _pixelRatio);
}
Future panEnd() async {
await _channel.invokeMethod("panEnd");
void panEnd() async {
_nativeLibrary.grab_end(_viewer);
}
Future rotateStart(double x, double y) async {
await _channel
.invokeMethod("rotateStart", [x * _pixelRatio, y * _pixelRatio]);
void rotateStart(double x, double y) async {
_nativeLibrary.grab_begin(_viewer, x * _pixelRatio, y * _pixelRatio, 0);
}
Future rotateUpdate(double x, double y) async {
await _channel
.invokeMethod("rotateUpdate", [x * _pixelRatio, y * _pixelRatio]);
void rotateUpdate(double x, double y) async {
_nativeLibrary.grab_update(_viewer, x * _pixelRatio, y * _pixelRatio);
}
Future rotateEnd() async {
await _channel.invokeMethod("rotateEnd");
void rotateEnd() async {
_nativeLibrary.grab_end(_viewer);
}
Future setMorphTargetWeights(
FilamentAsset asset, List<double> weights) async {
await _channel.invokeMethod(
"setMorphTargetWeights", [asset, Float32List.fromList(weights)]);
void setMorphTargetWeights(FilamentEntity asset, List<double> weights) {
throw Exception("TODO");
// _nativeLibrary.set_morph_target_weights(_assetManager, asset, Float32List.fromList(weights));
}
Future<List<String>> getMorphTargetNames(
FilamentAsset asset, String meshName) async {
var result =
(await _channel.invokeMethod("getMorphTargetNames", [asset, meshName]))
.cast<String>();
return result;
List<String> getMorphTargetNames(FilamentEntity asset, String meshName) {
var meshNamePtr = meshName.toNativeUtf8().cast<Char>();
var count = _nativeLibrary.get_morph_target_name_count(
_assetManager, asset, meshNamePtr);
var names = <String>[];
for (int i = 0; i < count; i++) {
var outPtr = calloc<Char>(255);
_nativeLibrary.get_morph_target_name(
_assetManager, asset, meshNamePtr, outPtr, i);
names.add(outPtr.cast<Utf8>().toDartString());
}
return names;
}
Future<List<String>> getAnimationNames(FilamentAsset asset) async {
var result = (await _channel.invokeMethod("getAnimationNames", asset))
.cast<String>();
return result;
List<String> getAnimationNames(FilamentEntity asset) {
var count = _nativeLibrary.get_animation_count(_assetManager, asset);
var names = <String>[];
for (int i = 0; i < count; i++) {
var outPtr = calloc<Char>(255);
_nativeLibrary.get_animation_name(_assetManager, asset, outPtr, i);
names.add(outPtr.cast<Utf8>().toDartString());
}
return names;
}
Future setAnimation(FilamentAsset asset, Animation animation) async {
await _channel.invokeMethod("setAnimation", [
asset,
animation.morphAnimation!.meshName,
animation.morphAnimation!.morphData,
animation.morphAnimation!.numMorphWeights,
animation.boneAnimations?.map((a) => a.toList()).toList() ?? [],
animation.morphAnimation!.numFrames,
animation.morphAnimation!.frameLengthInMs
]);
///
/// Animates morph target weights/bone transforms (where each frame requires a duration of [frameLengthInMs].
/// [morphWeights] is a list of doubles in frame-major format.
/// Each frame is [numWeights] in length, and each entry is the weight to be applied to the morph target located at that index in the mesh primitive at that frame.
///
void setMorphAnimation(FilamentEntity asset, MorphAnimation animation) async {
var data = calloc<Float>(animation.data.length);
for (int i = 0; i < animation.data.length; i++) {
data.elementAt(i).value = animation.data[i];
}
_nativeLibrary.set_morph_animation(
_assetManager,
asset,
animation.meshName.toNativeUtf8().cast<Char>(),
data,
animation.numMorphWeights,
animation.numFrames,
animation.frameLengthInMs);
calloc.free(data);
}
Future removeAsset(FilamentAsset asset) async {
print("Removing asset : $asset");
await _channel.invokeMethod("removeAsset", asset);
///
/// Animates morph target weights/bone transforms (where each frame requires a duration of [frameLengthInMs].
/// [morphWeights] is a list of doubles in frame-major format.
/// Each frame is [numWeights] in length, and each entry is the weight to be applied to the morph target located at that index in the mesh primitive at that frame.
///
void setBoneAnimation(
FilamentEntity asset, List<DartBoneAnimation> animations) async {
var data =
calloc<Float>(animations.length * animations.first.frameData.length);
int offset = 0;
var numFrames = animations.first.frameData.length;
var meshNames = calloc<Pointer<Char>>(animations.length);
var boneNames = calloc<Pointer<Char>>(animations.length);
int animIdx = 0;
for (var animation in animations) {
if (animation.frameData.length != numFrames) {
throw Exception(
"All bone animations must share the same animation frame data length.");
}
for (int i = 0; i < animation.frameData.length; i++) {
data.elementAt(offset).value = animation.frameData[i];
offset += 1;
}
meshNames.elementAt(animIdx).value =
animation.meshName.toNativeUtf8().cast<Char>();
boneNames.elementAt(animIdx).value =
animation.boneName.toNativeUtf8().cast<Char>();
}
_nativeLibrary.set_bone_animation(
_assetManager,
asset,
animations.length,
boneNames,
meshNames,
data,
numFrames,
animations.first.frameLengthInMs);
calloc.free(data);
}
Future clearAssets() async {
await _channel.invokeMethod("clearAssets");
void removeAsset(FilamentEntity asset) async {
_nativeLibrary.remove_asset(_viewer, asset);
}
Future zoomBegin() async {
await _channel.invokeMethod("zoomBegin");
void clearAssets() async {
_nativeLibrary.clear_assets(_viewer);
}
Future zoomUpdate(double z) async {
await _channel.invokeMethod("zoomUpdate", [0.0, 0.0, z]);
void zoomBegin() async {
_nativeLibrary.scroll_begin(_viewer);
}
Future zoomEnd() async {
await _channel.invokeMethod("zoomEnd");
void zoomUpdate(double z) async {
_nativeLibrary.scroll_update(_viewer, 0.0, 0.0, z);
}
Future playAnimation(FilamentAsset asset, int index,
void zoomEnd() async {
_nativeLibrary.scroll_end(_viewer);
}
void playAnimation(FilamentEntity asset, int index,
{bool loop = false, bool reverse = false}) async {
await _channel.invokeMethod("playAnimation", [asset, index, loop, reverse]);
_nativeLibrary.play_animation(
_assetManager, asset, index, loop ? 1 : 0, reverse ? 1 : 0);
}
Future setAnimationFrame(
FilamentAsset asset, int index, int animationFrame) async {
await _channel
.invokeMethod("setAnimationFrame", [asset, index, animationFrame]);
void setAnimationFrame(
FilamentEntity asset, int index, int animationFrame) async {
_nativeLibrary.set_animation_frame(
_assetManager, asset, index, animationFrame);
}
Future playAnimations(FilamentAsset asset, List<int> indices,
{bool loop = false, bool reverse = false}) async {
return Future.wait(indices.map((index) {
return _channel
.invokeMethod("playAnimation", [asset, index, loop, reverse]);
}));
void stopAnimation(FilamentEntity asset, int animationIndex) async {
_nativeLibrary.stop_animation(_assetManager, asset, animationIndex);
}
Future stopAnimation(FilamentAsset asset, int animationIndex) async {
await _channel.invokeMethod("stopAnimation", [asset, animationIndex]);
void setCamera(FilamentEntity asset, String name) async {
_nativeLibrary.set_camera(_viewer, asset, name.toNativeUtf8().cast<Char>());
}
Future setCamera(FilamentAsset asset, String name) async {
await _channel.invokeMethod("setCamera", [asset, name]);
void setCameraFocalLength(double focalLength) async {
_nativeLibrary.set_camera_focal_length(_viewer, focalLength);
}
Future setCameraFocalLength(double focalLength) async {
await _channel.invokeMethod("setCameraFocalLength", focalLength);
void setCameraFocusDistance(double focusDistance) async {
_nativeLibrary.set_camera_focus_distance(_viewer, focusDistance);
}
Future setCameraFocusDistance(double focusDistance) async {
await _channel.invokeMethod("setCameraFocusDistance", focusDistance);
void setCameraPosition(double x, double y, double z) async {
_nativeLibrary.set_camera_position(_viewer, x, y, z);
}
Future setCameraPosition(double x, double y, double z) async {
await _channel.invokeMethod("setCameraPosition", [x, y, z]);
}
Future setCameraExposure(
void setCameraExposure(
double aperture, double shutterSpeed, double sensitivity) async {
await _channel.invokeMethod(
"setCameraExposure", [aperture, shutterSpeed, sensitivity]);
_nativeLibrary.set_camera_exposure(
_viewer, aperture, shutterSpeed, sensitivity);
}
Future setCameraRotation(double rads, double x, double y, double z) async {
await _channel.invokeMethod("setCameraRotation", [rads, x, y, z]);
void setCameraRotation(double rads, double x, double y, double z) async {
_nativeLibrary.set_camera_rotation(_viewer, rads, x, y, z);
}
Future setCameraModelMatrix(List<double> matrix) async {
void setCameraModelMatrix(List<double> matrix) async {
assert(matrix.length == 16);
await _channel.invokeMethod(
"setCameraModelMatrix", Float32List.fromList(matrix));
var ptr = calloc<Float>(16);
for (int i = 0; i < 16; i++) {
ptr.elementAt(i).value = matrix[i];
}
_nativeLibrary.set_camera_model_matrix(_viewer, ptr);
}
Future setTexture(FilamentAsset asset, String assetPath,
void setTexture(FilamentEntity asset, String assetPath,
{int renderableIndex = 0}) async {
await _channel
.invokeMethod("setTexture", [asset, assetPath, renderableIndex]);
_nativeLibrary.set_texture(_assetManager, asset);
}
Future transformToUnitCube(FilamentAsset asset) async {
await _channel.invokeMethod("transformToUnitCube", asset);
void transformToUnitCube(FilamentEntity asset) async {
_nativeLibrary.transform_to_unit_cube(_assetManager, asset);
}
Future setPosition(FilamentAsset asset, double x, double y, double z) async {
await _channel.invokeMethod("setPosition", [asset, x, y, z]);
void setPosition(FilamentEntity asset, double x, double y, double z) async {
_nativeLibrary.set_position(_assetManager, asset, x, y, z);
}
// Future setBoneTransform(FilamentAsset asset, String boneName, String meshName,
// BoneTransform transform) async {
// await _channel.invokeMethod("setBoneTransform", [
// asset,
// boneName,
// meshName,
// transform.translations[0].x,
// transform.translations[0].y,
// transform.translations[0].z,
// transform.quaternions[0].x,
// transform.quaternions[0].y,
// transform.quaternions[0].z,
// transform.quaternions[0].w
// ]);
// }
Future setScale(FilamentAsset asset, double scale) async {
await _channel.invokeMethod("setScale", [asset, scale]);
void setScale(FilamentEntity asset, double scale) async {
_nativeLibrary.set_scale(_assetManager, asset, scale);
}
Future setRotation(
FilamentAsset asset, double rads, double x, double y, double z) async {
await _channel.invokeMethod("setRotation", [asset, rads, x, y, z]);
void setRotation(
FilamentEntity asset, double rads, double x, double y, double z) async {
_nativeLibrary.set_rotation(_assetManager, asset, rads, x, y, z);
}
}

View File

@@ -41,9 +41,9 @@ class _FilamentGestureDetectorState extends State<FilamentGestureDetector> {
// to avoid duplicating code for pan/rotate (panStart, panUpdate, panEnd, rotateStart, rotateUpdate etc)
// we have only a single function for start/update/end.
// when the gesture type is changed, these properties are updated to point to the correct function.
late Future Function(double x, double y) _functionStart;
late Future Function(double x, double y) _functionUpdate;
late Future Function() _functionEnd;
late Function(double x, double y) _functionStart;
late Function(double x, double y) _functionUpdate;
late Function() _functionEnd;
double _lastScale = 0;
@@ -104,8 +104,8 @@ class _FilamentGestureDetectorState extends State<FilamentGestureDetector> {
: (d) async {
_scaling = true;
if (d.pointerCount == 2) {
await widget.controller.zoomEnd();
await widget.controller.zoomBegin();
widget.controller.zoomEnd();
widget.controller.zoomBegin();
}
},
onScaleEnd: !widget.enableControls
@@ -114,7 +114,7 @@ class _FilamentGestureDetectorState extends State<FilamentGestureDetector> {
_scaling = false;
if (d.pointerCount == 2) {
_lastScale = 0;
await widget.controller.zoomEnd();
widget.controller.zoomEnd();
}
},
onScaleUpdate: !widget.enableControls
@@ -122,7 +122,7 @@ class _FilamentGestureDetectorState extends State<FilamentGestureDetector> {
: (d) async {
if (d.pointerCount == 2) {
if (_lastScale != 0) {
await widget.controller.zoomUpdate(Platform.isIOS
widget.controller.zoomUpdate(Platform.isIOS
? 1000 * (_lastScale - d.scale)
: 100 * (_lastScale - d.scale));
}
@@ -138,8 +138,8 @@ class _FilamentGestureDetectorState extends State<FilamentGestureDetector> {
// scroll-wheel zoom on desktop
if (pointerSignal is PointerScrollEvent) {
_scrollTimer?.cancel();
await widget.controller.zoomBegin();
await widget.controller.zoomUpdate(
widget.controller.zoomBegin();
widget.controller.zoomUpdate(
pointerSignal.scrollDelta.dy > 0 ? 10 : -10);
_scrollTimer =
Timer(Duration(milliseconds: 100), () {
@@ -154,10 +154,10 @@ class _FilamentGestureDetectorState extends State<FilamentGestureDetector> {
? null
: (d) async {
if (d.buttons == kTertiaryButton || _rotating) {
await widget.controller.rotateStart(
widget.controller.rotateStart(
d.localPosition.dx, d.localPosition.dy);
} else {
await _functionStart(
_functionStart(
d.localPosition.dx, d.localPosition.dy);
}
},
@@ -165,10 +165,10 @@ class _FilamentGestureDetectorState extends State<FilamentGestureDetector> {
? null
: (d) async {
if (d.buttons == kTertiaryButton || _rotating) {
await widget.controller.rotateUpdate(
widget.controller.rotateUpdate(
d.localPosition.dx, d.localPosition.dy);
} else {
await _functionUpdate(
_functionUpdate(
d.localPosition.dx, d.localPosition.dy);
}
},
@@ -176,9 +176,9 @@ class _FilamentGestureDetectorState extends State<FilamentGestureDetector> {
? null
: (d) async {
if (d.buttons == kTertiaryButton || _rotating) {
await widget.controller.rotateEnd();
widget.controller.rotateEnd();
} else {
await _functionEnd();
_functionEnd();
}
},
child: widget.child))),

1343
lib/generated_bindings.dart Normal file

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