feat: more work on multiple views/swapchains
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@@ -528,13 +528,18 @@ namespace thermion_filament
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asset.second->getLightEntityCount());
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_assetLoader->destroyAsset(asset.second);
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}
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for(auto* texture : _textures) {
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for(auto *texture : _textures) {
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_engine->destroy(texture);
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}
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for(auto *materialInstance : _materialInstances) {
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_engine->destroy(materialInstance);
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}
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// TODO - free geometry?
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_textures.clear();
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_assets.clear();
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_materialInstances.clear();
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}
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FilamentInstance *SceneManager::getInstanceByEntityId(EntityId entityId)
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@@ -2453,6 +2458,7 @@ EntityId SceneManager::createGeometry(
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}
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materialInstance->setParameter("baseColorFactor", RgbaType::sRGB, filament::math::float4{1.0f, 0.0f, 1.0f, 1.0f});
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materialInstance->setParameter("baseColorIndex", 0);
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_materialInstances.push_back(materialInstance);
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return materialInstance;
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}
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@@ -2460,6 +2466,7 @@ EntityId SceneManager::createGeometry(
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UvMap uvmap;
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auto instance = _unlitMaterialProvider->createMaterialInstance(nullptr, &uvmap);
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instance->setParameter("uvScale", filament::math::float2 { 1.0f, 1.0f });
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_materialInstances.push_back(instance);
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return instance;
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}
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