feat: add startOffset parameter to gltf playAnimation
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@@ -168,7 +168,7 @@ extern "C"
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int skinIndex,
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int boneIndex,
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const float *const transform);
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EMSCRIPTEN_KEEPALIVE void play_animation(void *sceneManager, EntityId entity, int index, bool loop, bool reverse, bool replaceActive, float crossfade);
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EMSCRIPTEN_KEEPALIVE void play_animation(void *sceneManager, EntityId entity, int index, bool loop, bool reverse, bool replaceActive, float crossfade, float startOffset);
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EMSCRIPTEN_KEEPALIVE void set_animation_frame(void *sceneManager, EntityId entity, int animationIndex, int animationFrame);
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EMSCRIPTEN_KEEPALIVE void stop_animation(void *sceneManager, EntityId entity, int index);
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EMSCRIPTEN_KEEPALIVE int get_animation_count(void *sceneManager, EntityId asset);
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