feat: add startOffset parameter to gltf playAnimation
This commit is contained in:
@@ -78,8 +78,6 @@ extern "C"
|
||||
const char *const entityName,
|
||||
float *const weights,
|
||||
int count);
|
||||
|
||||
EMSCRIPTEN_KEEPALIVE void play_animation_ffi(void *const sceneManager, EntityId asset, int index, bool loop, bool reverse, bool replaceActive, float crossfade);
|
||||
EMSCRIPTEN_KEEPALIVE void set_animation_frame_ffi(void *const sceneManager, EntityId asset, int animationIndex, int animationFrame);
|
||||
EMSCRIPTEN_KEEPALIVE void stop_animation_ffi(void *const sceneManager, EntityId asset, int index);
|
||||
EMSCRIPTEN_KEEPALIVE void get_animation_count_ffi(void *const sceneManager, EntityId asset, void (*callback)(int));
|
||||
|
||||
Reference in New Issue
Block a user