feat: add startOffset parameter to gltf playAnimation
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@@ -586,9 +586,10 @@ extern "C"
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bool loop,
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bool reverse,
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bool replaceActive,
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float crossfade)
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float crossfade,
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float startOffset)
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{
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((SceneManager *)sceneManager)->playAnimation(asset, index, loop, reverse, replaceActive, crossfade);
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((SceneManager *)sceneManager)->playAnimation(asset, index, loop, reverse, replaceActive, crossfade, startOffset);
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}
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EMSCRIPTEN_KEEPALIVE void set_animation_frame(
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