fix Windows build.dart to avoid native_assets fork; add implementations for ThermionFlutterWindows
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@@ -669,6 +669,10 @@ namespace thermion
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{
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std::lock_guard lock(_renderMutex);
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SwapChain *swapChain = _engine->createSwapChain((void *)window, filament::backend::SWAP_CHAIN_CONFIG_TRANSPARENT | filament::backend::SWAP_CHAIN_CONFIG_READABLE | filament::SwapChain::CONFIG_HAS_STENCIL_BUFFER);
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if(!_engine->isValid(swapChain)) {
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Log("SWAPCHAIN NOT VALID!!");
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}
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_swapChains.push_back(swapChain);
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return swapChain;
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}
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@@ -767,7 +771,7 @@ namespace thermion
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// bloom can be a bit glitchy (some Intel iGPUs won't render when postprocessing is enabled and bloom is disabled,
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// and render targets on MacOS flicker when bloom is disabled.
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// Here, we enable bloom, but set to 0 strength
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view->setBloomOptions({.enabled=true, .strength = 0});
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view->setBloomOptions({.strength = 0, .enabled=true });
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view->setShadowingEnabled(false);
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view->setScreenSpaceRefractionEnabled(false);
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view->setPostProcessingEnabled(false);
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@@ -1045,6 +1049,10 @@ namespace thermion
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for(auto swapChain : _swapChains) {
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auto views = _renderable[swapChain];
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if(views.size() > 0) {
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if(!_engine->isValid(swapChain)) {
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Log("SWAPCHAIN NOT VALID!!");
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continue;
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}
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bool beginFrame = _renderer->beginFrame(swapChain, frameTimeInNanos);
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if (beginFrame) {
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for(auto view : views) {
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