fix Windows build.dart to avoid native_assets fork; add implementations for ThermionFlutterWindows

This commit is contained in:
Nick Fisher
2024-10-12 02:14:37 +11:00
parent f180c1018f
commit a321966e5b
23 changed files with 524 additions and 215 deletions

View File

@@ -1,14 +1,7 @@
#ifdef _WIN32
#pragma comment(lib, "Shlwapi.lib")
#pragma comment(lib, "opengl32.lib")
#include "ThermionWin32.h"
#endif
#include "ResourceBuffer.hpp"
#include "FilamentViewer.hpp"
#include "filament/LightManager.h"
#include "Log.hpp"
#include "ThreadPool.hpp"
#include <thread>
#include <functional>
@@ -16,6 +9,12 @@
#include <emscripten/emscripten.h>
#endif
#include "filament/LightManager.h"
#include "ResourceBuffer.hpp"
#include "FilamentViewer.hpp"
#include "Log.hpp"
#include "ThreadPool.hpp"
using namespace thermion;
extern "C"
@@ -230,62 +229,62 @@ extern "C"
return reinterpret_cast<TCamera *>(filamentCamera);
}
double4x4 get_camera_model_matrix(TCamera *camera)
EMSCRIPTEN_KEEPALIVE double4x4 get_camera_model_matrix(TCamera *camera)
{
const auto &mat = reinterpret_cast<filament::Camera *>(camera)->getModelMatrix();
return convert_mat4_to_double4x4(mat);
}
double4x4 get_camera_view_matrix(TCamera *camera)
EMSCRIPTEN_KEEPALIVE double4x4 get_camera_view_matrix(TCamera *camera)
{
const auto &mat = reinterpret_cast<filament::Camera *>(camera)->getViewMatrix();
return convert_mat4_to_double4x4(mat);
}
double4x4 get_camera_projection_matrix(TCamera *camera)
EMSCRIPTEN_KEEPALIVE double4x4 get_camera_projection_matrix(TCamera *camera)
{
const auto &mat = reinterpret_cast<filament::Camera *>(camera)->getProjectionMatrix();
return convert_mat4_to_double4x4(mat);
}
double4x4 get_camera_culling_projection_matrix(TCamera *camera)
EMSCRIPTEN_KEEPALIVE double4x4 get_camera_culling_projection_matrix(TCamera *camera)
{
const auto &mat = reinterpret_cast<filament::Camera *>(camera)->getCullingProjectionMatrix();
return convert_mat4_to_double4x4(mat);
}
void set_camera_projection_matrix(TCamera *camera, double4x4 matrix, double near, double far)
EMSCRIPTEN_KEEPALIVE void set_camera_projection_matrix(TCamera *camera, double4x4 matrix, double near, double far)
{
auto cam = reinterpret_cast<filament::Camera *>(camera);
const auto &mat = convert_double4x4_to_mat4(matrix);
cam->setCustomProjection(mat, near, far);
}
void Camera_setLensProjection(TCamera *camera, double near, double far, double aspect, double focalLength)
EMSCRIPTEN_KEEPALIVE void Camera_setLensProjection(TCamera *camera, double near, double far, double aspect, double focalLength)
{
auto cam = reinterpret_cast<filament::Camera *>(camera);
cam->setLensProjection(focalLength, aspect, near, far);
}
void Camera_setModelMatrix(TCamera *camera, double4x4 matrix)
EMSCRIPTEN_KEEPALIVE void Camera_setModelMatrix(TCamera *camera, double4x4 matrix)
{
auto cam = reinterpret_cast<filament::Camera *>(camera);
cam->setModelMatrix(convert_double4x4_to_mat4(matrix));
}
double get_camera_near(TCamera *camera)
EMSCRIPTEN_KEEPALIVE double get_camera_near(TCamera *camera)
{
auto cam = reinterpret_cast<filament::Camera *>(camera);
return cam->getNear();
}
double get_camera_culling_far(TCamera *camera)
EMSCRIPTEN_KEEPALIVE double get_camera_culling_far(TCamera *camera)
{
auto cam = reinterpret_cast<filament::Camera *>(camera);
return cam->getCullingFar();
}
const double *const get_camera_frustum(TCamera *camera)
EMSCRIPTEN_KEEPALIVE const double *const get_camera_frustum(TCamera *camera)
{
const auto frustum = reinterpret_cast<filament::Camera *>(camera)->getFrustum();
@@ -304,7 +303,6 @@ extern "C"
return array;
}
EMSCRIPTEN_KEEPALIVE void set_camera_focus_distance(TCamera *camera, float distance)
{
@@ -703,8 +701,9 @@ extern "C"
EMSCRIPTEN_KEEPALIVE void SceneManager_queueTransformUpdates(TSceneManager *tSceneManager, EntityId *entities, const double *const transforms, int numEntities)
{
auto *sceneManager = reinterpret_cast<SceneManager *>(tSceneManager);
math::mat4 matrices[
numEntities];
std::vector<math::mat4> matrices(
numEntities);
for (int i = 0; i < numEntities; i++)
{
matrices[i] = math::mat4(
@@ -723,7 +722,7 @@ extern "C"
transforms[i * 16 + 14],
transforms[i * 16 + 15]);
}
sceneManager->queueTransformUpdates(entities, matrices, numEntities);
sceneManager->queueTransformUpdates(entities, matrices.data(), numEntities);
}
EMSCRIPTEN_KEEPALIVE bool update_bone_matrices(TSceneManager *sceneManager, EntityId entityId)
@@ -955,10 +954,10 @@ extern "C"
EMSCRIPTEN_KEEPALIVE void set_material_property_float4(TSceneManager *sceneManager, EntityId entity, int materialIndex, const char *property, double4 value)
{
filament::math::float4 filamentValue;
filamentValue.x = static_cast<float32_t>(value.x);
filamentValue.y = static_cast<float32_t>(value.y);
filamentValue.z = static_cast<float32_t>(value.z);
filamentValue.w = static_cast<float32_t>(value.w);
filamentValue.x = static_cast<float>(value.x);
filamentValue.y = static_cast<float>(value.y);
filamentValue.z = static_cast<float>(value.z);
filamentValue.w = static_cast<float>(value.w);
((SceneManager *)sceneManager)->setMaterialProperty(entity, materialIndex, property, filamentValue);
}