fix Windows build.dart to avoid native_assets fork; add implementations for ThermionFlutterWindows
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@@ -1,14 +1,7 @@
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#ifdef _WIN32
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#pragma comment(lib, "Shlwapi.lib")
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#pragma comment(lib, "opengl32.lib")
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#include "ThermionWin32.h"
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#endif
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#include "ResourceBuffer.hpp"
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#include "FilamentViewer.hpp"
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#include "filament/LightManager.h"
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#include "Log.hpp"
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#include "ThreadPool.hpp"
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#include <thread>
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#include <functional>
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@@ -16,6 +9,12 @@
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#include <emscripten/emscripten.h>
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#endif
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#include "filament/LightManager.h"
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#include "ResourceBuffer.hpp"
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#include "FilamentViewer.hpp"
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#include "Log.hpp"
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#include "ThreadPool.hpp"
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using namespace thermion;
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extern "C"
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@@ -230,62 +229,62 @@ extern "C"
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return reinterpret_cast<TCamera *>(filamentCamera);
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}
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double4x4 get_camera_model_matrix(TCamera *camera)
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EMSCRIPTEN_KEEPALIVE double4x4 get_camera_model_matrix(TCamera *camera)
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{
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const auto &mat = reinterpret_cast<filament::Camera *>(camera)->getModelMatrix();
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return convert_mat4_to_double4x4(mat);
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}
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double4x4 get_camera_view_matrix(TCamera *camera)
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EMSCRIPTEN_KEEPALIVE double4x4 get_camera_view_matrix(TCamera *camera)
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{
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const auto &mat = reinterpret_cast<filament::Camera *>(camera)->getViewMatrix();
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return convert_mat4_to_double4x4(mat);
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}
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double4x4 get_camera_projection_matrix(TCamera *camera)
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EMSCRIPTEN_KEEPALIVE double4x4 get_camera_projection_matrix(TCamera *camera)
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{
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const auto &mat = reinterpret_cast<filament::Camera *>(camera)->getProjectionMatrix();
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return convert_mat4_to_double4x4(mat);
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}
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double4x4 get_camera_culling_projection_matrix(TCamera *camera)
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EMSCRIPTEN_KEEPALIVE double4x4 get_camera_culling_projection_matrix(TCamera *camera)
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{
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const auto &mat = reinterpret_cast<filament::Camera *>(camera)->getCullingProjectionMatrix();
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return convert_mat4_to_double4x4(mat);
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}
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void set_camera_projection_matrix(TCamera *camera, double4x4 matrix, double near, double far)
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EMSCRIPTEN_KEEPALIVE void set_camera_projection_matrix(TCamera *camera, double4x4 matrix, double near, double far)
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{
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auto cam = reinterpret_cast<filament::Camera *>(camera);
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const auto &mat = convert_double4x4_to_mat4(matrix);
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cam->setCustomProjection(mat, near, far);
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}
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void Camera_setLensProjection(TCamera *camera, double near, double far, double aspect, double focalLength)
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EMSCRIPTEN_KEEPALIVE void Camera_setLensProjection(TCamera *camera, double near, double far, double aspect, double focalLength)
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{
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auto cam = reinterpret_cast<filament::Camera *>(camera);
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cam->setLensProjection(focalLength, aspect, near, far);
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}
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void Camera_setModelMatrix(TCamera *camera, double4x4 matrix)
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EMSCRIPTEN_KEEPALIVE void Camera_setModelMatrix(TCamera *camera, double4x4 matrix)
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{
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auto cam = reinterpret_cast<filament::Camera *>(camera);
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cam->setModelMatrix(convert_double4x4_to_mat4(matrix));
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}
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double get_camera_near(TCamera *camera)
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EMSCRIPTEN_KEEPALIVE double get_camera_near(TCamera *camera)
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{
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auto cam = reinterpret_cast<filament::Camera *>(camera);
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return cam->getNear();
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}
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double get_camera_culling_far(TCamera *camera)
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EMSCRIPTEN_KEEPALIVE double get_camera_culling_far(TCamera *camera)
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{
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auto cam = reinterpret_cast<filament::Camera *>(camera);
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return cam->getCullingFar();
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}
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const double *const get_camera_frustum(TCamera *camera)
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EMSCRIPTEN_KEEPALIVE const double *const get_camera_frustum(TCamera *camera)
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{
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const auto frustum = reinterpret_cast<filament::Camera *>(camera)->getFrustum();
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@@ -304,7 +303,6 @@ extern "C"
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return array;
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}
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EMSCRIPTEN_KEEPALIVE void set_camera_focus_distance(TCamera *camera, float distance)
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{
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@@ -703,8 +701,9 @@ extern "C"
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EMSCRIPTEN_KEEPALIVE void SceneManager_queueTransformUpdates(TSceneManager *tSceneManager, EntityId *entities, const double *const transforms, int numEntities)
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{
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auto *sceneManager = reinterpret_cast<SceneManager *>(tSceneManager);
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math::mat4 matrices[
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numEntities];
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std::vector<math::mat4> matrices(
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numEntities);
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for (int i = 0; i < numEntities; i++)
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{
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matrices[i] = math::mat4(
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@@ -723,7 +722,7 @@ extern "C"
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transforms[i * 16 + 14],
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transforms[i * 16 + 15]);
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}
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sceneManager->queueTransformUpdates(entities, matrices, numEntities);
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sceneManager->queueTransformUpdates(entities, matrices.data(), numEntities);
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}
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EMSCRIPTEN_KEEPALIVE bool update_bone_matrices(TSceneManager *sceneManager, EntityId entityId)
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@@ -955,10 +954,10 @@ extern "C"
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EMSCRIPTEN_KEEPALIVE void set_material_property_float4(TSceneManager *sceneManager, EntityId entity, int materialIndex, const char *property, double4 value)
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{
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filament::math::float4 filamentValue;
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filamentValue.x = static_cast<float32_t>(value.x);
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filamentValue.y = static_cast<float32_t>(value.y);
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filamentValue.z = static_cast<float32_t>(value.z);
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filamentValue.w = static_cast<float32_t>(value.w);
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filamentValue.x = static_cast<float>(value.x);
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filamentValue.y = static_cast<float>(value.y);
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filamentValue.z = static_cast<float>(value.z);
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filamentValue.w = static_cast<float>(value.w);
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((SceneManager *)sceneManager)->setMaterialProperty(entity, materialIndex, property, filamentValue);
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}
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