update freeResource in SceneAsset to use id
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@@ -172,7 +172,7 @@ void SceneAsset::setTexture(const char* resourcePath, int renderableIndex) {
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delete inputStream;
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delete inputStream;
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_freeResource(imageResource);
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_freeResource(imageResource.id);
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}
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}
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void SceneAsset::updateEmbeddedAnimations() {
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void SceneAsset::updateEmbeddedAnimations() {
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