update generated bindings
This commit is contained in:
File diff suppressed because it is too large
Load Diff
@@ -362,7 +362,7 @@ external int get_main_camera(
|
|||||||
ffi.Pointer<ffi.Char>)>(symbol: '_set_camera', assetId: 'dart_filament')
|
ffi.Pointer<ffi.Char>)>(symbol: '_set_camera', assetId: 'dart_filament')
|
||||||
external bool set_camera(
|
external bool set_camera(
|
||||||
ffi.Pointer<ffi.Void> viewer,
|
ffi.Pointer<ffi.Void> viewer,
|
||||||
int asset,
|
int entity,
|
||||||
ffi.Pointer<ffi.Char> nodeName,
|
ffi.Pointer<ffi.Char> nodeName,
|
||||||
);
|
);
|
||||||
|
|
||||||
@@ -484,7 +484,7 @@ external void grab_end(
|
|||||||
ffi.Int)>(symbol: '_apply_weights', assetId: 'dart_filament')
|
ffi.Int)>(symbol: '_apply_weights', assetId: 'dart_filament')
|
||||||
external void apply_weights(
|
external void apply_weights(
|
||||||
ffi.Pointer<ffi.Void> sceneManager,
|
ffi.Pointer<ffi.Void> sceneManager,
|
||||||
int asset,
|
int entity,
|
||||||
ffi.Pointer<ffi.Char> entityName,
|
ffi.Pointer<ffi.Char> entityName,
|
||||||
ffi.Pointer<ffi.Float> weights,
|
ffi.Pointer<ffi.Float> weights,
|
||||||
int count,
|
int count,
|
||||||
@@ -495,7 +495,7 @@ external void apply_weights(
|
|||||||
ffi.Int)>(symbol: '_set_morph_target_weights', assetId: 'dart_filament')
|
ffi.Int)>(symbol: '_set_morph_target_weights', assetId: 'dart_filament')
|
||||||
external bool set_morph_target_weights(
|
external bool set_morph_target_weights(
|
||||||
ffi.Pointer<ffi.Void> sceneManager,
|
ffi.Pointer<ffi.Void> sceneManager,
|
||||||
int asset,
|
int entity,
|
||||||
ffi.Pointer<ffi.Float> morphData,
|
ffi.Pointer<ffi.Float> morphData,
|
||||||
int numWeights,
|
int numWeights,
|
||||||
);
|
);
|
||||||
@@ -511,7 +511,7 @@ external bool set_morph_target_weights(
|
|||||||
ffi.Float)>(symbol: '_set_morph_animation', assetId: 'dart_filament')
|
ffi.Float)>(symbol: '_set_morph_animation', assetId: 'dart_filament')
|
||||||
external bool set_morph_animation(
|
external bool set_morph_animation(
|
||||||
ffi.Pointer<ffi.Void> sceneManager,
|
ffi.Pointer<ffi.Void> sceneManager,
|
||||||
int asset,
|
int entity,
|
||||||
ffi.Pointer<ffi.Float> morphData,
|
ffi.Pointer<ffi.Float> morphData,
|
||||||
ffi.Pointer<ffi.Int> morphIndices,
|
ffi.Pointer<ffi.Int> morphIndices,
|
||||||
int numMorphTargets,
|
int numMorphTargets,
|
||||||
@@ -539,7 +539,7 @@ external void reset_to_rest_pose(
|
|||||||
ffi.Bool)>(symbol: '_add_bone_animation', assetId: 'dart_filament')
|
ffi.Bool)>(symbol: '_add_bone_animation', assetId: 'dart_filament')
|
||||||
external void add_bone_animation(
|
external void add_bone_animation(
|
||||||
ffi.Pointer<ffi.Void> sceneManager,
|
ffi.Pointer<ffi.Void> sceneManager,
|
||||||
int asset,
|
int entity,
|
||||||
ffi.Pointer<ffi.Float> frameData,
|
ffi.Pointer<ffi.Float> frameData,
|
||||||
int numFrames,
|
int numFrames,
|
||||||
ffi.Pointer<ffi.Char> boneName,
|
ffi.Pointer<ffi.Char> boneName,
|
||||||
@@ -559,7 +559,7 @@ external void add_bone_animation(
|
|||||||
symbol: '_set_bone_transform', assetId: 'dart_filament')
|
symbol: '_set_bone_transform', assetId: 'dart_filament')
|
||||||
external bool set_bone_transform(
|
external bool set_bone_transform(
|
||||||
ffi.Pointer<ffi.Void> sceneManager,
|
ffi.Pointer<ffi.Void> sceneManager,
|
||||||
int asset,
|
int entity,
|
||||||
ffi.Pointer<ffi.Char> entityName,
|
ffi.Pointer<ffi.Char> entityName,
|
||||||
ffi.Pointer<ffi.Float> transform,
|
ffi.Pointer<ffi.Float> transform,
|
||||||
ffi.Pointer<ffi.Char> boneName,
|
ffi.Pointer<ffi.Char> boneName,
|
||||||
@@ -576,7 +576,7 @@ external bool set_bone_transform(
|
|||||||
ffi.Float)>(symbol: '_play_animation', assetId: 'dart_filament')
|
ffi.Float)>(symbol: '_play_animation', assetId: 'dart_filament')
|
||||||
external void play_animation(
|
external void play_animation(
|
||||||
ffi.Pointer<ffi.Void> sceneManager,
|
ffi.Pointer<ffi.Void> sceneManager,
|
||||||
int asset,
|
int entity,
|
||||||
int index,
|
int index,
|
||||||
bool loop,
|
bool loop,
|
||||||
bool reverse,
|
bool reverse,
|
||||||
@@ -589,7 +589,7 @@ external void play_animation(
|
|||||||
symbol: '_set_animation_frame', assetId: 'dart_filament')
|
symbol: '_set_animation_frame', assetId: 'dart_filament')
|
||||||
external void set_animation_frame(
|
external void set_animation_frame(
|
||||||
ffi.Pointer<ffi.Void> sceneManager,
|
ffi.Pointer<ffi.Void> sceneManager,
|
||||||
int asset,
|
int entity,
|
||||||
int animationIndex,
|
int animationIndex,
|
||||||
int animationFrame,
|
int animationFrame,
|
||||||
);
|
);
|
||||||
@@ -598,7 +598,7 @@ external void set_animation_frame(
|
|||||||
symbol: '_stop_animation', assetId: 'dart_filament')
|
symbol: '_stop_animation', assetId: 'dart_filament')
|
||||||
external void stop_animation(
|
external void stop_animation(
|
||||||
ffi.Pointer<ffi.Void> sceneManager,
|
ffi.Pointer<ffi.Void> sceneManager,
|
||||||
int asset,
|
int entity,
|
||||||
int index,
|
int index,
|
||||||
);
|
);
|
||||||
|
|
||||||
@@ -614,7 +614,7 @@ external int get_animation_count(
|
|||||||
ffi.Int)>(symbol: '_get_animation_name', assetId: 'dart_filament')
|
ffi.Int)>(symbol: '_get_animation_name', assetId: 'dart_filament')
|
||||||
external void get_animation_name(
|
external void get_animation_name(
|
||||||
ffi.Pointer<ffi.Void> sceneManager,
|
ffi.Pointer<ffi.Void> sceneManager,
|
||||||
int asset,
|
int entity,
|
||||||
ffi.Pointer<ffi.Char> outPtr,
|
ffi.Pointer<ffi.Char> outPtr,
|
||||||
int index,
|
int index,
|
||||||
);
|
);
|
||||||
@@ -623,7 +623,7 @@ external void get_animation_name(
|
|||||||
symbol: '_get_animation_duration', assetId: 'dart_filament')
|
symbol: '_get_animation_duration', assetId: 'dart_filament')
|
||||||
external double get_animation_duration(
|
external double get_animation_duration(
|
||||||
ffi.Pointer<ffi.Void> sceneManager,
|
ffi.Pointer<ffi.Void> sceneManager,
|
||||||
int asset,
|
int entity,
|
||||||
int index,
|
int index,
|
||||||
);
|
);
|
||||||
|
|
||||||
@@ -631,25 +631,23 @@ external double get_animation_duration(
|
|||||||
ffi.Void Function(
|
ffi.Void Function(
|
||||||
ffi.Pointer<ffi.Void>,
|
ffi.Pointer<ffi.Void>,
|
||||||
EntityId,
|
EntityId,
|
||||||
ffi.Pointer<ffi.Char>,
|
EntityId,
|
||||||
ffi.Pointer<ffi.Char>,
|
ffi.Pointer<ffi.Char>,
|
||||||
ffi.Int)>(symbol: '_get_morph_target_name', assetId: 'dart_filament')
|
ffi.Int)>(symbol: '_get_morph_target_name', assetId: 'dart_filament')
|
||||||
external void get_morph_target_name(
|
external void get_morph_target_name(
|
||||||
ffi.Pointer<ffi.Void> sceneManager,
|
ffi.Pointer<ffi.Void> sceneManager,
|
||||||
int asset,
|
int assetEntity,
|
||||||
ffi.Pointer<ffi.Char> meshName,
|
int childEntity,
|
||||||
ffi.Pointer<ffi.Char> outPtr,
|
ffi.Pointer<ffi.Char> outPtr,
|
||||||
int index,
|
int index,
|
||||||
);
|
);
|
||||||
|
|
||||||
@ffi.Native<
|
@ffi.Native<ffi.Int Function(ffi.Pointer<ffi.Void>, EntityId, EntityId)>(
|
||||||
ffi.Int Function(
|
|
||||||
ffi.Pointer<ffi.Void>, EntityId, ffi.Pointer<ffi.Char>)>(
|
|
||||||
symbol: '_get_morph_target_name_count', assetId: 'dart_filament')
|
symbol: '_get_morph_target_name_count', assetId: 'dart_filament')
|
||||||
external int get_morph_target_name_count(
|
external int get_morph_target_name_count(
|
||||||
ffi.Pointer<ffi.Void> sceneManager,
|
ffi.Pointer<ffi.Void> sceneManager,
|
||||||
int asset,
|
int assetEntity,
|
||||||
ffi.Pointer<ffi.Char> meshName,
|
int childEntity,
|
||||||
);
|
);
|
||||||
|
|
||||||
@ffi.Native<ffi.Void Function(ffi.Pointer<ffi.Void>, EntityId)>(
|
@ffi.Native<ffi.Void Function(ffi.Pointer<ffi.Void>, EntityId)>(
|
||||||
@@ -677,7 +675,7 @@ external void clear_entities(
|
|||||||
ffi.Float)>(symbol: '_set_material_color', assetId: 'dart_filament')
|
ffi.Float)>(symbol: '_set_material_color', assetId: 'dart_filament')
|
||||||
external bool set_material_color(
|
external bool set_material_color(
|
||||||
ffi.Pointer<ffi.Void> sceneManager,
|
ffi.Pointer<ffi.Void> sceneManager,
|
||||||
int asset,
|
int entity,
|
||||||
ffi.Pointer<ffi.Char> meshName,
|
ffi.Pointer<ffi.Char> meshName,
|
||||||
int materialIndex,
|
int materialIndex,
|
||||||
double r,
|
double r,
|
||||||
@@ -703,7 +701,7 @@ external void transform_to_unit_cube(
|
|||||||
ffi.Bool)>(symbol: '_queue_position_update', assetId: 'dart_filament')
|
ffi.Bool)>(symbol: '_queue_position_update', assetId: 'dart_filament')
|
||||||
external void queue_position_update(
|
external void queue_position_update(
|
||||||
ffi.Pointer<ffi.Void> sceneManager,
|
ffi.Pointer<ffi.Void> sceneManager,
|
||||||
int asset,
|
int entity,
|
||||||
double x,
|
double x,
|
||||||
double y,
|
double y,
|
||||||
double z,
|
double z,
|
||||||
@@ -722,7 +720,7 @@ external void queue_position_update(
|
|||||||
ffi.Bool)>(symbol: '_queue_rotation_update', assetId: 'dart_filament')
|
ffi.Bool)>(symbol: '_queue_rotation_update', assetId: 'dart_filament')
|
||||||
external void queue_rotation_update(
|
external void queue_rotation_update(
|
||||||
ffi.Pointer<ffi.Void> sceneManager,
|
ffi.Pointer<ffi.Void> sceneManager,
|
||||||
int asset,
|
int entity,
|
||||||
double rads,
|
double rads,
|
||||||
double x,
|
double x,
|
||||||
double y,
|
double y,
|
||||||
@@ -736,7 +734,7 @@ external void queue_rotation_update(
|
|||||||
ffi.Float)>(symbol: '_set_position', assetId: 'dart_filament')
|
ffi.Float)>(symbol: '_set_position', assetId: 'dart_filament')
|
||||||
external void set_position(
|
external void set_position(
|
||||||
ffi.Pointer<ffi.Void> sceneManager,
|
ffi.Pointer<ffi.Void> sceneManager,
|
||||||
int asset,
|
int entity,
|
||||||
double x,
|
double x,
|
||||||
double y,
|
double y,
|
||||||
double z,
|
double z,
|
||||||
@@ -753,7 +751,7 @@ external void set_position(
|
|||||||
ffi.Float)>(symbol: '_set_rotation', assetId: 'dart_filament')
|
ffi.Float)>(symbol: '_set_rotation', assetId: 'dart_filament')
|
||||||
external void set_rotation(
|
external void set_rotation(
|
||||||
ffi.Pointer<ffi.Void> sceneManager,
|
ffi.Pointer<ffi.Void> sceneManager,
|
||||||
int asset,
|
int entity,
|
||||||
double rads,
|
double rads,
|
||||||
double x,
|
double x,
|
||||||
double y,
|
double y,
|
||||||
@@ -765,7 +763,7 @@ external void set_rotation(
|
|||||||
symbol: '_set_scale', assetId: 'dart_filament')
|
symbol: '_set_scale', assetId: 'dart_filament')
|
||||||
external void set_scale(
|
external void set_scale(
|
||||||
ffi.Pointer<ffi.Void> sceneManager,
|
ffi.Pointer<ffi.Void> sceneManager,
|
||||||
int asset,
|
int entity,
|
||||||
double scale,
|
double scale,
|
||||||
);
|
);
|
||||||
|
|
||||||
@@ -920,7 +918,7 @@ external void set_camera_manipulator_options(
|
|||||||
ffi.Pointer<ffi.Char>)>(symbol: '_hide_mesh', assetId: 'dart_filament')
|
ffi.Pointer<ffi.Char>)>(symbol: '_hide_mesh', assetId: 'dart_filament')
|
||||||
external int hide_mesh(
|
external int hide_mesh(
|
||||||
ffi.Pointer<ffi.Void> sceneManager,
|
ffi.Pointer<ffi.Void> sceneManager,
|
||||||
int asset,
|
int entity,
|
||||||
ffi.Pointer<ffi.Char> meshName,
|
ffi.Pointer<ffi.Char> meshName,
|
||||||
);
|
);
|
||||||
|
|
||||||
@@ -929,7 +927,7 @@ external int hide_mesh(
|
|||||||
ffi.Pointer<ffi.Char>)>(symbol: '_reveal_mesh', assetId: 'dart_filament')
|
ffi.Pointer<ffi.Char>)>(symbol: '_reveal_mesh', assetId: 'dart_filament')
|
||||||
external int reveal_mesh(
|
external int reveal_mesh(
|
||||||
ffi.Pointer<ffi.Void> sceneManager,
|
ffi.Pointer<ffi.Void> sceneManager,
|
||||||
int asset,
|
int entity,
|
||||||
ffi.Pointer<ffi.Char> meshName,
|
ffi.Pointer<ffi.Char> meshName,
|
||||||
);
|
);
|
||||||
|
|
||||||
@@ -1528,31 +1526,28 @@ external void get_animation_name_ffi(
|
|||||||
ffi.Void Function(
|
ffi.Void Function(
|
||||||
ffi.Pointer<ffi.Void>,
|
ffi.Pointer<ffi.Void>,
|
||||||
EntityId,
|
EntityId,
|
||||||
ffi.Pointer<ffi.Char>,
|
EntityId,
|
||||||
ffi.Pointer<ffi.Char>,
|
ffi.Pointer<ffi.Char>,
|
||||||
ffi.Int,
|
ffi.Int,
|
||||||
ffi.Pointer<ffi.NativeFunction<ffi.Void Function()>>)>(
|
ffi.Pointer<ffi.NativeFunction<ffi.Void Function()>>)>(
|
||||||
symbol: '_get_morph_target_name_ffi', assetId: 'dart_filament')
|
symbol: '_get_morph_target_name_ffi', assetId: 'dart_filament')
|
||||||
external void get_morph_target_name_ffi(
|
external void get_morph_target_name_ffi(
|
||||||
ffi.Pointer<ffi.Void> sceneManager,
|
ffi.Pointer<ffi.Void> sceneManager,
|
||||||
int asset,
|
int assetEntity,
|
||||||
ffi.Pointer<ffi.Char> meshName,
|
int childEntity,
|
||||||
ffi.Pointer<ffi.Char> outPtr,
|
ffi.Pointer<ffi.Char> outPtr,
|
||||||
int index,
|
int index,
|
||||||
ffi.Pointer<ffi.NativeFunction<ffi.Void Function()>> callback,
|
ffi.Pointer<ffi.NativeFunction<ffi.Void Function()>> callback,
|
||||||
);
|
);
|
||||||
|
|
||||||
@ffi.Native<
|
@ffi.Native<
|
||||||
ffi.Void Function(
|
ffi.Void Function(ffi.Pointer<ffi.Void>, EntityId, EntityId,
|
||||||
ffi.Pointer<ffi.Void>,
|
|
||||||
EntityId,
|
|
||||||
ffi.Pointer<ffi.Char>,
|
|
||||||
ffi.Pointer<ffi.NativeFunction<ffi.Void Function(ffi.Int32)>>)>(
|
ffi.Pointer<ffi.NativeFunction<ffi.Void Function(ffi.Int32)>>)>(
|
||||||
symbol: '_get_morph_target_name_count_ffi', assetId: 'dart_filament')
|
symbol: '_get_morph_target_name_count_ffi', assetId: 'dart_filament')
|
||||||
external void get_morph_target_name_count_ffi(
|
external void get_morph_target_name_count_ffi(
|
||||||
ffi.Pointer<ffi.Void> sceneManager,
|
ffi.Pointer<ffi.Void> sceneManager,
|
||||||
int asset,
|
int asset,
|
||||||
ffi.Pointer<ffi.Char> meshName,
|
int childEntity,
|
||||||
ffi.Pointer<ffi.NativeFunction<ffi.Void Function(ffi.Int32)>> callback,
|
ffi.Pointer<ffi.NativeFunction<ffi.Void Function(ffi.Int32)>> callback,
|
||||||
);
|
);
|
||||||
|
|
||||||
|
|||||||
Reference in New Issue
Block a user