use pixelRatio properly
This commit is contained in:
@@ -11,7 +11,9 @@ enum ToneMapper { ACES, FILMIC, LINEAR }
|
||||
|
||||
class TextureDetails {
|
||||
final int textureId;
|
||||
final int width;
|
||||
|
||||
// both width and height are in physical, not logical pixels
|
||||
final int width;
|
||||
final int height;
|
||||
|
||||
TextureDetails(
|
||||
|
||||
Reference in New Issue
Block a user