initial work to re-implement FFI with background thread render loop

This commit is contained in:
Nick Fisher
2023-09-29 13:54:04 +08:00
parent 1b49706eca
commit a6506e6346
39 changed files with 6819 additions and 53973 deletions

View File

@@ -54,12 +54,12 @@ _scene(scene) {
_gltfResourceLoader = new ResourceLoader({.engine = _engine,
.normalizeSkinningWeights = true });
auto uberdata = resourceLoaderWrapper->load("packages/polyvox_filament/assets/materials_ios_arm64.uberz");
// auto uberdata = resourceLoaderWrapper->load("packages/polyvox_filament/assets/materials_ios_arm64.uberz");
_ubershaderProvider = gltfio::createUbershaderProvider(
_engine, uberdata.data, uberdata.size);
// _ubershaderProvider = gltfio::createUbershaderProvider(
// _engine, UBERARCHIVE_DEFAULT_DATA, UBERARCHIVE_DEFAULT_SIZE);
// _engine, uberdata.data, uberdata.size);
_ubershaderProvider = gltfio::createUbershaderProvider(
_engine, UBERARCHIVE_DEFAULT_DATA, UBERARCHIVE_DEFAULT_SIZE);
// _ubershaderProvider = gltfio::createJitShaderProvider(_engine, true);
EntityManager &em = EntityManager::get();

View File

@@ -870,9 +870,12 @@ void FilamentViewer::setCameraPosition(float x, float y, float z) {
cam.setModelMatrix(_cameraPosition * _cameraRotation);
}
void FilamentViewer::moveCameraToAsset(EntityId entityId) {
void FilamentViewer::setViewFrustumCulling(bool enabled) {
_view->setFrustumCullingEnabled(enabled);
}
auto asset = _assetManager->getAssetByEntityId(entityId);
void FilamentViewer::moveCameraToAsset(EntityId entityId) {
auto asset = _assetManager->getAssetByEntityId(entityId);
if(!asset) {
Log("Failed to find asset attached to specified entity id.");
return;

View File

@@ -17,10 +17,10 @@ extern "C" {
#include "PolyvoxFilamentApi.h"
FLUTTER_PLUGIN_EXPORT const void* create_filament_viewer(const void* context, const ResourceLoaderWrapper* const loader) {
return (void*) new FilamentViewer(context, loader);
return (const void*) new FilamentViewer(context, loader);
}
FLUTTER_PLUGIN_EXPORT ResourceLoaderWrapper* make_resource_loader(LoadResourceFromOwner loadFn, FreeResourceFromOwner freeFn, void* const owner) {
FLUTTER_PLUGIN_EXPORT ResourceLoaderWrapper* make_resource_loader(LoadFilamentResourceFromOwner loadFn, FreeFilamentResourceFromOwner freeFn, void* const owner) {
return new ResourceLoaderWrapper(loadFn, freeFn, owner);
}
@@ -28,12 +28,12 @@ extern "C" {
((FilamentViewer*)viewer)->createRenderTarget(textureId, width, height);
}
FLUTTER_PLUGIN_EXPORT void delete_filament_viewer(const void* const viewer) {
FLUTTER_PLUGIN_EXPORT void destroy_filament_viewer(const void* const viewer) {
delete((FilamentViewer*)viewer);
}
FLUTTER_PLUGIN_EXPORT void set_background_color(const void* const viewer, const float r, const float g, const float b, const float a) {
((FilamentViewer*)viewer)->setBackgroundColor(r, g, b, a);
((FilamentViewer*)viewer)->setBackgroundColor(r, g, b, a);
}
FLUTTER_PLUGIN_EXPORT void clear_background_image(const void* const viewer) {
@@ -97,6 +97,10 @@ extern "C" {
return ((FilamentViewer*)viewer)->setCamera(asset, nodeName);
}
FLUTTER_PLUGIN_EXPORT void set_view_frustum_culling(const void* const viewer, bool enabled) {
((FilamentViewer*)viewer)->setViewFrustumCulling(enabled);
}
FLUTTER_PLUGIN_EXPORT void move_camera_to_asset(const void* const viewer, EntityId asset) {
((FilamentViewer*)viewer)->moveCameraToAsset(asset);
}
@@ -344,14 +348,6 @@ extern "C" {
((FilamentViewer*)viewer)->clearAssets();
}
FLUTTER_PLUGIN_EXPORT void load_texture(void* assetManager, EntityId asset, const char* assetPath, int renderableIndex) {
// ((AssetManager*)assetManager)->loadTexture(assetPath, renderableIndex);
}
FLUTTER_PLUGIN_EXPORT void set_texture(void* assetManager, EntityId asset) {
// ((AssetManager*)assetManager)->setTexture();
}
bool set_material_color(void* assetManager, EntityId asset, const char* meshName, int materialIndex, const float r, const float g, const float b, const float a) {
return ((AssetManager*)assetManager)->setMaterialColor(asset, meshName, materialIndex, r, g, b, a);
}
@@ -366,7 +362,7 @@ extern "C" {
FLUTTER_PLUGIN_EXPORT void set_rotation(void* assetManager, EntityId asset, float rads, float x, float y, float z) {
((AssetManager*)assetManager)->setRotation(asset, rads, x, y, z);
}
}
FLUTTER_PLUGIN_EXPORT void set_scale(void* assetManager, EntityId asset, float scale) {
((AssetManager*)assetManager)->setScale(asset, scale);

View File

@@ -0,0 +1,119 @@
#include "ResourceBuffer.hpp"
#include "FilamentViewer.hpp"
#include "filament/LightManager.h"
#include "Log.hpp"
#include "ThreadPool.hpp"
#include <thread>
#include <functional>
using namespace polyvox;
#define FLUTTER_PLUGIN_EXPORT __attribute__((visibility("default")))
class RenderLoop {
public:
explicit RenderLoop() {
_t = new std::thread([this]() {
while(!_stop) {
std::function<void()> task;
{
std::unique_lock<std::mutex> lock(_access);
if(_tasks.empty()) {
_cond.wait_for(lock, std::chrono::duration<int, std::milli>(5));
continue;
}
task = std::move(_tasks.front());
_tasks.pop_front();
std::this_thread::sleep_for(
std::chrono::milliseconds(_frameIntervalInMilliseconds));
}
task();
}
});
}
~RenderLoop() {
_stop = true;
_t->join();
}
void setRendering(bool rendering) {
_rendering = rendering;
}
template<class Rt>
auto add_task(std::packaged_task<Rt()>& pt) -> std::future<Rt> {
std::unique_lock<std::mutex> lock(_access);
auto ret = pt.get_future();
_tasks.push_back([pt=std::make_shared<std::packaged_task<Rt()>>(std::move(pt))]{ (*pt)();});
_cond.notify_one();
return ret;
}
private:
bool _stop = false;
bool _rendering = false;
int _frameIntervalInMilliseconds = 1000 / 60;
std::mutex _access;
FilamentViewer* _viewer = nullptr;
std::thread* _t = nullptr;
std::condition_variable _cond;
std::deque<std::function<void()>> _tasks;
};
extern "C" {
#include "PolyvoxFilamentApi.h"
static RenderLoop* _rl;
FLUTTER_PLUGIN_EXPORT const void* create_filament_viewer_ffi(const void* context, const ResourceLoaderWrapper* const loader) {
if(!_rl) {
_rl = new RenderLoop();
}
std::packaged_task<const void*()> lambda([&]() mutable {
return (const void*) new FilamentViewer(context, loader);
});
auto fut = _rl->add_task(lambda);
fut.wait();
return fut.get();
}
FLUTTER_PLUGIN_EXPORT void update_viewport_and_camera_projection_ffi(void* const viewer, const uint32_t width, const uint32_t height, const float scaleFactor);
std::packaged_task<void()> lambda([&]() mutable {
update_viewport_and_camera_projection(viewer, width, height, scaleFactor);
});
auto fut = _rl->add_task(lambda);
fut.wait();
}
FLUTTER_PLUGIN_EXPORT bool set_rendering(bool rendering) {
if(!_rl) {
return false;
}
_rl->setRendering(rendering);
return true;
}
FLUTTER_PLUGIN_EXPORT void render_ffi(void* const viewer) {
std::packaged_task<void()> lambda([&]() mutable {
render(viewer, 0);
});
auto fut = _rl->add_task(lambda);
fut.wait();
}
FLUTTER_PLUGIN_EXPORT void set_background_color_ffi(const void* const viewer, const float r, const float g, const float b, const float a) {
std::packaged_task<void()> lambda([&]() mutable {
set_background_color(viewer, r, g,b, a);
});
auto fut = _rl->add_task(lambda);
fut.wait();
}
}