initial work to re-implement FFI with background thread render loop

This commit is contained in:
Nick Fisher
2023-09-29 13:54:04 +08:00
parent 1b49706eca
commit a6506e6346
39 changed files with 6819 additions and 53973 deletions

View File

@@ -17,10 +17,10 @@ extern "C" {
#include "PolyvoxFilamentApi.h"
FLUTTER_PLUGIN_EXPORT const void* create_filament_viewer(const void* context, const ResourceLoaderWrapper* const loader) {
return (void*) new FilamentViewer(context, loader);
return (const void*) new FilamentViewer(context, loader);
}
FLUTTER_PLUGIN_EXPORT ResourceLoaderWrapper* make_resource_loader(LoadResourceFromOwner loadFn, FreeResourceFromOwner freeFn, void* const owner) {
FLUTTER_PLUGIN_EXPORT ResourceLoaderWrapper* make_resource_loader(LoadFilamentResourceFromOwner loadFn, FreeFilamentResourceFromOwner freeFn, void* const owner) {
return new ResourceLoaderWrapper(loadFn, freeFn, owner);
}
@@ -28,12 +28,12 @@ extern "C" {
((FilamentViewer*)viewer)->createRenderTarget(textureId, width, height);
}
FLUTTER_PLUGIN_EXPORT void delete_filament_viewer(const void* const viewer) {
FLUTTER_PLUGIN_EXPORT void destroy_filament_viewer(const void* const viewer) {
delete((FilamentViewer*)viewer);
}
FLUTTER_PLUGIN_EXPORT void set_background_color(const void* const viewer, const float r, const float g, const float b, const float a) {
((FilamentViewer*)viewer)->setBackgroundColor(r, g, b, a);
((FilamentViewer*)viewer)->setBackgroundColor(r, g, b, a);
}
FLUTTER_PLUGIN_EXPORT void clear_background_image(const void* const viewer) {
@@ -97,6 +97,10 @@ extern "C" {
return ((FilamentViewer*)viewer)->setCamera(asset, nodeName);
}
FLUTTER_PLUGIN_EXPORT void set_view_frustum_culling(const void* const viewer, bool enabled) {
((FilamentViewer*)viewer)->setViewFrustumCulling(enabled);
}
FLUTTER_PLUGIN_EXPORT void move_camera_to_asset(const void* const viewer, EntityId asset) {
((FilamentViewer*)viewer)->moveCameraToAsset(asset);
}
@@ -344,14 +348,6 @@ extern "C" {
((FilamentViewer*)viewer)->clearAssets();
}
FLUTTER_PLUGIN_EXPORT void load_texture(void* assetManager, EntityId asset, const char* assetPath, int renderableIndex) {
// ((AssetManager*)assetManager)->loadTexture(assetPath, renderableIndex);
}
FLUTTER_PLUGIN_EXPORT void set_texture(void* assetManager, EntityId asset) {
// ((AssetManager*)assetManager)->setTexture();
}
bool set_material_color(void* assetManager, EntityId asset, const char* meshName, int materialIndex, const float r, const float g, const float b, const float a) {
return ((AssetManager*)assetManager)->setMaterialColor(asset, meshName, materialIndex, r, g, b, a);
}
@@ -366,7 +362,7 @@ extern "C" {
FLUTTER_PLUGIN_EXPORT void set_rotation(void* assetManager, EntityId asset, float rads, float x, float y, float z) {
((AssetManager*)assetManager)->setRotation(asset, rads, x, y, z);
}
}
FLUTTER_PLUGIN_EXPORT void set_scale(void* assetManager, EntityId asset, float scale) {
((AssetManager*)assetManager)->setScale(asset, scale);