initial work to re-implement FFI with background thread render loop
This commit is contained in:
@@ -78,11 +78,13 @@ namespace polyvox {
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Renderer* getRenderer();
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void setBackgroundColor(const float r, const float g, const float b, const float a);
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void setBackgroundImage(const char* resourcePath);
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void setBackgroundImage(const char* resourcePath, bool fillHeight);
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void clearBackgroundImage();
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void setBackgroundImagePosition(float x, float y, bool clamp);
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void moveCameraToAsset(EntityId entityId);
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void setViewFrustumCulling(bool enabled);
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void moveCameraToAsset(EntityId entityId);
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void setCameraExposure(float aperture, float shutterSpeed, float sensitivity);
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void setCameraPosition(float x, float y, float z);
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void setCameraRotation(float rads, float x, float y, float z);
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@@ -6,12 +6,12 @@
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typedef int32_t EntityId;
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const void* create_filament_viewer(const void* const context, const ResourceLoaderWrapper* const loader);
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ResourceLoaderWrapper* make_resource_loader(LoadResourceFromOwner loadFn, FreeResourceFromOwner freeFn, void* owner);
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void delete_filament_viewer(const void* const viewer);
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ResourceLoaderWrapper* make_resource_loader(LoadFilamentResourceFromOwner loadFn, FreeFilamentResourceFromOwner freeFn, void* owner);
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void destroy_filament_viewer(const void* const viewer);
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void* get_asset_manager(const void* const viewer);
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void create_render_target(const void* const viewer, intptr_t textureId, uint32_t width, uint32_t height);
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void create_render_target(const void* const viewer, uint32_t textureId, uint32_t width, uint32_t height);
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void clear_background_image(const void* const viewer);
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void set_background_image(const void* const viewer, const char *path);
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void set_background_image(const void* const viewer, const char *path, bool fillHeight);
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void set_background_image_position(const void* const viewer, float x, float y, bool clamp);
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void set_background_color(const void* const viewer, const float r, const float g, const float b, const float a);
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void set_tone_mapping(const void* const viewer, int toneMapping);
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@@ -26,8 +26,9 @@ void clear_lights(const void* const viewer);
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EntityId load_glb(void *assetManager, const char *assetPath, bool unlit);
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EntityId load_gltf(void *assetManager, const char *assetPath, const char *relativePath);
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bool set_camera(const void* const viewer, EntityId asset, const char *nodeName);
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void set_view_frustum_culling(const void* const viewer, bool enabled);
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void render(const void* const viewer, uint64_t frameTimeInNanos);
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void create_swap_chain(const void* const viewer, const void* const surface, uint32_t width, uint32_t height);
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void create_swap_chain(const void* const viewer, const void* const window, uint32_t width, uint32_t height);
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void destroy_swap_chain(const void* const viewer);
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void set_frame_interval(const void* const viewer, float interval);
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void update_viewport_and_camera_projection(const void* const viewer, uint32_t width, uint32_t height, float scaleFactor);
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@@ -82,15 +83,12 @@ void get_morph_target_name(void* assetManager, EntityId asset, const char *meshN
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int get_morph_target_name_count(void* assetManager, EntityId asset, const char *meshName);
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void remove_asset(const void* const viewer, EntityId asset);
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void clear_assets(const void* const viewer);
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void load_texture(void* assetManager, EntityId asset, const char *assetPath, int renderableIndex);
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void set_texture(void* assetManager, EntityId asset);
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bool set_material_color(void* assetManager, EntityId asset, const char* meshName, int materialIndex, const float r, const float g, const float b, const float a);
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void transform_to_unit_cube(void* assetManager, EntityId asset);
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void set_position(void* assetManager, EntityId asset, float x, float y, float z);
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void set_rotation(void* assetManager, EntityId asset, float rads, float x, float y, float z);
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void set_scale(void* assetManager, EntityId asset, float scale);
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void move_camera_to_asset(const void* const viewer, EntityId asset);
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void set_view_frustum_culling(const void* const viewer, bool enabled);
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void set_camera_exposure(const void* const viewer, float aperture, float shutterSpeed, float sensitivity);
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void set_camera_position(const void* const viewer, float x, float y, float z);
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void set_camera_rotation(const void* const viewer, float rads, float x, float y, float z);
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83
macos/include/PolyvoxFilamentFFIApi.h
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83
macos/include/PolyvoxFilamentFFIApi.h
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@@ -0,0 +1,83 @@
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#ifndef _POLYVOX_FILAMENT_FFI_API_H
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#define _POLYVOX_FILAMENT_FFI_API_H
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#include "PolyvoxFilamentApi.h"
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///
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/// This header replicates most of the methods in PolyvoxFilamentApi.h, and is only intended to be used to generate client FFI bindings.
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/// The intention is that calling one of these methods will call its respective method in PolyvoxFilamentApi.h, but wrapped in some kind of thread runner to ensure thread safety.
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///
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typedef int32_t EntityId;
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const void* create_filament_viewer_ffi(void* const context, const ResourceLoaderWrapper* const loader);
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void destroy_filament_viewer_ffi(void* const viewer);
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void render_ffi(void* const viewer);
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void set_rendering_ffi(void* const viewer, bool rendering);
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void set_frame_interval_ffi(float frameInterval);
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void update_viewport_and_camera_projection_ffi(void* const viewer, const uint32_t width, const uint32_t height, const float scaleFactor);
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void create_render_target_ffi(void* const viewer, uint32_t textureId, uint32_t width, uint32_t height);
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void set_background_color_ffi(void* const viewer, const float r, const float g, const float b, const float a);
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void clear_background_image_ffi(void* const viewer);
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void set_background_image_ffi(void* const viewer, const char *path, bool fillHeight);
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void set_background_image_position_ffi(void* const viewer, float x, float y, bool clamp);
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void set_background_color_ffi(void* const viewer, const float r, const float g, const float b, const float a);
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void set_tone_mapping_ffi(void* const viewer, int toneMapping);
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void set_bloom_ffi(void* const viewer, float strength);
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void load_skybox_ffi(void* const viewer, const char *skyboxPath);
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void load_ibl_ffi(void* const viewer, const char *iblPath, float intensity);
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void remove_skybox_ffi(void* const viewer);
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void remove_ibl_ffi(void* const viewer);
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EntityId add_light_ffi(void* const viewer, uint8_t type, float colour, float intensity, float posX, float posY, float posZ, float dirX, float dirY, float dirZ, bool shadows);
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void remove_light_ffi(void* const viewer, EntityId entityId);
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void clear_lights_ffi(void* const viewer);
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EntityId load_glb_ffi(void* const assetManager, const char *assetPath, bool unlit);
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EntityId load_gltf_ffi(void* const assetManager, const char *assetPath, const char *relativePath);
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void remove_asset_ffi(const void* const viewer, EntityId asset);
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void clear_assets_ffi(const void* const viewer);
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bool set_camera_ffi(void* const viewer, EntityId asset, const char *nodeName);
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void apply_weights_ffi(
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void* assetManager,
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EntityId asset,
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const char *const entityName,
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float *const weights,
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int count
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);
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void set_morph_target_weights_ffi(
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void* assetManager,
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EntityId asset,
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const char *const entityName,
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const float *const morphData,
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int numWeights
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);
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bool set_morph_animation_ffi(
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void* assetManager,
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EntityId asset,
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const char *const entityName,
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const float *const morphData,
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const int* const morphIndices,
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int numMorphTargets,
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int numFrames,
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float frameLengthInMs);
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void set_bone_animation_ffi(
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void* assetManager,
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EntityId asset,
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const float* const frameData,
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int numFrames,
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int numBones,
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const char** const boneNames,
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const char** const meshName,
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int numMeshTargets,
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float frameLengthInMs);
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void play_animation_ffi(void* assetManager, EntityId asset, int index, bool loop, bool reverse, bool replaceActive, float crossfade);
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void set_animation_frame_ffi(void* assetManager, EntityId asset, int animationIndex, int animationFrame);
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void stop_animation_ffi(void* assetManager, EntityId asset, int index);
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int get_animation_count_ffi(void* assetManager, EntityId asset);
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void get_animation_name_ffi(void* assetManager, EntityId asset, char *const outPtr, int index);
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float get_animation_duration_ffi(void* assetManager, EntityId asset, int index);
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void get_morph_target_name_ffi(void* assetManager, EntityId asset, const char *meshName, char *const outPtr, int index);
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int get_morph_target_name_count_ffi(void* assetManager, EntityId asset, const char *meshName);
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#endif // _POLYVOX_FILAMENT_FFI_API_H
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4
macos/include/PolyvoxFilamentPlugin.h
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4
macos/include/PolyvoxFilamentPlugin.h
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@@ -0,0 +1,4 @@
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#import <Flutter/Flutter.h>
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@interface PolyvoxFilamentPlugin : NSObject<FlutterPlugin>
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@end
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@@ -3,7 +3,6 @@
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#include <stdint.h>
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#if defined(__cplusplus)
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#include "Log.hpp"
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extern "C" {
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#endif
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//
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@@ -28,6 +27,10 @@ extern "C" {
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struct ResourceBuffer {
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#if defined(__cplusplus)
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ResourceBuffer(const void* const data, const uint32_t size, const uint32_t id) : data(data), size(size), id(id) {};
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ResourceBuffer(const ResourceBuffer& rb) : data(rb.data), size(rb.size), id(rb.id) { };
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ResourceBuffer(const ResourceBuffer&& rb) : data(rb.data), size(rb.size), id(rb.id) { };
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ResourceBuffer& operator=(const ResourceBuffer& other) = delete;
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#endif
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const void * const data;
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const uint32_t size;
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@@ -35,41 +38,41 @@ extern "C" {
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};
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typedef struct ResourceBuffer ResourceBuffer;
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typedef ResourceBuffer (*FlutterFilamentLoadResource)(const char* uri);
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typedef ResourceBuffer (*LoadResourceFromOwner)(const char* const, void* const owner);
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typedef void (*FlutterFilamentFreeResource)(ResourceBuffer);
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typedef void (*FreeResourceFromOwner)(ResourceBuffer, void* const owner);
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typedef ResourceBuffer (*LoadFilamentResource)(const char* uri);
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typedef ResourceBuffer (*LoadFilamentResourceFromOwner)(const char* const, void* const owner);
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typedef void (*FreeFilamentResource)(ResourceBuffer);
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typedef void (*FreeFilamentResourceFromOwner)(ResourceBuffer, void* const owner);
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// this may be compiled as either C or C++, depending on which compiler is being invoked (e.g. binding to Swift will compile as C).
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// the former does not allow default initialization to be specified inline), so we need to explicitly set the unused members to nullptr
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struct ResourceLoaderWrapper {
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#if defined(__cplusplus)
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ResourceLoaderWrapper(FlutterFilamentLoadResource loader, FlutterFilamentFreeResource freeResource) : mLoadResource(loader), mFreeResource(freeResource), mLoadResourceFromOwner(nullptr), mFreeResourceFromOwner(nullptr),
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ResourceLoaderWrapper(LoadFilamentResource loader, FreeFilamentResource freeResource) : mLoadFilamentResource(loader), mFreeFilamentResource(freeResource), mLoadFilamentResourceFromOwner(nullptr), mFreeFilamentResourceFromOwner(nullptr),
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mOwner(nullptr) {}
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ResourceLoaderWrapper(LoadResourceFromOwner loader, FreeResourceFromOwner freeResource, void* const owner) : mLoadResource(nullptr), mFreeResource(nullptr), mLoadResourceFromOwner(loader), mFreeResourceFromOwner(freeResource), mOwner(owner) {
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ResourceLoaderWrapper(LoadFilamentResourceFromOwner loader, FreeFilamentResourceFromOwner freeResource, void* const owner) : mLoadFilamentResource(nullptr), mFreeFilamentResource(nullptr), mLoadFilamentResourceFromOwner(loader), mFreeFilamentResourceFromOwner(freeResource), mOwner(owner) {
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};
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ResourceBuffer load(const char* uri) const {
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if(mLoadResourceFromOwner) {
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return mLoadResourceFromOwner(uri, mOwner);
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if(mLoadFilamentResourceFromOwner) {
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return mLoadFilamentResourceFromOwner(uri, mOwner);
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}
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return mLoadResource(uri);
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return mLoadFilamentResource(uri);
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}
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void free(ResourceBuffer rb) const {
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if(mFreeResourceFromOwner) {
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mFreeResourceFromOwner(rb, mOwner);
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if(mFreeFilamentResourceFromOwner) {
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mFreeFilamentResourceFromOwner(rb, mOwner);
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} else {
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mFreeResource(rb);
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mFreeFilamentResource(rb);
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}
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}
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#endif
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FlutterFilamentLoadResource mLoadResource;
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FlutterFilamentFreeResource mFreeResource;
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LoadResourceFromOwner mLoadResourceFromOwner;
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FreeResourceFromOwner mFreeResourceFromOwner;
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LoadFilamentResource mLoadFilamentResource;
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FreeFilamentResource mFreeFilamentResource;
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LoadFilamentResourceFromOwner mLoadFilamentResourceFromOwner;
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FreeFilamentResourceFromOwner mFreeFilamentResourceFromOwner;
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void* mOwner;
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};
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typedef struct ResourceLoaderWrapper ResourceLoaderWrapper;
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@@ -1,53 +0,0 @@
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#ifndef UNLIT_MATERIAL_PROVIDER
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#define UNLIT_MATERIAL_PROVIDER
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#include "material/standard.h"
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namespace polyvox {
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class StandardMaterialProvider : public MaterialProvider {
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const Material* _m;
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const Material* _ms[1];
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const Engine* _engine;
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public:
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StandardMaterialProvider(Engine* engine) {
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_engine = engine;
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_m = Material::Builder()
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.package( STANDARD_STANDARD_DATA, STANDARD_STANDARD_SIZE)
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.build(*engine);
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_ms[0] = _m;
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}
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filament::MaterialInstance* createMaterialInstance(MaterialKey* config, UvMap* uvmap,
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const char* label = "material", const char* extras = nullptr) {
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MaterialInstance* d = (MaterialInstance*)_m->getDefaultInstance();
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return d;
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}
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/**
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* Gets a weak reference to the array of cached materials.
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*/
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const filament::Material* const* getMaterials() const noexcept {
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return _ms;
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}
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/**
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* Gets the number of cached materials.
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*/
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size_t getMaterialsCount() const noexcept {
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return (size_t)1;
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}
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void destroyMaterials() {
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// TODO - do we need to do anything here?
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}
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bool needsDummyData(filament::VertexAttribute attrib) const noexcept {
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return false;
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}
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};
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}
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#endif
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@@ -1,12 +0,0 @@
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.global STANDARD_STANDARD_OFFSET;
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.global STANDARD_STANDARD_SIZE;
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.global STANDARD_PACKAGE
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.section .rodata
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STANDARD_PACKAGE:
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.incbin "standard.bin"
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STANDARD_STANDARD_OFFSET:
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.int 0
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STANDARD_STANDARD_SIZE:
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.int 1031374
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@@ -1,12 +0,0 @@
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.global _STANDARD_STANDARD_OFFSET;
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.global _STANDARD_STANDARD_SIZE;
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.global _STANDARD_PACKAGE
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.section __TEXT,__const
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_STANDARD_PACKAGE:
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.incbin "standard.bin"
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_STANDARD_STANDARD_OFFSET:
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.int 0
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_STANDARD_STANDARD_SIZE:
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.int 1031374
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Load Diff
@@ -1,13 +0,0 @@
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#ifndef STANDARD_H_
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#define STANDARD_H_
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#include <stdint.h>
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extern "C" {
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extern const uint8_t STANDARD_PACKAGE[];
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extern int STANDARD_STANDARD_OFFSET;
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extern int STANDARD_STANDARD_SIZE;
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}
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#define STANDARD_STANDARD_DATA (STANDARD_PACKAGE + STANDARD_STANDARD_OFFSET)
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#endif
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Block a user