initial work to re-implement FFI with background thread render loop
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@@ -78,11 +78,13 @@ namespace polyvox {
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Renderer* getRenderer();
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void setBackgroundColor(const float r, const float g, const float b, const float a);
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void setBackgroundImage(const char* resourcePath);
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void setBackgroundImage(const char* resourcePath, bool fillHeight);
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void clearBackgroundImage();
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void setBackgroundImagePosition(float x, float y, bool clamp);
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void moveCameraToAsset(EntityId entityId);
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void setViewFrustumCulling(bool enabled);
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void moveCameraToAsset(EntityId entityId);
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void setCameraExposure(float aperture, float shutterSpeed, float sensitivity);
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void setCameraPosition(float x, float y, float z);
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void setCameraRotation(float rads, float x, float y, float z);
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